Awesome, @HerrNove -- the 1.0 mod looks lovely in-game!
(Cross-quoting from the other thread:)
That's an interesting situation. My first guess was that the replay incompatibility would be something similar to unstable replays, which seem to happen due to the graphical layer somehow interfering with the execution of the physics in the game loop given a fast enough processor (emulated or otherwise). However, with your executable there is no divergence between the fast-forward timeline and the normal playback one (I'm using the terminology from the Wiki article here), so the effect here seems to be something else. A few other things I have noticed:
(Cross-quoting from the other thread:)
Quote from: HerrNove on February 01, 2025, 10:57:37 AMI have only changed the rendering code, the physics should be exactly to same. However, I noticed that my replays made with the Zakstunts 2025 version tend to de-sync, so I don't recommend using this version to produce competitive runs (also, the extended LOS could be considered a cheat). The replays made with other Restunts-based mods should play fine.
That's an interesting situation. My first guess was that the replay incompatibility would be something similar to unstable replays, which seem to happen due to the graphical layer somehow interfering with the execution of the physics in the game loop given a fast enough processor (emulated or otherwise). However, with your executable there is no divergence between the fast-forward timeline and the normal playback one (I'm using the terminology from the Wiki article here), so the effect here seems to be something else. A few other things I have noticed:
- The de-syncing can be pretty subtle. A Default lap I drove with the mod only becomes obviously different by the long bridge when replayed on plain BB 1991.
- Other Restunts mods with unchanged physics, like the 1.1 M1.1 available from CCC are replay-compatible with plain BB 1991, and de-sync in the same way relative to SuperSight 1.0.
- There are a few subtle differences in menu behaviour with SuperSight 1.0: the screen transitions feel a little slower, and the arrow keys don't work when entering text in dialogs (only backspace does).
- These differences seem to have started with the first 11 x 10 executable from this reply. The initial two executables you have posted, with the narrow line of sight, don't have them.