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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Matei

#1
Chat - Misc / Re: Favorite cars
November 06, 2025, 10:56:50 AM
Jaguar F-Type:

https://www.youtube.com/watch?v=9mNGNdQWjug

I don't know what car this is:

https://www.youtube.com/watch?v=Az0bJsuh2aY

Škoda 120 (0:54):

https://www.youtube.com/watch?v=hUnKrknBYcc


https://matei.one/invidious.php?v=svHeFdSvPL0

QuoteI could fly
back to when we were younger,
when adventures, like cars, we would ride

https://marker.medium.com/the-invention-of-jaywalking-afd48f994c05

QuoteThis is the story of how, in the 1920s, the auto industry chased people off the streets of America — by waging a brilliant psychological campaign.

They convinced the public that if you got run over by a car, it was your fault.
#2
General Chat - ZSC / Re: ZakStunts pipsqueaks Tier List
November 04, 2025, 09:39:07 PM
Or as I wrote:

https://forum.stunts.hu/index.php?topic=4494.msg98464#msg98464

Quotehttps://cobbpg.github.io/articles/stunt-car-r@cer-plus4-port.html

As I mentioned this forum has some bugs (unlike Stunts), so copy link address and replace "@" with "a".

https://forum.stunts.hu/index.php?topic=4494.msg98539#msg98539

QuoteAnyone interested in Stunt Car R@cer? The car has suspension, it bounces after landing and has "boost" for accelerating before jumps.
#3
Stunts Chat / Re: Stunts sequel projects
November 04, 2025, 07:39:13 AM
From another video also posted there:

https://www.youtube.com/watch?v=GBaWCCGrTRY

Quote from: 3:27Stunts doesn't require you to make time in specific segments. Or in absolutely one way with no deviation.

But it imposes you the restriction to only cross the start line once and when you cross it, the playing stops and a time is recorded. Some people seem to care about that, I don't understand why. My game doesn't have these restrictions, obviously.

QuoteLike Tr**mania, the game that is often considered its spiritual successor.

Tr**mania is junk, btw.

QuoteAnd because of that, to this day there's still nothing quite like it, with most developers shying away from the concept alltogether.

And this is what happens when someone posts a video without documenting perself first.
#4
Competition 2025 / Re: Cars and rules for 2026
November 03, 2025, 07:26:21 AM
Quote from: HerrNove on November 02, 2025, 10:20:40 PMat season start every driver should be on a blank slate.

https://matei.one/invidious.php?v=l5II1EUWbL0

QuoteLet's pretend that the world is great,
and everybody gets along, and there is no hate,
and if you make a mistake, you get a clean slate,
#5
Stunts Related Programs / SDL 3
November 01, 2025, 09:49:04 AM
SimcarStunts version using SDL 3 is in the attached file, details in README.txt. Anyone intersted in testing?
#6
Stunts Chat / Re: Stunts sequel projects
October 29, 2025, 07:14:17 AM
Another thing. I just saw a video posted by someone at zak.stunts.hu, which shows that people here are not only not interested in "Stunts sequel projects", but also not interested in Stunts. Hello, the graphics were fixed by Mr. Herrnove and I still didn't see a video with the new version used. And finally, just an observation. The guy can't drive, he's not even close to the road. Is he blind?
#7
Stunts Chat / Re: Stunts sequel projects
October 28, 2025, 11:45:22 PM
Quote from: Daniel3D on June 27, 2020, 09:35:02 AMHow many race game do you know that implements downforce good enough to drive upside down in the tube. (If you have the right car and enough speed)

https://matei.one/idxscr.html

Car 1. No track with a long enough tube included, but you can add any track.

Quote from: dreadnaut on May 03, 2023, 07:19:50 PMIt'd be great to have an OpenGL- or SDL-based engine that can load and render Stunts resources. It could then be reused as a library by multiple experiments and projects, with different game engines.

Yeah, I just came with it here and no one seems interested. Btw, I started to adapt my graphical functions to also use SDL 3 directly, so my game will run directly with SDL 1, 2 or 3. I suppose it should be ready sometime this year.

Just found documentation for SDL 1:

https://www.libsdl.org/release/SDL-1.2.15/docs/html/
#8
Another thing:

Quote from: Daniel3D on October 10, 2025, 09:20:31 PMthere are several kind of people who fly planes at my club.
Two main groups are,
* those who built a plane piece by piece, cut and glue and paint for months to get is just the way they want..
And
* Those who buy a whole plane, mod it and go flying.

