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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - dstien

#61
Competition and Website / Re: ZakStunts 2012 rule changes
November 07, 2012, 11:39:43 AM
I supprot [sic] the change to 1-1-1-1.
#62
Custom Cars with Stressed / Re: Shape ideas
October 30, 2012, 11:23:44 AM
Nice work, CTG. I like that bridge. :D
#63
Custom Cars with Stressed / Re: Shape ideas
October 18, 2012, 02:40:01 PM
Quote from: Duplode on October 17, 2012, 04:26:11 PM
Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.
I have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles... ???
#64
Stunts Chat / Re: Stunts WIKI
October 17, 2012, 01:07:56 PM
Quote from: BonzaiJoe on October 17, 2012, 11:22:22 AM
WikiPedia should sell backups.
Information wants to be free. :D
http://dumps.wikimedia.org/
#65
VCEs are Stunts resource archives. Working on the MIDI file conversion I identified some values in the MT-32 voices file that holds MIDI controller data:

char *vce = findResource(vceBuf, seq->voices[i].id);

if (vce == NULL) {
  seq->voices[i].enabled = false;
}
else {
  seq->voices[i].enabled   = true;
  seq->voices[i].channel   = vce[0x43];
  seq->voices[i].program   = vce[0x44];
  seq->voices[i].volume    = vce[0x45];
  seq->voices[i].pan       = vce[0x46];
  seq->voices[i].transpose = vce[0x10];
  seq->voices[i].hasHits   = vce[0x25];
}
#66
Custom Cars with Stressed / Re: McLaren Honda MP4/4
September 14, 2011, 10:16:18 AM
Once again, zapper, that's just smashing! 8)
#67
Stunts Chat / Re: Stunts sequel projects
September 14, 2011, 10:10:53 AM
Quote from: Duplode on September 05, 2011, 07:10:48 PM
And that lambdacube thing was a nice find, I'm checking (it) out. Haskell is the coolest programming language ever!
My Haskell experience is limited to configuring XMonad, but that's a pretty tight implementation of the Stunts decompression: http://code.google.com/p/lambdacube/source/browse/trunk/hStunts/src/Stunts/Unpack.hs

Pleasing to see our documentation efforts coming to use.

Quote from: Oscar on September 05, 2011, 11:50:42 PM
and...uala web version of stunts!
Nice! One of my plans with restunts is to eventually port the physics engine to JavaScript for a project like this.

The graphics reminds me of a project I did a few years ago combining my Stunts file parsers with OpenSceneGraph and the Bullet physics engine.
#68
Welcome aboard! Not much activity lately, but I've just set up the restunts work environment and intend to keep working again. There appears to be a game loop bug in the current restunts.exe, I'll look into that when I get the current Ida database from clvn. I also have the remaining decompression code almost ready for check-in.

Progress report: http://dl.dropbox.com/u/213479/status.html
SVN repo: svn://anders-e.com/restunts/trunk/restunts
Build tool chain: http://dl.dropbox.com/u/213479/restuntstools.zip

Check out readme.txt and src/restunts/readme.txt for details. We used to hang out in #stunts@EFNet, but it's been quiet there the past, well, year...
#69
Competition 2011 / Re: ZCT120 - Marshmallow
August 04, 2011, 08:23:11 AM
Thanks to the German invasion participation rate didn't hit a new low. :D
#70
Competition 2011 / Re: ZCT120 - Marshmallow
July 30, 2011, 09:04:07 PM
Looks like I have to kiss the podium goodbye now that the deadline has been extended past the end of my holiday. All this racing have renewed my interest in Stunts. Hope to get some hacking done on restunts again soon, a year has passed since my last code check-in. :-\
#71
Competition 2011 / ZCT120 - Marshmallow
July 29, 2011, 10:56:24 PM
Haven't submitted this many replays in a single round since 2008. Not too many pipsqueaks yet, but there's oceans of time left.
#72
Another smashing creation! Nice dashboard.
#73
Custom Cars with Stressed / Re: Toyota Sprinter Trueno
August 23, 2010, 08:15:12 PM
Very nice work on the Toyotas there, zapper!
#75
Custom Cars with Stressed / Re: Shape ideas
August 23, 2010, 08:07:31 PM
Quote from: Overdrijf on August 23, 2010, 06:46:46 PMI didn't know it had a hard boundary, but apparently you can only use 256 points.
Yup, only a single byte is reserved for the vertex counter per shape. Same goes for the polygon and paint job counters. So on the bright side, you can theoretically make up to 256 paint jobs. :D