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Known Bugs and Issues in | Stunts 1.1 modified editions

Started by Daniel3D, November 22, 2021, 02:31:59 PM

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Daniel3D

Here you can post Bugs and issues you have found in the re-release that are not present in the original game.
Give your bug report a new subject to easier keeping track if issues and replies to it within the topic.

Bugs will be added to the list below.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
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Currently running over 20 separate instances of Stunts
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Check out the STUNTS resources on my Mega (globe icon)

Daniel3D

execombined CGA/Hercules Version of the game got sound problems

How to reproduce: Confirmed in DOSBox, Game setup with CGA or Hercules graphics and sound blaster sound.

Bug description: sound starts normal. After racing when getting back to main menu the music is of.
It gets stranger every time you change to a menu with different music.
Never returns to normal.

Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

GTAManRCR

#2
Quote from: Daniel3D on November 22, 2021, 02:31:59 PMBugs will be added to the list below.
  • execombined CGA/Hercules Version of the game got sound problems
The game will crash when racing against certain opponents

UPDATE: Opponent crash codes, after finishing the race, and returning to main menu. The game doesn't crash always, but most of the times using the same CGA w/SB setting ("Stunts 1.1 Modification 1.0 - A new original" version)

Squealin' Bernie Rubber -> 5417
Herr Otto Partz -> 5424
Smokin' Joe Stallin -> None, the game will not crash
Cherry Chassis -> 5420
Helen Wheels ->5417
Skid Vicious ->541b

The result you see on the image below is done against Skid Vicious
Hejj bicska, bicska, bicska csantavéri kisbicska!

Daniel3D

Thank you for the analysis. The executable is created with the execombine tool that also created the game.exe. the executable that is the basis of restunts.
It seems that there is a difference when applied to the CGA variant.
There is nothing changed in the code so it is not very easy to check...
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)