News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Matei

#1
Competition 2025 / Re: Cars and rules for 2026
Yesterday at 09:17:30 AM
For the idiot who deleted my latest message: when I mentioned that people who finish in the shortest time (recorded by the game, that is) are considered to win is a stupid rule, I referred to this:

https://forum.stunts.hu/index.php?topic=4482.msg98492#msg98492

QuoteIf you really must know, I spent 6.5 hours trying to pull off a power gear lap with the Corvette.  That doesn't include the time I spent driving other cars.

Time to realise that I wasted too much time here too. Bye.

[edit]
Further reading, just found in an article published today.

https://trenduri.blogspot.com/2025/08/incrancenatii.html

Translation from Romanian:

QuoteI was sitting the past few days to think that we, as a people, have a characteristic that is radically different from other peoples: banter, humor. Honestly, I have never seen such an appetite for making fun of everything.
[...]
Mostly, this characteristic is essential in detecting non-Romanians.
[/edit]
#2
Competition 2025 / Re: Cars and rules for 2026
August 27, 2025, 10:55:23 PM
Idea: all cars available and no rules. Why bother with rules?

https://forum.stunts.hu/index.php?topic=4312

https://wiki.stunts.hu/wiki/Zapper%27s_car_pack

And:

https://en.wikipedia.org/wiki/Tool-assisted_speedrun

QuoteThe basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result.

Stunts is so advanced that it can do this even without an emulator.

QuoteTo make this more precise, the game is slowed down.

DOSBox-X can do that, I don't know about DOSBox, but my game can obviously do it with a few modifications and:

https://github.com/schellingb/dosbox-pure

QuoteUsing the core option Save States Support, rewinding can be enabled.
Keep in mind that rewind support comes at a high performance cost.

I never tried DOSBox Pure, but so much for NoRH (it was outdated anyway).
#3
Again, Stunts doesn't have bugs.

https://forum.stunts.hu/index.php?topic=4482.msg98390#msg98390

https://forum.stunts.hu/index.php?topic=4482.msg98328#msg98328

Forget about what Kevin Pickell said:

QuoteFifa International Soccer was my favorite after that, [...]. Technically speaking the code I am most proud of is in a game called Skitchin on the Sega Genesis. Up until Skitchin, the music on the Genesis was very plain and boring, I figured out a way to make music with multiple digital samples play at the same time.

Skitchin was a junk game with junk music but we can appreciate its code, which we don't have access to anyway.

https://www.youtube.com/watch?v=y9O-vxPD-Ek
#4
Moved on to:

https://cobbpg.github.io/articles/stunt-car-r@cer-plus4-port.html

As I mentioned this forum has some bugs (unlike Stunts), so copy link address and replace "@" with "a".

QuoteStunt Car R@cer is one of the most sophisticated games from the 8-bit era. You're not going to find many other examples of filled-vector 3D rendering combined with a physics engine that resolves spring collisions against a 3D mesh while still delivering a decent frame rate running on a 1 MHz CPU and no assistance from the hardware whatsoever.

https://inv.nadeko.net/channel/UCrVJ6lEIa-FhGO7wX9Ntmpw

I also referred to Stunt Car R_a_c_e_r:

Quote from: https://forum.stunts.hu/index.php?topic=4243.msg92817#msg92817I'm pretty sure that what Mr. Simon Hasur describes in the second video here could have functioned perfectly on a 286 CPU:

https://matei.one/games.html#video

...considering that:

https://worldofspectrum.net/item/0004969/
#5
Competition 2025 / Re: ZCT290 - Abandoned Mine
August 26, 2025, 12:11:56 PM
Quote from: alanrotoi on August 26, 2025, 10:38:50 AMThe track was designed to avoid a PG surprise.

https://www.trackmania.wiki/wiki/Nosebug

QuoteThe setup for a nosebug is complex and requires precise movements, if the track wasn't meant for it.
#6
Races (they're actually called speedruns, not races) with cars controlled by people are outdated. Again Stunts with its "replay handling" feature was ahead of its time:

https://www.youtube.com/watch?v=yzqq8I3JFz4

"Trackmania Tool Assisted Speedruns are BEYOND Incredible..."

Quote from: 11:19because in Trackmania the p***ics are completely deterministic, so that exact sequence of inputs will always give you the same result.

Like in Stunts, but not in my game. Anyway, Trackmania is junk and if a car moves like this, a lot worse than in Stunts, in a game made in 2006, then the programmers were incompetent. People seem to appreciate this, as I wrote before:

Quote from: https://forum.stunts.hu/index.php?topic=4243.msg92817#msg92817I think it's because people who play driving games don't want realistic physics. I mean look at the driving games made after 1995 and until now. How many of them have [...] physics models?
#7
Let's not forget that

Quote from: https://forum.stunts.hu/index.php?topic=4471.msg98299#msg98299Stunts shows very advanced technology

and the speeds of the cars are electronically limited.

https://www.rostra.com/how-to-add-speed-limiter-to-a-vehicle.php

QuoteRostra's speed-limiting systems work by blocking communication from the accelerator pedal being controlled by the driver's foot once the set speed limit has been reached.

