Herr Otto Partz says you're all nothing but pipsqueaks!
Started by llm, August 13, 2015, 08:26:48 PM
QuoteVery minor issue: files with names longer than 8 characters are ignored
QuoteMore significantly: the physics do not seem to be 100% faithful yet. Both Gutix's ZCT070 replay and Akoss' ZCT168 one fail to complete. In the former, the car crashes at various points, depending on how much you rewind it, while in the latter the car is oddly deflected rightwards while climbing a hill at ~34s. Those issues should probably be confirmed by reproducing them in an actual Windows system
Quote from: llm on August 14, 2015, 10:12:28 PMcan you attach the replays so i can compare real DOS/dosbox and stuntsvm?
Quotereproducing them in an actual Windows system
Quote from: llm on August 15, 2015, 08:37:36 AMso what was your compare system - linux/dosbox, a real dos-machine?
Quote from: llm on August 16, 2015, 09:37:52 AMso what are exactly the steps (1.,2.,3.) i need to take to see the "bug" - reproduceable for both replays
Quote from: Friker on March 03, 2016, 04:57:26 PMI think almost all bugs in Stunts has something with over/uderflow of registers/variables.
Quote from: Duplode on March 04, 2016, 04:44:56 AMQuote from: Friker on March 03, 2016, 04:57:26 PMI think almost all bugs in Stunts has something with over/uderflow of registers/variables.I believe power gear has something to do truncation handling, though it seems entirely possible it being an over/underflow triggered by bad truncation. I probably should have investigated it further back when I was messing with restunts stuff
Quote from: Friker on March 04, 2016, 09:20:54 AMBtw is restunts code somewhere available? No that I would understand it, but I have more time to look at some random characters now.
Quote from: Friker on March 03, 2016, 04:57:26 PM this game has SLOW and FAST simulation options!! I do not know differences and impact on replays. I guess everyone has set up a fast simulation option. Gutix's replay ran OK with both options.
QuoteI think almost all bugs in Stunts has something with over/uderflow of registers/variables. If I understand correctly game_pc.exe is a re-compiled executable. Are you there are registers/variables exactly the same size as in the original game?