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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Duplode

#3691
Feel The Thrill / Re: FTT0101
May 16, 2008, 12:04:11 AM
#3692
Curious...but now fixed ;)
#3693
Quote from: Mark L. Rivers on May 14, 2008, 11:29:58 PM


A perfect image for intriguing the readers!  :D
#3694
Reinstalling from scratch didn't do the trick. Strange how this popped up only after the Friday revisions, as the program was loading all colours just fine well before... anyway, at the moment, I'm using qt4 and qt4-devel latest revisions (4.3.4-11) under Fedora Core 8 / KDE.
#3695
Feel The Thrill / Re: FTT0102
May 15, 2008, 05:02:42 AM
"New Language" is a fluent and engaging (and hard!) track, interesting to drive on. It makes me willing to integrate more hill edges into my future non-IRC designs. I intend to meet you guys there again in a while.

And Mark: If you look forward and see me, that's because I look upwards and see you...
#3696
Quote from: Paleke on May 15, 2008, 12:47:19 AM
1- I'm not sure how to edit the dashboard to make it look like a truck.

2- I was never good at editing cars with CarBlaster (and a truck usually has more than 5 gears, so probably will be easier to use the same gear relations as LM002 with different weight, as Duplode said)

3- How about the cockpit height? I mean, when you are using the F1 view (from inside), does it look that you are at least as high as in the LM002? (again, I haven't tested it yet, so I don't know)

1. That would require exporting the STDA*.PVS/STDB*.PVS bitmaps, editing them in your favourite editor (of course using only the default palette available to Stunts) and importing them back into the .PVS files. With stressed, importing and exporting of bitmaps is trivial, so artistic skills are the only limiting factor... ;)

2. Maximum number of gears for a car is six, if 5 vs. 6 really would make a difference. Anyway, I have no clue about how should a Stunts truck drive... :D but I could assist with the technicalities if needed (BTW, in case you're wondering about parameters, be sure to check the Wiki)

3.That's pretty simple, just question of modifying a parameter in CarBlaster (CAR*.RES).  :)

Quote from: dstien on May 14, 2008, 11:24:13 AM
Materials are stored in a config file, and since the program is in active development the default settings are changed frequently. When upgrading you should delete the old one (~/.config/stuntstools/stressed.conf) to force re-generation.

Well, I tested it quickly and it doesn't seem to be the .conf... I still have to try erasing everything on the stressed folder, though.
#3697
Chat - Misc / Re: Avatar Fight
May 14, 2008, 06:48:10 AM
Quote from: Krys TOFF on May 13, 2008, 05:14:38 PM
Found : http://www.amazon.com/Moving-Pictures/dp/B000W1TJ7W ;)
8)...

Quote from: Mark L. Rivers on May 13, 2008, 05:48:25 PM
Are you able to find immediately which is the song (one of my absolute favourite song) wherewith I called my track for FTT0102, Krys...? A joke for you...  ;)

Well, out of curiosity I even managed to locate a live performance at YouTube, but sadly the quality of that particular TV record didn't make much justice to the song. I do not know that much about "Yes", but the classics of course speak directly to the progressive side of my musical soul...

Hold down the window;
Hold out the morning that comes into view.
Warm side, the tower;
Green leaves reveal the heart spoken Khatru.


8), again...
#3698
If you disregard the fact I do not really know how to use Blender, the .OBJ exporting seems to be working fine. And just now I realized the inclusion of the material exporting/importing on the .OBJs covers my suggestion of individual paint job manipulation... 8) Anyway, I forgot to mention a possible bug I'm having with stressed since I updated to the May 08 revision. On startup, stressed prints on the console the following for the whole 256-colour palette:

QColor::setNamedColor: Unknown color name '000000'
QColor::setNamedColor: Unknown color name '0000A8'
QColor::setNamedColor: Unknown color name '00A800'
// ...


And then, as a natural consequence, polygons, bitmaps and colour labels are not painted properly on stressed, but are just displayed all in black. I wonder if it could not a bug, but my system/Qt's fault... in that case, is there anything I should look for?
#3699
Chat - Misc / Re: Avatar Fight
May 13, 2008, 03:29:49 PM
I'll attach my old avatar later on too - the whole "historical" concept of this thread is cool (and so is Krys' new avatar  ;))

Anyway, hints on my new one:

1. It's an excerpt of a (great) rock album's cover;
2. The title of the album is actually a visual double entendere, partly displayed on the avatar;
3. There's a strong clue in my JACStunts profile...

;)

#3700
Quote from: Krys TOFF on May 13, 2008, 10:33:50 AM
But what about parameters of the truck ?

On what are you thinking Krys, a LM002 with quadruple weight, doubled torque curve and super tall gear ratios? :D

Fantastic work Dstien, I'll give it a try later on... the only doubt I want to check is whether Blender still decomposes n-gons into triangles for n>4.
#3701
Chat - Misc / Re: Avatar Fight
May 13, 2008, 02:21:21 AM
Time for a change... I won't explain it right now, as (a certain?) someone might get the reference  ;)

Former avatar:
#3702
Competition 2008 / Re: ZCT84 - Danish Blue
May 13, 2008, 02:20:09 AM
Quote from: CTG on May 12, 2008, 01:48:50 PM
Well, for me Indy is not an option. Even if it's far the best car for a track. Driving IMSA is more fun. ;)

I must say I do not entirely disagree with you for this particular track... but on the positive side, I'm not really sure that P962 is done for the race...  ;)
#3703
Competition 2008 / Re: ZCT84 - Danish Blue
May 12, 2008, 01:00:30 AM
Well, #2 does not look funny, and according to my previous attempts #1 is - at least - as difficult...
#3704
Feel The Thrill / Re: FTT0101
May 12, 2008, 12:56:46 AM
Thanks for the cumpliments, folks! Pretty nice start to the season this race was, with five pipsqueaks in less than two seconds. And nice result by Zak too... 8) BTW, after reading previous comments and watching CTG's replay, I wonder whether we had three different lines into the key sector (cork l/r - corner - pipe -jump). And @Krys: my lap was sent already, about one hour after the deadline.
#3705
Competition 2008 / Re: ZCT84 - Danish Blue
May 12, 2008, 12:51:45 AM
Me too... (with P962, that is  :D)