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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Alain il professore

#1
Stunts Related Programs / Re: Stunts Online
October 21, 2026, 08:46:00 AM
My dear friend Byproduct,

I will write here that I was shocked by many things on Stunts Online lately:

1. There's no mean of putting results to test.

2. DELETED previous results of the default competition without any warning.

3. Stunts Online didn't come with a single new car.

I love Stunts. Thank you.
#2
Stunts Related Programs / Re: Stunts Online
October 19, 2026, 02:42:05 PM
Quote from: Byproduct on October 19, 2026, 12:41:58 AMYou can submit your tracks in the track editor. If accepted, they will be in the community folder for others to play.

And of course I can guess they will not accept silly old format tracks, because why accepting the tracks of a 30 yo game? That's what I understand.
#3
Stunts Related Programs / Re: Stunts Online
October 19, 2026, 02:29:06 PM
Quote from: Byproduct on October 18, 2026, 09:08:10 PM- Uploading own replays is not possible. We have our own track and replay format for the new features, and we only allow replays recorded with the Stunts Online client to keep the competition fair.
I understand wanting to keep the competition fair, but there's a real ownership issue here. The replay file is a record of my driving — my inputs, my skill, my time spent on the track. Restricting uploads to your client doesn't just protect fairness; it locks my own performance data inside your platform, where I can't share, archive, or reuse it as I see fit.
Plenty of classic racing games have thrived on open replay formats and third-party tools without ruining competition.
If my ghost can only live on your website, then I'm not really sharing my replays — I'm feeding a walled garden. I'd rather keep my runs to myself until the format is open, or at least exportable.

 
#4
Stunts Related Programs / Re: Stunts Online
October 18, 2026, 08:35:23 PM
Hello my friend,
I see one or two things that would be of interest to me in this project, which you haven't thought about:
Live multiplayer races, easy to set up, open to participants from all over the world (ping issues will haunt that one), with automatic rankings and statistics.

The ability to upload my own replays, played on the same track, and to shoot a video of the race featuring multiple car ghosts.

Upload a replay, race against the ghost, and download the resulting replay.

Split races into two separate categories: "no skip" and "skip", with the choice left to the racer to tag their own race in either category, and to prevent their ghosts from being viewed by others.

On a side note, I will be staying with the original tracks and will not play the mods that are mere simulacra of the original 1990 Stunts that have become a totally different game. I hope I can still play the original Stunts on your website.
Finally, there is a problem with loading gazillion of ghosts: it takes one hour to load 37 ghosts.

I wish your project a vision, a spine and a heart.

Yours, Alain il Professore.
#5
Quote from: alanrotoi on September 20, 2026, 11:08:44 PMGG indeed. Am I the only one here waiting for the unchained @Victor Narl using manual transmission? I bet we didn't see his full potencial yet. Imagine what he can do using manual transmission.

Hello my friends,

Sometimes Prometheus must be chained.

Yours, Alain il Professore.

#6
GG Victor!
#7
Hello my friends,

The more time pass, the more chances we get to erase the original "spirit" of the game we cherished as teenagers. French philosopher and sociologist Jean Baudrillard had a word for what happens when the copy slowly takes the place of the original: the simulacrum.

Take, say, a fish. He will swim freely in the open water and have a beautiful livery, even sometimes for some species reswim the stream of his own birthplace to give birth again.

Now alter the fish just a little bit. Cook it and serve it in a plate. This is the stage when we alter the code of Stunts.exe with a small skidXXX.exe launch file. The code masks basic reality enough to make the cooked fish, even if better tasting, a distortion of reality.

But there are more stages of alteration: the resuls of what we altered now is "a beast". It makes us question the basic reality of what somebody else knew was called "Stunts". "Stunts without multiplayer? It never existed!"... "We are playing the ORIGINAL game!" Let's call it stage two of Stunts simulacrum. The fish is now sold precooked, in a form of a breaded fish fillet, designed in a shape of a fish. Oh! The irony!

Final form of tampering: The code of the game has no relation to the reality whatsoever, it's his pure simulacrum, in a sea of simulacra, in a simulation, in an ocean of simulations. For a fish, let's call it a chocolate treat out of a silicon matrix molded in the shape of a fish.

And this is where the paradox becomes beautiful.

At the end of the process, nobody remembers the fish.

We argue about whether the chocolate tastes right, whether the silicone mold has the correct proportions, whether the artificial scales are faithful to the original ones. We may even become extraordinarily good at reproducing them industrially. And one day, somebody who has never seen a river will look at our sweet creation and say:

"This is what a fish is."

Perhaps the greatest danger for Stunts is therefore not that we modify it. Games have always survived because people hacked them, studied them, extended them and loved them far beyond what their creators imagined.

