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Sound Files Editing (VCE)

Started by Zapper, July 27, 2010, 06:18:39 PM

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llm

#30
Quote from: Daniel3D on August 02, 2021, 03:41:02 PM
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)

llm

the VCEs contain ascii strings

example:
ADENG1.VCE: STOPSTARENGIBLOWSKIDSCRABUMPCRAS (stop,star(t),engin(n),blow,skid,scra(tch),bump,cras(h))
GREENG.SFX: BLOWBUMPCRASSCRASKI2SKIDSTARSTOPMTIN (blow, bump, cras(h), ski(d)2,skid,start,stop,mtin?) <-- seems to be some sort of VCE
TDENG1.VCE: STARSKIDSTOPCRASBLOWENGIBUMPSCRA (start,skid, stop,cras(h),blow,engi(n),bump,scra(tch))


Daniel3D

Quote from: llm on August 02, 2021, 04:04:06 PM
Quote from: Daniel3D on August 02, 2021, 03:41:02 PM
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)

I'm getting the feeling that STUNTS was named SKID when developing started.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

llm

Quote from: Daniel3D on August 02, 2021, 05:44:04 PM
Quote from: llm on August 02, 2021, 04:04:06 PM
Quote from: Daniel3D on August 02, 2021, 03:41:02 PM
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)

I'm getting the feeling that STUNTS was named SKID when developing started.

and then the marketing guys entered the room

Daniel3D

I think they were planning on making test drive 3. They made test drive 2 with Accolade.
The may have pitched this idea for test drive 3, but Accolade got the job and DSI was left out.
So they made their own game out of it. They would need a working title that doesn't smell like test drive rip off.  :D
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

alanrotoi

I think you could use the VCE from 4d Sports Tennis too ;)

Zapper

#36
Hello you all,

A few days ago I discovered "Mario Andretti's Racing Challenge" game by the fact that it uses the same sound effects file format as Stunts. This time it uses the ".pcv" extension which is the packed .vce file for "Kris' Music System Voice Format".

This game has the particularity of using different engine sound for each of it's type of racing cars (Formula1, Indycar, Sprint, Stockcar, Modified, and Prototypes).


By knowing this, my curiosity simply got me into checking how this sound file have inside. So I unpacked ADENG1.PVC in Stressed application and easily find out all this resources:


Unfortunately I tried to compare the content with Stunts ADENG1.VCE in Stressed but it results in error:


So as an alternative I used HxD to read all it's contents and found what I suspect, just by listening the in game engine sound of Mario Andretti's Racing Challenge's StockCar (also like "formula1" and "modified" cars), that some cars have the same car engine sound of stunts (for AdLib at least):


The INDY(car), SPNT(Sprint) and PROT(otype) resources are different engine sounds, so I copy each one to ENGI(ne) of stunts ADENG1.VCE and it worked just fine!




KyLiE

That's a great find Zapper!  I haven't played Mario Andretti's Racing Challenge for quite some time, but in your opinion, do any of the engine sounds offer an improvement over those originally included in Stunts?

Daniel3D

#38
It seems that the sound for skid and crash are the same as well.
To bad that stunts does not differentiate different engine types.

How does it compare to 'zappers engine sounds'
Or did you change that in the KMS?
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Zapper

#39
Those engine sounds comparing to the original sound of stunts are almost the same quality.

I've copied each engine sound from "MARC" that are different than Stunts (Indy, Prototype and Sprint versions) and replicate them in several ADE____.VCE files for using in Stunts (check the attached zip), to use them just rename each one to ADENG1.VCE.



Daniel3D

#40
Really cool.
The indy has a more F1 vibe to it.
The proto has bit lower vibration.,
The sprint has i think the nicest. I like the idle sound. sounds lazy. I think it fits the dodge.
(terrible descriptions, i know. Don't know much about engines)

I renamed them into separate folders, so I can quickly swap them.
Attached for whoever wants them.

Thanks Zapper for the research. Gives a bit more life to the game,
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Zapper

#41
Hi,

After stating that grass surface sound is missing on AdLib/Sound Blaster setup (Tandy also doesn't) by comparison with PC Speaker and MT-32 VCE files, I found a way to use a skid sound when driving non-tarmac (grass/mud/ice) surfaces.

Initially I tried to add a resource at the end of the file ADENG1.VCE and also increasing byte nr. 5 from 8 to 9 (matching number of sound resources), but it seems dificult to get it recognized (all sounds get muted):



So my second attempt was to replace the "STOP" sound resource (as far as I know it's not heard in game), with the a new resource "SKI2" that is related for non-tarmac skid sound as you can check:


(original file content on top window)

I've tunned a little to be a lower tonned like It happens on Pc Speaker or MT-32.

The resulting file ADENG1SK.VCE is on attach, just replace the original ADENG1.VCE to try it.

alanrotoi

Now I can migrate to sound blaster for racing. Thank you! It was one of the biggest pothole of the game!

dreadnaut

That's brilliant! Let's test it for a bit, but it might be worth adding to the standard ZakStunts pack

Daniel3D

Quote from: dreadnaut on July 05, 2022, 02:21:46 PM
That's brilliant! Let's test it for a bit, but it might be worth adding to the standard ZakStunts pack
Exactly. I will add it to the the new builds as well.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)