Quote from: Duplode on October 12, 2024, 05:04:51 AMBy the way, I probably should try setting a lap time on the "A" track...
Done!

Herr Otto Partz says you're all nothing but pipsqueaks!
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Show posts MenuQuote from: Duplode on October 12, 2024, 05:04:51 AMBy the way, I probably should try setting a lap time on the "A" track...
Quote from: Cas on February 13, 2025, 10:47:18 PMYeah, I haven't been able to catch up with the most posted threads. If I find where, I'll comment. Otherwise, @Ryoma is invited to post here too
Quote from: Ryoma on the shoutbox, 2025-02-12@Cas is it possible to compile only the part of pretty garage which create the side view to produce an image of 640 pixels for example ? I know you draw the wheels after...but is it possible ?
Quote from: HerrNove on February 10, 2025, 12:20:25 AMI have spent a lot of time and attempts to try to raise the limit of 400 primitives, and I've finally made it! The gain is not immense, but it had become a matter of principle for me. Now the game can display about 480-500 primitives, which means that complex scenes will be rendered more fully. You can check how many polygons are being rendered, as well as other infos, by pressing F5.
Quote from: HerrNove on February 10, 2025, 12:20:25 AMOh, I thought illusion tiles were a deliberate effect of the track designers
Quote from: HerrNove on February 10, 2025, 12:20:25 AMI'm playing with these settings and the mod is running very fluid. Granted, I have a good PC but nothing extraordinary (AMD Ryzen 7 5700U).
Quote from: HerrNove on February 02, 2025, 09:54:40 PM* provide me a link to the source code of your branch (if public), and maybe your replay so that we have a common reference;