Herr Otto Partz says you're all nothing but pipsqueaks!
Started by Cyberman, July 23, 2004, 08:15:12 PM
Quote from: CTG on May 09, 2008, 05:52:41 AMIn spite of the fact it is a Boxcar, the acceleration is damned good!
Quote from: cody on May 10, 2008, 06:32:38 AMi cant wait for .obj inport/export support since well, ive started on a few. i'll be able to do more work for stunts once i finalize a carpack i made for another game called flatout 2
Quote from: Krys TOFF on May 10, 2008, 08:49:42 AMAlso, I like Flatout mini-games.
Quote from: Krys TOFF on May 13, 2008, 10:33:50 AMBut what about parameters of the truck ?
Quote from: Duplode on May 13, 2008, 03:20:07 PMthe only doubt I want to check is whether Blender still decomposes n-gons into triangles for n>4.
Quote from: Mark L. Rivers on May 13, 2008, 05:46:14 PMdoes Truck pass under the bridge...?
QColor::setNamedColor: Unknown color name '000000'QColor::setNamedColor: Unknown color name '0000A8'QColor::setNamedColor: Unknown color name '00A800'// ...
Quote from: Duplode on May 14, 2008, 06:08:29 AMAnd then, as a natural consequence, polygons, bitmaps and colour labels are not painted properly on stressed, but are just displayed all in black. I wonder if it could not a bug, but my system/Qt's fault... in that case, is there anything I should look for?
Quote from: dstien on May 13, 2008, 07:06:27 PMQuote from: Krys TOFF on May 13, 2008, 10:33:50 AMBut what about parameters of the truck ?I tend to use the Indy setup when testing. I'll leave the tuning job to someone more competent in that field.
Quote from: Paleke on May 15, 2008, 12:47:19 AM1- I'm not sure how to edit the dashboard to make it look like a truck.2- I was never good at editing cars with CarBlaster (and a truck usually has more than 5 gears, so probably will be easier to use the same gear relations as LM002 with different weight, as Duplode said)3- How about the cockpit height? I mean, when you are using the F1 view (from inside), does it look that you are at least as high as in the LM002? (again, I haven't tested it yet, so I don't know)
Quote from: dstien on May 14, 2008, 11:24:13 AMMaterials are stored in a config file, and since the program is in active development the default settings are changed frequently. When upgrading you should delete the old one (~/.config/stuntstools/stressed.conf) to force re-generation.