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Stunts 30th anniversary | Ferrari Edition

Started by Daniel3D, May 30, 2021, 01:47:27 AM

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Do we want Ferrari drivers in place of the old opponents and if so who?  

Leave them as the are, we like them:  (don't vote for anything else then please)
4 (44.4%)
Change them but I don't care who you pick: (don't vote for anything else then please)
0 (0%)
Enzo Ferrari   1920 - 1932
2 (22.2%)
Tazio Nuvolari   1933 - 1937
2 (22.2%)
Alberto Ascari   1950 - ?1955
1 (11.1%)
Juan Manuel Fangio   1950 - 1958
2 (22.2%)
Niki Lauda   1971 - 1985
5 (55.6%)
Gilles Villeneuve   1977 - 1982
4 (44.4%)
Alain prost   1980 - 1993
4 (44.4%)
Jean Alesi   1989 - 2001
3 (33.3%)
Michael Schumacher   1991 - 2006
5 (55.6%)
Kimi Raikkonen   2001 - present
3 (33.3%)

Total Members Voted: 9

Daniel3D

#135
Quote from: Cas on January 11, 2022, 01:34:08 AM
The AIs in Stunts are also not human at all, so they tend to slow down at certain obstacles in a way and proportion very different from what a human pipsqueak would. It would be interesting for the effectiveness of these estimations to be studied to see how well or badly I've done it, ha, ha.
They slow down to the designated speed for the piece of track. But the don't go full out when all is set to 200. It seems that the still obey the laws of the game, only with perfect accuracy.
It doesn't work with stunts(especially corners or obstacles after a jump) because you can't flat out drive the track then. A normal circuit is difficult to beat a maxed out opponent.

As for testing the algorithm of bliss. Just check times against gar competition laps of Zak or r4k times. There is enough data.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

Quote from: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00     
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

@Cas are you agree ? With this version of the track?

Duplode

Quote from: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355 F1   1'33.00
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00     
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

I would love to see a race with the 456 GT  :) Alternatively, if you prefer a race car, the 333 SP would also be pretty cool.

Cas

I definitely would like to have one of your cars in our tournament. I'm one of the pipsqueaks here that knows the least about cars, though, ha, ha. But if you have one or more favourites, we could also talk it with KyLiE and arrange the best set up
Earth is my country. Science is my religion.

Ryoma

Cool so you can use fiorano4.trk and for Duplode, the Ferrari 456 GT on my Mega.

Apologies, I made finally 35 Ferrari..and the limit is 32.

Daniel3D

Quote from: Ryoma on January 21, 2022, 01:01:41 PM
Apologies, I made finally 35 Ferrari..and the limit is 32.
That's ok.
I'm working on a setup program that allows for mod install.
Als simple garage will be included.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

36...with the PPG (37 with the Koenig, 39 with the Stratos and the Thema).

Daniel3D

#142
Still working on Ferrari opponents and new graphics.
I'm very busy at the moment, and tired in my spare time. so it's slow going.

But for the garage option I want to add an instruction and a car catalogue.
With the Ferrari's grouped in groups of around 10 cars (15 at most) so players can easily change the showroom.
F1 cars is one group of course. Special editions like the Koenig, stratos and thema are a group I think.
Could you make the groups?.
There is no hurry, it will take a few months at least.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

Note that I try to make some Ferrari not present in videogame.

Daniel3D

Quote from: Ryoma on February 16, 2022, 02:09:08 PM
Note that I try to make some Ferrari not present in videogame.
You can make any Ferrari you want. Past present and future. track, road or concept. It's up to you.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

ZdnBurns

Guys, fantastic idea! I've tried to download the early version of this edition, but the link is broken. Is there any link to give us the privilege of trying this amazing work?!

Duplode


Daniel3D

Quote from: ZdnBurns on February 23, 2022, 03:15:58 AM
Guys, fantastic idea! I've tried to download the early version of this edition, but the link is broken. Is there any link to give us the privilege of trying this amazing work?!
I think duplode is right.
I am working on a new version. The first edition sometimes crashes.
I'll see if I can upload a beta version for you guys to test. (The executable is done, it's more a content update)
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

ZdnBurns


Daniel3D

#149
The old executable crashes sometimes after a race.
The new one does not. It also supports colored needles for speed and tachometer.
I also replaced the engine sound by a slightly heavier variant than the original.

I replaced the first opponent. try it out on the default track.
He is quite quick.. hahaha.

Let me know if there are any bugs
EDIT: Found a bug,
Added support for all sound drivers, but forgot to include them..
Only AD15 driver was included for AD and SB support.

I updated the package with additional drivers.
EDIT< removed package because of a bug.
Reposted here: http://forum.stunts.hu/index.php?topic=3762.msg84147#msg84147
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)