I supprot [sic] the change to 1-1-1-1.
Herr Otto Partz says you're all nothing but pipsqueaks!
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Show posts MenuQuote from: Duplode on October 17, 2012, 04:26:11 PMI have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles...Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.
Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.
Quote from: BonzaiJoe on October 17, 2012, 11:22:22 AMInformation wants to be free.
WikiPedia should sell backups.
char *vce = findResource(vceBuf, seq->voices[i].id);
if (vce == NULL) {
seq->voices[i].enabled = false;
}
else {
seq->voices[i].enabled = true;
seq->voices[i].channel = vce[0x43];
seq->voices[i].program = vce[0x44];
seq->voices[i].volume = vce[0x45];
seq->voices[i].pan = vce[0x46];
seq->voices[i].transpose = vce[0x10];
seq->voices[i].hasHits = vce[0x25];
}
Quote from: Duplode on September 05, 2011, 07:10:48 PMMy Haskell experience is limited to configuring XMonad, but that's a pretty tight implementation of the Stunts decompression: http://code.google.com/p/lambdacube/source/browse/trunk/hStunts/src/Stunts/Unpack.hs
And that lambdacube thing was a nice find, I'm checking (it) out. Haskell is the coolest programming language ever!
Quote from: Oscar on September 05, 2011, 11:50:42 PMNice! One of my plans with restunts is to eventually port the physics engine to JavaScript for a project like this.
and...uala web version of stunts!
Quote from: Overdrijf on August 23, 2010, 06:46:46 PMI didn't know it had a hard boundary, but apparently you can only use 256 points.Yup, only a single byte is reserved for the vertex counter per shape. Same goes for the polygon and paint job counters. So on the bright side, you can theoretically make up to 256 paint jobs.