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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Duplode

#3856
Stunts Chat / Re: Stunts Terms
January 29, 2008, 10:27:22 PM
Yup, according to MediaWiki manuals it's some file called LocalSettings.php . They explain it here.
#3857
Although I wasn't here when you were at first, welcome back DC! And wow, WSC '08 is starting to become really promising... 8)
#3858
SWR and ISM / Re: International Stunts Master 2008
January 29, 2008, 09:04:19 PM
I only wonder what Chulk must be preparing... ;)
#3859
Stunts Chat / Re: Stunts Terms
January 29, 2008, 08:04:48 PM
There was another one of those at http://stunts.mine.nu/wiki/index.php/Wiki/wiki/index.php earlier today... perhaps blocking anonymous edits altoegether should be considered  :-\
#3860
Chat - Misc / Re: Beer
January 29, 2008, 03:22:58 PM
Quote from: Chulk on January 29, 2008, 03:14:23 PM
I have a friend who drinks 2 glasses of vegetal oil before drinking alcohol, and says that keeps him from getting drunk. I don't really know if it works (...)

...unless he somehow managed to overload his liver with the oil, thus slowing down alcohol metabolism, which seems quite unlikely and in any case not funny at all... :-X
#3861
Chat - Misc / Re: Beer
January 26, 2008, 01:29:27 AM
Quote from: CTG on January 26, 2008, 12:33:18 AM
It means 230 ccm alcohol. Still standing. ;D

You intended to type 2300ccm - ok, I understand your situation  ;D
#3862
Chat - Misc / Re: Football Fanats 2008
January 26, 2008, 01:27:26 AM
Quote from: CTG on January 26, 2008, 12:42:12 AM
Hungary is a different thing. We are suffering because we have no real tactics. Due to the skills of our players we should be a lot higher but somehow they can't work together. Realistic Hungarian eleven with Mattheus (why he was fired... :() would be at the level of Denmark and Scotland. With the current coach: Moldavia, Bosnia...

Wow, so you Hungarians did find Matthaeus good? I'm surprised - his fiasco at Atl?tico Paranaense a couple of years ago is stil fresh in my mind...   :-\
#3863
Chat - Misc / Re: Football Fanats 2008
January 26, 2008, 12:28:56 AM
Damn, they used at least reaching the playoffs before crashing... :( Lucky for them that Mali will take Cote d'Ivoire next round.
#3864
Permanent Competition / Re: Where's Otto's track?
January 26, 2008, 12:17:48 AM
Quote from: Krys TOFF on January 25, 2008, 11:02:37 AM
This is strange : Otto's track is recognized by Stunts (DOS), but Track Blaster refuse to open it because it is not at the correct size (1808 bytes instead of 1802). This is the same for all FM Towns official tracks, except for Default which is the proper size. But when running Stunts, these tracks are all recognized and playable. Why TB is so restrictive ? What is there in the 6 additionnal bytes ?

edit : same issue with Jonas Baehr's online trackviewer (http://www.jonas-baehr.de/stunts/index.php)... :-\

Well, I checked out the hex codes in vi and indeed that stuff is really odd. Re-saving the track under BB 1.1 gives a 1802-byte, otherwise identical, track. The only difference between the files is the ending: the '1802' file has a '0a' value at the last address (x709h), while the '1808' has six additional '00's before the final '0a' (x710h). Changing any of those zeroes to something else has no effect over the track, and indeed, changing any final '0a' of any track (even the normal version ones) has no effect at all, except another '0a' will be appended after the changed value! Now why the developers included functionless trailing bytes on the track format is a nice question...

And about TB, that restriction is sure a little strange, provided the program might just as well read the "initial" 1801-byte string and be fine with that - Nailwood probably was worried about smaller files causing hard crashes, and ended up restricting both smaller and larger. What I *really* can't understand is why when one tries to load the Audi (or the Coconut) on CB via the F3 menu the program complains "The size of st????.p3s is larger than 7000 bytes!". What that has to do with anything at all?? (fortunately, the restriction is only applied F3 menu, and the cars are accesible via F9/F10 at the edition screen)
#3865
Thanks, very dumb of me not to notice that   :)  Anyway, one wonder why DSI alphabet starts from 'C'(ountach) instead of A... Nevertheless, I won't upload the files for the 3rd time, ZGT3 sounds pretty nice for an abbreviation actually.
#3866
Stunts Chat / Re: Paleke's world stunts championship
January 25, 2008, 11:32:29 PM
Well, I feel I could make use of some extention as well...  ;D no complaints about Sunday midnight or whatever date suits you best.
#3867
Permanent Competition / Re: Where's Otto's track?
January 24, 2008, 11:39:59 PM
Will we have a permanent competition in it, Zak?  :D
#3868
Krys: suggestion accepted, I had not considered RPLINFO, and didn't thought there would be demand for the MkI  :) Since there was one download before yours (Chulk, I presume?), a visible warning is needed: be sure to have the most recent car pack with *ZGT3 filenames, in order to avoid future troubles with RPLINFO.
Speaking of the old version, you can find it here.

PS.: Does anybody know how to change the car position in the "car selection" screen? I did it for the original GTC MkI (it doesn't appear alongside with the Corvette and Knight Rider), but I forgot how; and the filename reverted it to "normal" position.
#3869
Custom Cars with Stressed / ZR1 GT3 Mark II
January 24, 2008, 07:04:16 PM
(original subject was "GT3 Mark II is released!". The version of the car on this first post is outdated, scroll down to here to find a newer one with updated graphics)

Here it is, the LWT-ZR1 GT3 Mark II, an updated version of the non-IMSA race car... The novelties are listed below:


  • First of all, Chulk's proposed rechristening as Vette GT3 or GT3 MkII is now recognised as official nicknames   :)
  • Most important change: The old Corvette-derived V8 has given place to a modern V10, licensed and lifted straight from the BMW M5... ;) The new torque curve is shifted about 1000rpm to the right, resulting in much better sync with the 6-speed gearbox. A side effect is the GT3 is now quite a bit faster (about 3 seconds on Default short-way), but nevertheless it is still beaten on straights by IMSA cars.
  • Gear ratios were slightly tuned in order to take the most advantage of the new torque curve (1st to 4th are somewhat shorter, 6th is a tad longer)
  • Car mass was raised a bit as well, in order to curb performance levels (regulament issues, you know...)
  • Brake effectiveness had a small improvement as well, allowing for a tiny bit more aggresivity. Note that car adhesion remains unchanged, however...
  • And last, but not least: accurate analog speedometer and rev meters.

Although the GT3 has gotten through beta stage, feedback is still very appreciated!  :)
#3870
Stunts Chat / Re: Stunts Terms
January 24, 2008, 07:01:25 PM
D?mo arigat? gozaimazu. :)