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Messages - Duplode

#3046
Stunts Chat / Re: Replay view
May 07, 2009, 12:44:44 AM
Quote from: Friker on May 06, 2009, 11:56:59 PM
in F3 replay view you can control direction with space => (hold space and tap up/down in +/-) or (hold space and tap arrows in "X") for changing point of view of camera - its easier and faster

Hey, I didn`t know that one!  :o :)
#3047
Custom Cars with Stressed / Re: Kart
May 06, 2009, 05:03:56 PM
Reducing dash/dasm/dast/whl1/whl2/whl3 vertically would, however, make the file quite a bit smaller, now that we (kind of) know how to set mystery bytes. BTW, there is another catch: ins(m)1/3 coordinates are relative to ins2 - they do not appear at all on your original dashboard because Y=147+166 is well below the screen. Setting their Y to zero on your original file causes them to interfere with ins2 and trigger the graphical corruption instantly when the game is paused. That should be accounted when restoring your original inm/ins and setting the definitive unknown values.

Another speculation: I wonder if dasm might act on dash as well as dast - probably not, but worth trying maybe...
#3048
General Chat - ZSC / Re: News highlights
May 06, 2009, 04:48:40 PM
Speaking of...

2005-10-01
B?FF!!!   yeah i am akoss but who knew my password.. i have my birthday party and i am very drunken...

:D ;D
#3049
Stunts Forum & Portal / Re: Forum bugfixes
May 06, 2009, 08:19:43 AM
Yes, it is, thanks  ;)
#3050
Stunts Forum & Portal / Re: Forum bugfixes
May 06, 2009, 06:58:15 AM
Wait, are you guys sure you're not missing anything in the forum? Not even CTG is? :)











(Hint: see my post above this one  ;))
#3051
Chat - Misc / Re: Football Fanats 2009
May 06, 2009, 06:06:05 AM
Quote from: Chulk on May 06, 2009, 05:50:00 AM
Arsenal 1 - 3 Manchester Utd. MANU is again on Champions League Final.

Arsenal, yet again, goes... ::)
#3052
Custom Cars with Stressed / Re: Kart
May 05, 2009, 05:54:19 PM
 8)!!

I tested your kart a bit. I didn't do much actual driving, but on first impression the kart feel is really nice and convincing, and the solutions on the dashboard are smart. And Casper on sunglasses makes a good logo for your team too, I guess  :)

But right now the pressing issue is probably the dashboard malfunctions... After comparing the dash/dasm/dast of Indy and the IMSA cars, I noticed the second unknown value is related to the vertical size of the bitmaps. For instance, unk2 of Indy's dash is FFA0h = -96. dasm and dast are 8 pixel-high bitmaps, and unk2 for them is FFA8h =  -88 - exactly eight more than for dash. Doing the analogous modification on unk2 in STDASUKA.vsh dasm/dast (that is, making it equal to 62+dash's unk2) appears to solve the most serious problem (screen corruption + eventual crash after pausing the game or switching cameras). The modified file is attached. The other two issues are comparatively minor:slightly flickering meter needles and dot, dast staying on foreground above the replay bar buttons (this hopefully can be solved by studying a bit more the unknown values) and some small graphical artifacts around the upper part of the steering wheel (if no better solution can be found, I guess this can be workaround'ed by changing the shape of dast slightly so it becomes convex).

Edit: Oh well, it seems that change didn't really solve the issue, just (maybe) made it took longer to appear...

Edit 2: I exchanged the file for another with more alterations of the same kind - and now it does seem better - it didn't crash after ~4 minutes of constant pausing and rewinding. I also messed up a bit with inm/ins, maybe some of it (such as exchanging the files) wasn't really needed and made the needle display slightly more buggy when you turn the steering.

