Herr Otto Partz says you're all nothing but pipsqueaks!
Started by Duplode, September 23, 2018, 02:25:00 AM
Quote from: Cas on September 23, 2018, 03:52:34 AMHow are handicap levels set at the start of the season? Do they continue from the last race of the previous one?
Quote from: Cas on September 23, 2018, 03:52:34 AMIn that case, how are newly incorporated cars assigned handicap by default?
Quote from: Duplode on September 24, 2018, 05:11:46 AMThis year, though, the bonuses were reset at the beginning of the season -- I can't say much about that, as I only noticed that now In any case, this might be a good opportunity to revisit this matter -- we have been using bonuses for long enough that there might be some meaningful statistics about their evolution to be squeezed.
Quote from: dreadnaut on September 24, 2018, 12:49:36 PMb) increase uncertainty in chosing the right car
Quote from: Cas on September 25, 2018, 04:03:08 AMThere is only one goal that seems very hard to achieve: car diversity on the same race.
Quote from: Cas on September 25, 2018, 04:03:08 AMNow, beside any of these crazy ideas that are just brainstorming (feel free to use your creativity on them and change them wildly, ha, ha), one thing I'd like to propose is a field in ZakStunts where one can enter a lap and a car and obtain the lap with bonus applied
Quote from: Overdrijf on September 25, 2018, 09:01:01 AMOne thing you could try to get more cars viable per track is lower the car coefficients gain and loss. Not used is +1.5%, or +1%. This also lowers the drop from being used, keeping cars closer to the bonus where they are useful.
Quote from: Overdrijf on September 25, 2018, 09:01:01 AMIf the Rambo Lambo is 20% below it's ideal bonus when a track with ice turns comes up it may not get used, if it sits 10% below its ideal bonus it may be worth a shot.
Quote from: dreadnaut on September 25, 2018, 04:23:13 PMBut if cars circulate faster, fast cars (Indy, MP4, IMSA) would become too strong: the only reason they are not an option is because they have large negative bonuses. Bring them closer, and they would always be faster.
Quote from: Cas on September 25, 2018, 10:37:57 PMAbout the scoreboard position calculator, the idea is that one can say "if I used this car, what lap do I need to reach each of the current scoreboard positions given the current bonuses?". I don't think it's the same as RPLInfo. The idea is that I don't have to create a replay.