The danger begins when the modification erases the memory of being a modification.

When the multiplayer version becomes Stunts.
When the rewritten physics become Stunts.
When our reconstruction becomes more authoritative than the strange, limited, imperfect 1990 program from which everything started.

Final Baudrillardian twist!

We wanted to preserve Stunts forever.

So we improved it so perfectly that we no longer needed Stunts at all.

A new simulation survived.

The original disappeared.

And somewhere, forgotten on an old DOS disk after 35 years of physical preservation, a lifetime for a preindustrial homo sapiens, a tiny 1990 executable is still waiting to remind us that some pipsqueaks could once do wonderful circus tricks, jumping out over the water tiles.

Yours, Alain il Professore.
#8
Competition 2026 / Re: Guest track 2026
September 05, 2026, 04:07:35 PM
Hello my friends,

It's true that I 'm not that interested.

Have a nice day!

Yours, Alain il Professore.


#9
Competition 2026 / Re: Guest track 2026
September 05, 2026, 09:08:33 AM
Hello my friends,

Thank you very much for the trust! 🙂

I gladly accept the invitation to design ZCT305, the December 2026 ZakStunts track.

You are absolutely right: last December I would have liked to take part in the track selection, but I simply missed the opportunity. So I'm especially happy to get the chance this time.

I'll do my best to create a track that fits the ZakStunts spirit: interesting to discover, fun to race, and hopefully with enough depth to keep pipsqueaks searching for those last ticks until the end of the month. And let's not forget honoring the song name tradition.

So, officially: I accept ZCT305! 😎🏁

Thanks again!
#10
Hello my friends,

Thank you for sharing this — it is a very interesting project.

I doubt that 8-player multiplayer alone will suddenly attract far more people than the handful of racers who sometimes take part in live events with the original game. However, quoting Indy, this code definitely belongs on GitHub and deserves to be preserved and documented.

Even beyond multiplayer, a faithful C port based on the original disassembly could become an extremely valuable reference for the Stunts community. It could help the next person climb another step on the Stunts reverse-engineering ladder — especially if the original behaviour, bugs and quirks have been carefully preserved.

The Stunts Wiki could then document the project and link to the repository.

So yes, I would definitely be interested in seeing the code released.
#11
Competition 2026 / Re: ZCT302 Through the Ages
August 25, 2026, 11:21:57 AM
Hello my friends,

0110111 = 7
0111000 = 8
0100000 = space
1010111 = W
1001001 = I
1001110 = N
1010011 = S

Tree work, 7 columns binary code

Brain work wins.

Central tree formation meant to be a hourglass? It's a cup.

If you decode the cactus + palm tree formation on he lower left it reads :

 1010011 = 83
 0110111 = 55

binary code translates 83 to "S" and 55 to "7". Flip the S and it becomes a 2.

That's a 27. It relates to the 27 wins for Argammon thru the ages from 06 to 26.

But Argammon started at zakstunts in september 2001 and earned 6 wins from 2002 to 2004. GG for that career record, my friend.

But those are not the intended code for ice drawn characters "06" and "26": there's an easter challenge at Z302: we have to beat Ayrton's 1:21.05 with a slightly different track and a Porsche Carrera.

Good luck!
#12
Competition 2026 / Re: Cars and rules for 2027
August 23, 2026, 04:41:55 PM
Hello my friends,

I think team points for every rider is a good idea.

Looking forward to next year championship.
#13
Competition 2026 / Re: ZCT300 - Sirius
July 30, 2026, 01:39:05 PM
Quote from: JTK on July 27, 2026, 08:28:58 PM
Quote from: alanrotoi on June 29, 2026, 02:12:23 AMI've never thought about zct300 until 2023 or 2024 It looked so far... and now it's the present. Who will win? Who will come? How many we'll be on the track? I hope to see many historical pipsqueaks, not only champions. Everybody racing this track!

Oh sorry, Alan, I read your E-Mail only last weekend and I was not at home then. So sorry, I would have installed Stunts and raced it somehow, but now I missed it. Anyways - congrats to Zakstunts for reaching +300 tracks!  8)

Hello JTK,

2 solutions:

1. send for ZCT301.
2. you and KHR send for ZCT301.

Good luck!
#14
A stunts winrar allowing to compress custom cars on average about 29% of their initial size. Thank you @viniciusferrao
#15
Chat - Misc / Re: World Cup 2026
July 20, 2026, 09:54:57 AM
Spain played the finest football I ever witnessed on a world cup tournament. Tikitaka machine the kind invented by my favorite football club, Cruyff's Barcelona. Impossible to play against. Wonderful!