With the physics I did both:

https://matei.one/ - Open Dynamics Engine

If I hadn't used Open Dynamics Engine first, I would have never known how to do this:

https://matei.one/idxscr.html - my functions

Which I didn't do so much because I absolutely wanted to do it myself, but because I couldn't get the interactions with triangles to work properly with Open Dynamics Engine.
#9
I always want the source code to compile it myself, so that single exe without dependencies, which has a lot of dependencies, is not very useful for me.

https://drv.nu/freebasic/building/freebsd/

Besides, I already used BASIC (for ZX Spectrum) and Pascal, so I know what we're referring to. Example:

https://matei.one/oprog.html

Click on "Power on", then on "Open" and select "Civil Engineering". JavaScript required, but the emulator and all the used files can be downloaded and used offline. Also, I wrote the BASIC program with Fuse, not when I was using a ZX Spectrum; I'm not that old.

I downloaded Cas's track viewer, it worked now and it's not actually that slow. How do I look up and down?
#10
Quote from: Cas on October 10, 2025, 10:28:15 PMBut programming for SDL feels very different to me from programming in a language. The library takes over and you really are no longer writing the graphics code.

Excuse me, but I wrote the graphics code with SDL more than you did in FreeBASIC.

https://sourceforge.net/projects/simple3d/files/SDL_grf/

You never looked at that. SDL has a little problem, however. It's at version 3 and if you didn't start with it at version 1 like I did, you might get some wrong ideas about it.
#11
Quote from: Cas on October 10, 2025, 04:52:28 PMthere are tons of SDL-based 3D graphics engines out there already.

Any example that can be used for Stunts? I mean besides the one I know about.

Quotebut when talking about graphics code, since C does not include that,

C compilers sometimes do, but using SDL is much better and also much better than what functions FreeBASIC offers. I don't understand what's your problem with SDL. DosBOX uses it as well as OpenTTD, Simutrans, TyrQuake, Fuse, practically all games that work on GNU/Linux and even NetSurf.

https://matei.one/idxchess.html

QuoteThe version above uses SDL for graphics, but the version for DOS/DOSBox, which is available below, uses some graphical functions available with Open Watcom, as SDL has no support for DOS.
#12
Quote from: Daniel3D on October 08, 2025, 09:55:33 AMif we understand that part fully we can hook it to CAS his graphics engine,

CAS's graphics engine is in FreeBASIC, it's slow and it's not finished. You already have a usable graphics engine which includes CAS's part that reads tracks from Stunts, converted from FreeBASIC to C.

https://matei.one/idxscr.html

https://sourceforge.net/projects/simple3d/files/SDL_grf/

Documentation of the graphical functions included. You can combine the part that renders the graphics from SimcarStunts with the part that reads tracks from Stunts, in the same program. I already fixed the 3D models to be rendered properly. Next:

Quotereplace the track editor with a simplified version of bliss,

Why not just keep the track editor out as a separate program? Much easier.

Quoteand extend the track elements library with new and exciting possibilities.

Which I actually did from the start before using the tracks from Stunts - link above and I also made some programs to edit 3D models, also there.
#13
Custom Cars with Stressed / Re: Compatibility issue
October 07, 2025, 08:45:24 AM
https://en.wikipedia.org/wiki/ANSI_C

https://en.wikipedia.org/wiki/C_standard_library

SDL is not bloated and those guys took care of everything::

https://github.com/libsdl-org/sdl2-compat/releases

https://github.com/libsdl-org/sdl12-compat/releases

Again:

QuoteOk, then let's statically compile the entire operating system into the program, and while we're at it, the computer and also a nuclear power plant, just to be sure.

Problems with FreeBASIC:

http://freebasic.net/

QuoteEnable JavaScript and cookies to continue

And does it support Wayland? If it doesn't, have you statically linked X11 to your programs? Btw, the distribution I use uses X11 and I still can't run your programs and again:

https://sourceforge.net/projects/simple3d/

QuoteSDL_grf - functions for 2D/3D graphics (lines, circles, discs, rectangles, triangles, text and 2D or 3D models composed of triangles), sound and input, written in C;

That's for both SDL 1 and SDL 2. I suppose that adapting them for SDL 3 wouldn't be very complicated, but it's not necessary, as can be deduced from above.
#14
Custom Cars with Stressed / Re: Compatibility issue
October 06, 2025, 07:50:27 AM
That's what happens when you don't use C.
#15
As I wrote before:

https://forum.stunts.hu/index.php?topic=4257.msg92963#msg92963

Quoteif, by any chance, the Chinese government will want it done, I can assure you that it will be done.

Besides, everything that can be obtained was already. Maybe some more motorbikes would work...