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Stunts 1.1 Mod 1.0 | A new original | an other STUNTS 30 years edition.

Started by Daniel3D, September 01, 2021, 02:41:12 PM

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Daniel3D

Quote from: llm on November 05, 2021, 09:14:31 AM
Quote from: Daniel3D on November 05, 2021, 09:03:21 AM
Quote from: llm on November 05, 2021, 08:21:27 AM
is the sound glitch also happening with the original floppy image version - not using the new exes but boring old load.exe etc.?
No, in my clean original with crack it's not present.

only for the CGA version is strange (its the same codebase as hercules - which is still missing)
maybe the combine process is not 100% correct here - but takes time to understand whats happening (i have not even an idea what can produce such problem)

I don't know if it works perfect but the Hercules mode is not missing.
SKIDCGA.EXE /h /ssb
Does give graphics if i run dosbox in hercules mode.

(i looked at the starting parameters on the old stunts version and how 4d boxing does it. and it seems to work)
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

llm

Very good finding with the hercules mode

Do we still got the sound problem with the combined versions?

Daniel3D

Quote from: llm on November 22, 2021, 07:43:02 AM
Very good finding with the hercules mode

Do we still got the sound problem with the combined versions?
Yes the sound problem is persistent in CGA and cga-hercules.
It sounds like the old music in not removed when starting New, so the songs get mashed up.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

llm

Quote from: Daniel3D on November 22, 2021, 10:13:57 AM
Quote from: llm on November 22, 2021, 07:43:02 AM
Very good finding with the hercules mode

Do we still got the sound problem with the combined versions?
Yes the sound problem is persistent in CGA and cga-hercules.
It sounds like the old music in not removed when starting New, so the songs get mashed up.

could you please start a list with such findings and how to reproduce - maybe as a updateable post here?

llm

Quote from: Daniel3D on November 22, 2021, 10:13:57 AM
Yes the sound problem is persistent in CGA and cga-hercules.
It sounds like the old music in not removed when starting New, so the songs get mashed up.

and that happens only with the CGA and hercules version?very strange

Daniel3D

 I can. But this is not really a restunts bug, but one of the execombiner and only for the CGA combination.
So I'm not sure how to formulate it.

I will make a new topic for bugs and issues of the new original.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

llm

can you test this executeable (produced with a different exe unpacker after the combine process) - its still with the password stuff (will replace that later)

llm

i would always test with Dosbox-SVN original and Dosbox Staging - sometimes one of the both projects introduce new bugs or fixes

llm

Quote from: Daniel3D on November 22, 2021, 11:50:58 AM
I can. But this is not really a restunts bug, but one of the execombiner and only for the CGA combination.
So I'm not sure how to formulate it.

I will make a new topic for bugs and issues of the new original.

execombined CGA/Hercules Version of the game got sound problems
how to reproduce: Dosbox, CGA, PC-Speaker,... config
bug: sound strange when xyz...


Daniel3D

Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Daniel3D

Quote from: llm on November 22, 2021, 01:34:02 PM
can you test this executeable (produced with a different exe unpacker after the combine process) - its still with the password stuff (will replace that later)
The password stuff is convenient in this regard, safes me from crashing into the concrete block up the hill.
But the issue remains, so that is not the reason, or it is not fixed with the alternative.

On the other hand, I did compare the Hercules graphics with the original game, and they are good.
So Hercules graphics are officially supported.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

llm

QuoteOn the other hand, I did compare the Hercules graphics with the original game, and they are good.
So Hercules graphics are officially supported.

But only graphics, sound with soundblaster is also broken with it?

Daniel3D

Quote from: llm on November 23, 2021, 07:20:54 AM
QuoteOn the other hand, I did compare the Hercules graphics with the original game, and they are good.
So Hercules graphics are officially supported.

But only graphics, sound with soundblaster is also broken with it?
Yes sound is still busted.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Erik Barros

Quote from: Daniel3D on September 01, 2021, 02:41:12 PM
Quote from: Daniel3D on September 21, 2021, 09:24:49 AMSTUNTS 1.1 MODIFICATION 1.0
IS AVAILABLE FOR DOWNLOAD

You can find it on my mega,
link below.
-- UPDATE 24 OCT --  Zipfile added to first post ---
You cannot view this attachment.

While reading up on Restunts and reengineering of the game files, some things caught my attention.
  • Load.exe builds an executable in memory with the chosen graphics mode.
  • The above-mentioned process hurts performance and is not done in favor of gameplay
  • 4D boxing had a later edition without load.exe but separate executables per video mode
  • The separate executables take up more space and Stunts would not have fit on 2 disks that way
  • The separate executables are very much like the restunts executable
  • Load.exe is likely a post-production/marketing decision to use fewer disk to favor sales
  • Copy protection is by now an obsolete part of the game that also is part of marketing/sales and not game development.

Because the game runs a bit better without load.exe (at least, it has a quicker startup and takes up less ram)
I can run on old hardware better than with load.exe.
It will not make your lap times faster, but it may be able to run at the higher frame rate or with more scenery.

With a lot of help from llm and CAS we have now the executables for all graphic modes except Hercules.
We also have a new setup program that creates STUNTS.BAT to start the game.
I want to have an installation feature working in setup to have a new original version that is equal to Stunts 1.1

A new version to tamper with in order to leave the originals as they are. Beautiful in their own way..
-------
I plan to release STUNTS 1.1.1 later this month.
@those running old hardware 286, 386 and 486 computers. Will you test it please?


@Frieshansen, maybe this version get a better performance on Amstrad.