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Messages - Matei

#1
I always want the source code to compile it myself, so that single exe without dependencies, which has a lot of dependencies, is not very useful for me.

https://drv.nu/freebasic/building/freebsd/

Besides, I already used BASIC (for ZX Spectrum) and Pascal, so I know what we're referring to. Example:

https://matei.one/oprog.html

Click on "Power on", then on "Open" and select "Civil Engineering". JavaScript required, but the emulator and all the used files can be downloaded and used offline. Also, I wrote the BASIC program with Fuse, not when I was using a ZX Spectrum; I'm not that old.

I downloaded Cas's track viewer, it worked now and it's not actually that slow. How do I look up and down?
#2
Quote from: Cas on October 10, 2025, 10:28:15 PMBut programming for SDL feels very different to me from programming in a language. The library takes over and you really are no longer writing the graphics code.

Excuse me, but I wrote the graphics code with SDL more than you did in FreeBASIC.

https://sourceforge.net/projects/simple3d/files/SDL_grf/

You never looked at that. SDL has a little problem, however. It's at version 3 and if you didn't start with it at version 1 like I did, you might get some wrong ideas about it.
#3
Quote from: Cas on October 10, 2025, 04:52:28 PMthere are tons of SDL-based 3D graphics engines out there already.

Any example that can be used for Stunts? I mean besides the one I know about.

Quotebut when talking about graphics code, since C does not include that,

C compilers sometimes do, but using SDL is much better and also much better than what functions FreeBASIC offers. I don't understand what's your problem with SDL. DosBOX uses it as well as OpenTTD, Simutrans, TyrQuake, Fuse, practically all games that work on GNU/Linux and even NetSurf.

https://matei.one/idxchess.html

QuoteThe version above uses SDL for graphics, but the version for DOS/DOSBox, which is available below, uses some graphical functions available with Open Watcom, as SDL has no support for DOS.
#4
Quote from: Daniel3D on October 08, 2025, 09:55:33 AMif we understand that part fully we can hook it to CAS his graphics engine,

CAS's graphics engine is in FreeBASIC, it's slow and it's not finished. You already have a usable graphics engine which includes CAS's part that reads tracks from Stunts, converted from FreeBASIC to C.

https://matei.one/idxscr.html

https://sourceforge.net/projects/simple3d/files/SDL_grf/

Documentation of the graphical functions included. You can combine the part that renders the graphics from SimcarStunts with the part that reads tracks from Stunts, in the same program. I already fixed the 3D models to be rendered properly. Next:

Quotereplace the track editor with a simplified version of bliss,

Why not just keep the track editor out as a separate program? Much easier.

Quoteand extend the track elements library with new and exciting possibilities.

Which I actually did from the start before using the tracks from Stunts - link above and I also made some programs to edit 3D models, also there.
#5
Custom Cars with Stressed / Re: Compatibility issue
October 07, 2025, 08:45:24 AM
https://en.wikipedia.org/wiki/ANSI_C

https://en.wikipedia.org/wiki/C_standard_library

SDL is not bloated and those guys took care of everything::

https://github.com/libsdl-org/sdl2-compat/releases

https://github.com/libsdl-org/sdl12-compat/releases

Again:

QuoteOk, then let's statically compile the entire operating system into the program, and while we're at it, the computer and also a nuclear power plant, just to be sure.

Problems with FreeBASIC:

http://freebasic.net/

QuoteEnable JavaScript and cookies to continue

And does it support Wayland? If it doesn't, have you statically linked X11 to your programs? Btw, the distribution I use uses X11 and I still can't run your programs and again:

https://sourceforge.net/projects/simple3d/

QuoteSDL_grf - functions for 2D/3D graphics (lines, circles, discs, rectangles, triangles, text and 2D or 3D models composed of triangles), sound and input, written in C;

That's for both SDL 1 and SDL 2. I suppose that adapting them for SDL 3 wouldn't be very complicated, but it's not necessary, as can be deduced from above.
#6
Custom Cars with Stressed / Re: Compatibility issue
October 06, 2025, 07:50:27 AM
That's what happens when you don't use C.
#7
As I wrote before:

https://forum.stunts.hu/index.php?topic=4257.msg92963#msg92963

Quoteif, by any chance, the Chinese government will want it done, I can assure you that it will be done.

Besides, everything that can be obtained was already. Maybe some more motorbikes would work...
#8
Quote from: stanceboyCZ on October 03, 2025, 12:31:30 PMand it would include rally cars only

Wrong as usual.

https://matei.one/games.html

QuoteAs the name suggests this is a freestyle motocross video game,
#9
Custom Cars with Stressed / Re: Compatibility issue
October 03, 2025, 09:13:14 AM
Then why don't you just use C? My chess game, for instance, works everywhere, including in (Free)DOS:

https://matei.one/idxchess.html

SDL doesn't have support for DOS, btw.
#10
Custom Cars with Stressed / Re: Compatibility issue
October 02, 2025, 10:00:34 AM
https://en.wikipedia.org/wiki/Haskell

QuoteThe Glasgow Haskell Compiler (GHC) compiles to native code on many different processor architectures, and to ANSI C, via one of two intermediate languages: C--, or in more recent versions, LLVM (formerly Low Level Virtual Machine) bitcode.

So where's the problem?
#11
Custom Cars with Stressed / Re: Compatibility issue
September 30, 2025, 05:39:13 PM
I have 32-bit tools:

https://matei.one/idxscr.html

Besides the games, there's a  program for viewing tracks from Stunts in simcarstunts-6.0.4.tar.gz. I always compile the versions for wind0w$ with Open Watcom 1.9, so they are 32-bit. I still recommend that you install some GNU/Linux though and let's not forget that your CPU is 64-bit. My chess game is also 32-bit:

https://matei.one/idxchess.html

 
#12
Competition 2025 / Re: Semi-Retirement Announcement
September 27, 2025, 09:19:07 PM
Quote from: Duplode on September 27, 2025, 07:45:48 PMas you reached the title (now titles!!) you've always had within you.

https://matei.one/invidious.php?v=nB8J6woEYR4

QuoteLike a flower waking up to morning light,
I find all my happiness within.

https://matei.one/invidious.php?v=svHeFdSvPL0

QuoteIf its truth that you're looking to find,
it is nowhere outside of your mind.
#13
Competition 2025 / Re: Semi-Retirement Announcement
September 27, 2025, 02:14:23 PM
Quote from: Argammon on September 27, 2025, 12:40:08 PMBut it's important not to present personal opinions as facts.

It's simple actually. If you have a personal opinion, that's a fact. If somebody else communicates to you a fact, that's a personal opinion.
#14
Stunts Chat / Re: A new Stunts website
September 26, 2025, 07:53:53 PM
There is no good "free" hosting. Even when you buy it you have to pay attention.

https://forum.stunts.hu/index.php?topic=4473.msg98194#msg98194

https://forum.stunts.hu/index.php?topic=4473.msg98200#msg98200

http://digdeeper.club/articles/websites.xhtml#cloudflare

QuoteMitigating Cloudflare

https://stallman.org/cloudflare.html

QuoteReasons Not to Use Cloudflare

https://sourceforge.net/projects/simple3d/

QuoteSour*eforge.net has become inaccesible to me because of Cl*udflare.
#15
Competition 2025 / Re: Cars and rules for 2026
September 26, 2025, 06:31:04 PM
https://forum.stunts.hu/index.php?topic=4495.msg98527#msg98527

https://en.wikipedia.org/wiki/Freestyle_motocross

Quotea panel of judges assigns each contestant a score based on a 100-point scale, looking for difficult tricks and variations over jumps.