News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cas

#16
Chat - Misc / Re: Association game
February 13, 2025, 10:53:57 PM
Foot
#17
It's great!  It makes me want to do more pure DOS code sometime :)
#18
 8)
#19
Great work!  Keep it up!  I've just downloaded the new binary.
#20
General Chat - ZSC / Re: Car image generator
February 13, 2025, 10:47:18 PM
Ah, the renderer is complex, but it's all in one module, so it wouldn't be so hard to turn it into an executable that you just pass the car files too. Yeah, I haven't been able to catch up with the most posted threads. If I find where, I'll comment. Otherwise, @Ryoma is invited to post here too
#21
Chat - Misc / Re: Dissociation Game
February 09, 2025, 10:06:50 PM
Sunts modding
#22
Excellent!  I'm testing it now. It works great. It is, of course, a little more demanding as it draws more polygons, but it's just a few Ctrl+F12 clicks and it's perfect.
#23
Chat - Misc / Re: Association game
February 09, 2025, 09:54:09 PM
Boldo (herb)
#24
I'm getting a crash with the Hexa too!  I also notice I have to use more cycles in DOSBox for this binary than from the original, but that's fine.

Great that you were able to compile it with the needle colour mod!  Thanks!

@Duplode - Yes, this is a different part of the code and it's just a very small change.
#25
It's great that you managed to stabilise it!  Can you compile the colour needle mod into this modded binary? Here are the details on how it works:

https://wiki.stunts.hu/wiki/Needle_colour_mod

I think we should sync to discuss how we could implement plugins for mods. We could join forces there.
#26
I have to use this mod on 4:00am!  I created the track putting scenery very packed to counteract the poor visibility of Stunts engine. It'll look amazing with this
#27
Really, extremely good looking!  Very neat, professional work!
#28
Chat - Misc / Re: Dissociation Game
February 04, 2025, 06:47:21 PM
#29
Uhm... I'm comfortable with assembler, but not used to combining it with high level code. Compilers can do very different things from one another. Even Turbo Assembler is actually more like a high level language and I get lost in the directives. What I can tell you is that the 386 did have FS and GS, so it should be fine.
#30
That's very good!  Yes, so mods would be kind of a poor-man-shared-object. I've even thought of the possibility of doing without actually touching the original code. Have a TSR watch Stunts memory region and modify it live, but it's better to actually have it sync with it.