Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - dstien

After a long journey around multiple code hosting services, version control systems and repositories, stunpack now has its own GitHub repo with releases and CI pipeline for cross compilation. Have some more features planned before giving stressed and restunts the same treatment.

Latest release
stunpack-0.2.0 (2023-07-12)
  • Brøderbund Stunts 1.0 support
  • MS DOS build (@alex-286)

Past releases
stunpack-0.1.0 (2008-04-12)
  • Extract packed code and resource files from Brøderbund Stunts 1.1 and Mindscape 4D Sports Driving 1.1 for MS DOS.
That's spectacular, Overdrijf! Love this wholesome project. Seeing the Home Computer Museum's related Instagram post a while ago, combining Stunts with that alluring Compaq Presario, prompted me to dive back into Stunts again.

Stunts Chat / Re: Stunts WIKI
June 22, 2023, 10:20:09 AM
Quote from: Duplode on February 04, 2012, 02:35:04 AMA rather less elegant trick, which I just activated for testing, is to disable edit rights for registered users and create a 'trusted' group with edit rights for the above-mentioned accounts(*).

Could we also set the autopatrol permission to the trusted group? If I understand the MediaWiki documentation correctly this is done by adding the line $wgGroupPermissions['trusted']['autopatrol'] = true; to the file LocalSettings.php. Not a big deal, but the patrol flag clutters the changes list for admins. Actually, it is a pretty small deal, but it caused me to check what the patrolling deal was all about.
Team Zone / Re: Slowdrive
January 18, 2016, 02:49:04 PM
Quote from: Shoegazing Leo on January 16, 2016, 12:24:41 AM
Continue with the same formation?

Don't change a winning team. ;D
Thanks for the reminder. Here's my last-minute panic-submission.
dstien // FastSlowdrive // Norway
Stunts Reverse Engineering / Re: bypassing load.exe
March 17, 2015, 11:58:52 PM
Quote from: divip on March 16, 2015, 10:45:10 PM
Hi, I'm divip, a Hungarian coder living in Budapest.

Welcome, divip! Nice to finally hear from the mythical Haskell Stunts project. :)

Quote from: divip on March 16, 2015, 10:45:10 PM
We decided that besides developing the modern Bullet physics, the authentic original physics should also be kept. This is what I am working on now.

Good choice. I too tried to combine Stunts' assets with a modern rendering engine and Bullet once. It turned out to be remarkably boring after just a few minutes. The dirty physics engine is definitely needed. ;D

Quote from: divip on March 16, 2015, 10:45:10 PM
We chose a different path to revive the original physics.
First, we use the uncompressed game.exe as a starting point.

Then we emulate every single 8086 instructions and the needed DOS functions with a Haskell program.
The Haskell emulator is at the moment 3338 LOC, located in 8 files in this directory:
Currently it is a bit slow (takes 26 seconds to reach the main menu), but it seems to do the right job.

Next, we are going automatically transform the machine code into a program library.
This is not trivial at all, but we have some initial results already.

llm was working on a similar approach with Fake86 in C, but time is unfortunately not a renewable resource. Really looking forward to hear more about your progress on this project. In addition to being awesome, the outcome will be useful for restunts as well.
Chat - Misc / Re: Avatar Fight
March 10, 2015, 03:09:27 PM
Quote from: BonzaiJoe on March 10, 2015, 11:11:47 AM
CTG is an internet troll and the psychology of internet trolls is reasonably well established. Happy people don't troll. Trolls use people's reactions to build up a false identity to cover for their real issues with themselves. If you starve them of reactions, they will need to look elsewhere for a magic identity mirror (or actually deal with their issues).

What separates CTG from your run-of-the-mill troll that feasts on hate is that he appears to genuinely love Stunts. He spends a significant portion of his spare time managing competitions, racing at a high level and creating original content. Why he constantly tries to manipulate the only community in the world that shares this passion with him is a mystery to me.
Competition 2015 / Re: ZCT163 - Full House
February 19, 2015, 12:23:37 PM
Quote from: CTG on February 19, 2015, 10:10:10 AM
Btw this is the 100th Stunts race of dstien, most of them completed in ZakStunts. Congratulations!
Haha, thanks. Time flies.
Stunts Chat / Re: Stunts pages
February 18, 2015, 02:01:35 PM
Quote from: zaqrack on February 18, 2015, 01:39:33 PM
This is not original either, but I have extracted the contents of the ADF images.

Just bought boxed 1.2 on Ebay. Also noticed this set of unboxed BB on 5¼", but I'll rather wait for another box. They pop up now and then, but they're usually gone by the time I've seen the mail for the automated search.

Quote from: zaqrack on February 18, 2015, 01:39:33 PM
The file structure seems quite similar to PC versions, but it seems more stuff is integrated. I wonder if we could port the physics engine part to PC. Probably not.

Anything is possible, besides finding time to do it. Clvn made some impressive progress on restunts before Christmas, so a port of BB1.1 will be ready any decade now.
Stunts Chat / Re: Stunts pages
February 18, 2015, 01:15:30 PM
Quote from: zaqrack on February 18, 2015, 11:58:05 AM
I have a boxed Amiga copy with Mindscape v1.2 version. I believe 1.2 was never issued for PC, but it contains several fixed bugs and an overall very different driving experience - any chance you can use it for something if I dump the data somehow?

Amiga software is usually distributed as ADF files, raw disk images. I've looked at the MS1.2 version floating around on the net, but the unused areas between the sector boundaries were blank. I have no idea if these images were made from the original disks, or if the files had been copied to blank disks first. Finding new Stunts artifacts is probably just wishful thinking on my behalf. :)

Edit: The version I have looked at is pre-cracked, so it's probably not from the original disks.
Stunts Chat / Re: Stunts pages
February 18, 2015, 10:38:54 AM
Quote from: zaqrack on February 18, 2015, 09:34:26 AM
Marco's excellent Youtube channel reviewing Stunts. I love the trouble with the car security system :) Check the replay part, very strange, I did not know about this bug.

Cool, he has an original 4D Sports Driving disk set. It could be interesting/boring to take a look at the raw data. There have been some incidents where portions of a build machine's RAM have leaked to unused sectors of the master floppies.