Herr Otto Partz says you're all nothing but pipsqueaks!
Started by Krys TOFF, September 09, 2005, 12:01:35 PM
QuoteThis is a toy project to import assets of the original Stunts into Unity, and possibly turning it into a functional demo.
Quote from: Krys TOFF on September 09, 2005, 12:01:35 PMStunts Mania project is dead
QuoteThose of you who have known the era of the 486 will certainly have your eyes light up when you say the following words: 4D Sports Driving.Mindscape's 4D Sports Driving is a fully 3D car racing simulation (remarkable for its time) that pits you onCustomizable circuits strewn with obstacles: on the program, stunts and mad pursuits.And that's what made this game a mythical title: survey your own circuits, perform countless stunts, always go faster, further, higher! Even today it's a real pleasure to replay 4D Sports Driving, even if we have to admit that in our time, the display seems completely hideous to us.It is this enthusiasm that pushed Thomas Harte, independent programmer, to give a second life to 4D Sports Driving by creating Stunt Mania:This adaptation then aims to reproduce the sensations encountered with the original game, but this time by exploiting the possibilities of 3D acceleration offered by current machines. For this purpose, Stunt Mania has a circuit editor compatible with the original circuits of 4D Sports Driving. The game is open source and is developed using the SDL library and the OpenGL API, which allows it to run on Windows, Mac OS, and Unix systems. Unfortunately, according to the game's website, the last update was on 6/12/2002.And since then, nothing...Nothing more until Focus and Nadeo announce TrackMania:"Original, fresh, innovative, with an ambitious concept TrackMania is more than just a car game, it's a real video game. To pure driving and to the fun procured by circuits traversed at full speed, through insane blocks and gigantic jumps, is added the pleasure of creating your own circuits in a simple and intuitive way, of testing them in real time and of modify them block after block, for ever more sensations, technique and spectacularity.Proposing your latest personal TrackMania circuit to opponents on the net, pampered down to the smallest detail, is a pure pleasure at least as intense as beating them at the end of a fierce round. »As you have already seen, the concept is not so original, nor so innovative as that. Nevertheless, TrackMania is likely to be a great success, provided that the quality of the realization is at the rendezvous.
Quote from: Ryoma on April 05, 2022, 06:43:32 PMNo need to translate lol
Quote from: alanrotoi on May 03, 2023, 03:38:42 PMAnother project of Stunts Remake using OpenGLhttps://www.youtube.com/watch?v=2EhJxc9mxs4
Quote from: dreadnaut on May 03, 2023, 07:19:50 PMIt'd be great to have an OpenGL- or SDL-based engine that can load and render Stunts resources. It could then be reused as a library by multiple experiments and projects, with different game engines. The holy grail for me would be that + the current physics code, giving us a high resolution Stunts, with a door open to implementing fancy visuals using GL shaders.