In some cars, those speed-limiting systems don't always work properly and when that happens we can notice that there is actually no grass in the landscape. The green zones are just detected by the control software in the car, which adjusts the parameters accordingly. When we notice a bug in the software of the car controller we must stop the car and see what's wrong. We have 2 possibilities:

1. Update the software of the car controller;

2. Eliminate the car controller and just drive without it.

I never saw the second solution used. Anyway:

Quote from: Victor NarlZapper versions are much more different from the original (and therefore not suitable)

What does "not suitable" mean? Are you sure you're from Russia?
#9
https://matei.one/invidious.php?v=DSGuRv3hINc

QuoteСил во мне так много,
я создаю сама себе свою дорогу.
Хватит с вас уроков,
и я бегу в даль сломав столбы упрёков.

I'm not interested in races, btw, as I already mentioned a few times.
#10
General Chat - ZSC / Re: GAR rules and support
August 24, 2025, 09:59:56 PM
That was a joke, but again:

QuoteCris Johnson can see into his future. He can only see two minutes ahead,

Not in Stunts if you choose an opponent and the track has more than one path. Maybe when you played the opponent crashed and you won the race but when you watch the replay the opponent wins or you crash into each other. Has that ever happened?

[edit] "I don't understand what the problem is." was not a joke. [/edit]
#11
General Chat - ZSC / Re: GAR rules and support
August 24, 2025, 06:29:30 PM
I don't understand what the problem is. RH is the most important feature of the game.

https://en.wikipedia.org/wiki/Next_(2007_film)

QuoteCris Johnson can see into his future. He can only see two minutes ahead,

That's about as long as a track takes.

QuoteCris is able to walk right up to the terrorist leader while using his power to dodge bullets.

That's like playing Quake, actually.

https://speeddemosarchive.com/quake/

Is there any game that is not a racing game?
#12
General Chat - ZSC / Re: GAR rules and support
August 24, 2025, 01:30:13 PM
Quote from: Argammon on August 24, 2025, 12:56:12 PMTo help address this, I propose that all NORH racing be conducted on a (ZakStunts?) server using @Daniel3D's NORH version of Stunts. Hopefully, it will not be too difficult to ensure that the server version runs smoothly on most of our systems.

There are ~2 problems:

1. Daniel3D's NORH version is outdated.

https://github.com/AlbertoMarnetto/restunts/tree/supersight

Daniel3D first has to take these modifications and add them to his version.

2. Do people have to play on the internet through the browser like at archive.org? I can't even play it there, Firefox too slow and I have to turn JavaScript on.
#13
Quote from: HerrNove on August 24, 2025, 11:47:08 AMask the AI to translate it. They tend to be very good at that.

I never used AI, only translate.*****.com which doesn't translate well from Kazakh language.

QuoteКөңіл бейне бала салған сайран-ай.
Өтер үнсіз ғана күндер қайран-ай жай байқалмай.

Can someone with AI translate this?...
#14
Quote from: Alain il professore on August 24, 2025, 09:35:06 AMThe engine's quirks aren't bugs to avoid

Stunts doesn't have bugs. Some people say it haz bugs, like this:

[edit] Picture attached but it wasn't displayed here, so the forum has some bugs. [/edit]

Beg pardon, like this:

Quote from: https://wiki.stunts.hu/wiki/Bugs#Collision_bugsTherefore, it happens that some bugs happen during collisions, like the car going up straight to the sky

That is not a bug:

https://www.youtube.com/watch?v=yFjuCGiHTVI

Quote from: 2:28Toto, we're flying, we're going up!
#15
Stunts Related Programs / Re: Track viewer for DOS
August 23, 2025, 08:35:25 PM
Updated program attached. I also updated dosview to version 1.7, I don't know why I previously got version 1.2. I set the program to produce only the view from not-fully-overhead angle, because the track can be viewed from overhead with Track Blaster.

Quote from: Mark Nailwood on June 02, 2021, 02:23:43 AMDue to popular request in this forum I decided to publish the source code of my Stunts tools.

So until 2021 he kept the source code only for himself?

Program TrackBlaster_Pro;      (* (C) 1997  by  The NAILWOOD Company *)

In 1997 I was using Pascal, btw, but without graphics.

https://matei.one/cswcgd.html#cmon

QuoteBresenham's line algorithm implemented in HiSoft Pascal 4 for ZX Spectrum