Herr Otto Partz says you're all nothing but pipsqueaks!
Started by Daniel3D, July 09, 2020, 02:55:56 PM
QuoteIn addition to sped, opp?.pre also contains path, a much larger (186 bytes) numerical data resource which function is not yet understood.
Quotethe above statment is from a memory long ago, needs validation and could be based on Stunts 1.0
Quote from: Cas on July 09, 2020, 08:25:54 PMOn the technical aspect, I think that the reason why opponents have not been put much attention on as have cars and tracks is that they're so easy to beat. Of course, we could tweak the files and create personalities, but I'm under the impression that Skid's profile is the base for the other opponents and that each of the other ones has one or more "shortcomings" activated that are all off for Skid. If this is so, what it means would be that Skid is the best possible opponent that can be created for Stunts engine. Disappointing, but I'd be surprised if it weren't so. I mean, if it is possible to make a better opponent, why wouldn't DSI include such opponent?
Quote from: Duplode on May 06, 2008, 04:08:13 AM186 text IDs associated with individual track pieces.
Quote from: Cas on December 10, 2020, 10:48:58 PM I think I need to flag everything as read so that I can begin to make real use of the "new" marks in this forum!
Quote from: Cas on December 10, 2020, 10:48:58 PMIs there a way I can choose which topics to follow or to clearly see when there's something new?
Quote from: Daniel3D on December 11, 2020, 02:16:28 PMI have a feeling that Bernie has the 0A on the slalom.. But that's just a hunch.
Quote from: Cas on December 11, 2020, 06:33:00 PMOh! That is a discovery! But... you say 0Ah corresponds to the loop, yet in the Track file article, the loop is 40h or 41h. So what did you mean by that? It'd be great to be able to produce other combinations for opponents.