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Started by CTG, March 22, 2004, 03:51:57 AM

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CTG


Duplode


zaqrack


CTG

Quote from: CTG on October 29, 2012, 10:38:03 PM
Quote from: zaqrack on October 24, 2012, 05:41:41 AM
and I would like to see 9/11 replayed in Stunts. Well, we only have 3-story buildings, but that does not matter :)

You wanted...

(2400 units high towers, the real WTC would be ~8000; and I guess the aircrafts were different from McDonnell Douglas MD11, but still...)

Of course it's not funny at all.

Is it still funny if it happens to Stunts HQ? :D

(Boeing 777-300 over ZCT 63)

zaqrack

I laughed my hats off, thanks for the opportunity!

CTG

Quote from: zaqrack on March 08, 2015, 07:54:32 AM
I laughed my hats off, thanks for the opportunity!

Don't worry, triple seven is a way too rare guest in Budapest.

CTG

Quote from: CTG on October 29, 2012, 10:38:03 PM
Quote from: zaqrack on October 24, 2012, 05:41:41 AM
and I would like to see 9/11 replayed in Stunts. Well, we only have 3-story buildings, but that does not matter :)

You wanted...

(2400 units high towers, the real WTC would be ~8000; and I guess the aircrafts were different from McDonnell Douglas MD11, but still...)

Of course it's not funny at all.

The non-existence of WTC became an adult.

dreadnaut

Quote from: CTG on September 11, 2019, 02:49:46 PM
The non-existence of WTC became an adult.

Looking for reasons to feel old? 'cause I feel old already, mind you :P

Cas

Oh, man!  It's true!  But it was just a few weeks ago.... :o
Earth is my country. Science is my religion.

GTAManRCR

If Stunts was made by Bethesda instead of DSI
Hejj bicska, bicska, bicska csantavéri kisbicska!

Cas

Man, long live offline games!  The internet has great things and has made our community possible, but it has also ruined a lot of what computers used to be.
Earth is my country. Science is my religion.

GTAManRCR

Quote from: Cas on September 24, 2019, 03:03:50 AM
Man, long live offline games!  The internet has great things and has made our community possible, but it has also ruined a lot of what computers used to be.
You're right. DRM-free (Offline) games are better
Hejj bicska, bicska, bicska csantavéri kisbicska!

Overdrijf

Quote from: GTAMan15 on September 24, 2019, 06:43:02 AMDRM-free games are better

*Opens Stunts using a second executable proudly announcing who hacked the game to avoid having to enter a word from the manual*

afullo

Quote from: Cas on September 24, 2019, 03:03:50 AM
Man, long live offline games!  The internet has great things and has made our community possible, but it has also ruined a lot of what computers used to be.
In my opinion the problem arose when companies started to centralize online services in their hands.

In another topic we were talking about Doom. Well, the first two games of the saga possess probably the largest modding community of the whole gaming world, and they are still actively modded, see the annual Cacowards as awards for the best WADs of the year. Doom III is not so modded as Doom and Doom II are, but it has still a large base, with projects started years ago now in completion, such as Phobos starting not less than 10 years ago and available in its first episode since the end of 2018, while the second episode is still work in progress.

The Doom released in 2016 has basically no mods: support was very limited, if not absent, the software house allowed users to create their maps but with strong limitations justified only by the will to not create competition with the official contents, and so on. This, commercially speaking, has sense: with microtransactions, why do I have to allow you to create media, while I can sell you them for only 1 €, 2 €, 3 €... and you don't even realize how much is their cost, because you are using a prepaid card? But, in terms of game experience, it removes an important component.

Even multiplayer became less user-driven: with old games you were usually able to create a server, or join one, which was not under the direct control of any company. Now, several games allows the player only to connect to an official server, removing the chance of personalizing the gameplay.

dreadnaut

Quote from: afullo on September 24, 2019, 02:13:19 PM
Even multiplayer became less user-driven: with old games you were usually able to create a server, or join one, which was not under the direct control of any company. Now, several games allows the player only to connect to an official server, removing the chance of personalizing the gameplay.

And then the official and single server is turned off, and goodbye game.

For an interesting take on the issue: https://locusmag.com/2019/09/cory-doctorow-drm-broke-its-promise/