Edit 3: About the dashboard vs. replay bar issue, it seems Stunts will always render dasm/dast on the top of the replay bar. That is not an issue for Indy/P962/Jaguar because their 'dash's are taller than the replay bar (>49 pixels). Thus, there is not much to be done other than making the dashboard 11 pixels taller/higher (that will hurt the Kart feeling quite a bit, so you'll likely prefer to live with the bug...).
#3053
Chat - Misc / Re: Annoying things
May 05, 2009, 04:41:28 AM
Reverse Phase-High Performance Liquid Chromatography? Differential Scanning Calorimetry? Rotating Disk Cyclic Voltammetry?  ::)

Wish you success  :)
#3054
General Chat - USC / Re: UnskilledStunts 2010
May 05, 2009, 04:17:09 AM
Quote from: BonzaiJoe on May 05, 2009, 12:07:59 AM
But maybe it's time to change the site design?  ;)

Red background, yellow headers and black text maybe?  :D

My vote is yes - any USx (where x = C, L, R, T, D...) events will have my support and, whenever possible, participation ;)
#3055
Stunts Questions / Re: Bugs
May 04, 2009, 02:33:27 PM
LOL, that's funny! I think I have only seen something slightly similar when messing up with the position of the wheels on CAR*.RES, but certainly not with the Indy, and not so unprovoked! :D  By the way, note that if this was Stunts 1.0 this would probably not happen, as you'd crash (you do an almost 90deg. drop) - somehow it seems Stunts 1.1 is actually more buggy than the original version...
#3056
Feel The Thrill / Re: FTT0205
May 04, 2009, 04:11:50 AM
Krys is probably gone again for the moment... :-\
#3057
Month`s Tracks - USC / Re: Veresegyház
May 03, 2009, 05:53:40 PM
So, anybody else joined? I'm currently on light racing mode, so I only have 1/3 laps on my current shot.
#3058
Stunts Chat / Re: Stunts WIKI
May 02, 2009, 11:39:42 PM
The Car parameters article has gone through the necessary major update. Check it out - there are also some new things I have not mentioned on the forum yet... ;) I will post the full story on PG/Anti-PG soon, but that will go to a separate article.

In other news: what's up with the vandal (bot?) deleting the "Installation Guides" section on the DOSBox page once a week?   >:(
#3059
Quote from: BonzaiJoe on May 02, 2009, 01:55:44 PM
I think the bottom one looks more familiar to me. Only it's a bit more grainy than usually. Lower graphics acceleration level?

Quote from: Chulk on May 02, 2009, 08:05:27 PM
Exactly my thoughts (in DOSBox)

Hmmm, that's... surprising, at least for me. The difference between the images is aspect ratio, which is 8:5 (as in 320x200) on the first set and 4:3 (as in 320x240) on the second. DOSBox switched from 8:5 (like I used to play) to 4:3 on setting the "aspect=true" option on the configuration file. Results are somewhat ambiguous. Using 4:3, some bitmaps (such as the main menu road signs and some of the round speedometers) become visibly vertically stretched, but on the other hand the steering wheels look much rounder and the original cars suddenly look much better:

(before, at 8:5...)



(...and after, at 4:3)



In fact, if you are running at 8:5 and try to measure (with a desktop ruler) the pixel dimensions of the car when seen from above, from behind and laterally, you'll realize the measurements on each perspective do not match! Changing the aspect ratio makes most cars a lot more proportional, as you can see in the pics... except for the Skyline: since I ignored dstien's advice to multiply the vertical coordinates by 0.833 (because I though Stunts was at fault, and not my design or my settings), now it looks like a skidding war tank with the correct aspect ratio - to the point I'm starting to consider a bugfix release... :-X I feel a bit silly now for taking so long to realize there was something wrong. Anyway, the main point is that DOSBox users should test the 'aspect=true' setting (if they're not using it already) and see if they get better results - I guess that will be the case.
#3060
General Chat - ZSC / Re: News highlights
May 02, 2009, 02:00:56 AM
2006-01-14
Bonzai Joe   You have to drive the Jaguar Ayrton, not the Knight Rider...