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Messages - Cas

#16
Chat - Misc / Re: Association game
April 08, 2024, 08:42:56 PM
Dig Dug
#17
Live Races / Re: Generations - (2024-03-17)
April 05, 2024, 12:12:07 AM
Very technical and a great analysis. Yes, this is something that should be on the wiki. The richness of the possibilities in Stunts is never ending :D
#18
The track actually looks fun!  For a Stunts newbie, it's a very good design and a length that's more or less what we normally have in races here :D

I remember Stunts seemed to me very difficult to drive when I first had it back in 1993 compared to other car games. But it's a matter of practice. If you have difficulties with the spin, just try making a shorter track with three or four of them to practise over and over. Go slow, first gear and then, when you feel more comfortable, you can accelerate a bit.

In races, here, we usually allow what we call "replay handling", so odds of survival are not that important when that rule is OK. We do have races that are NoRH (no replay handling) where that is not allowed and we have live races, where it is allowed, but can't really be exploited. Replay handling feels like cheating depending on what you're trying to call "success", but for practising, it's a good tool. It's about rewinding a little after you crash and then doing "continue driving" over and over until you get a good result.
#19
Competition 2024 / Re: ZCT272 - Spiral Architect
April 04, 2024, 11:59:36 PM
Something really weird happens with this replay of mine if you play it with F2 view, at the point when I'm going up the corkscrew u/d. Take a look.
#20
That's really good. These last years, we've been having less "illusion" on racing tracks. Some, yes, but not as frequent as it used to.
#21
Chat - Misc / Re: Association game
April 04, 2024, 11:55:49 PM
Oo, baby (New Kids on the Block)
#22
Live Races / Re: Generations - (2024-03-17)
April 02, 2024, 02:13:51 AM
Great video!  Very nice to watch full screen as recommended :D
#23
Chat - Misc / Re: Association game
March 31, 2024, 08:54:19 PM
Highlands
#24
That last one is super confusing, ha, ha. Yes, the combinations can be great. Also, Stunts seems to do the rendering and the physics resolution in different ways. Physics is more a tile-by-tile thing. You can see this when you place large objects on water, because the primary tile usually behaves like you would expect, but the other ones don't or vice-versa.
#25
Chat - Misc / Re: Association game
March 30, 2024, 05:25:00 AM
Absolute
#26
Just checked the article, really good!  Yes, between these tricks and illusion tracks, there's a lot to do to have the most varied tracks. One thing I like doing from time to time in my tracks is using long jumps. For some strange reason, Stunts doesn't see that ramp->space->elevated-road->ramp is not the same as ramp->elevated-road->space->ramp, so it allows you to create double-jumps this way. I'm sure there are many more tricks that could discover to enhance tracks :)
#27
Chat - Misc / Re: Association game
March 23, 2024, 10:18:13 PM
 ;D
UNIQLO
#28
Chat - Misc / Re: Association game
March 20, 2024, 07:30:58 PM
Ha, ha, ha!

Priest
#29
Uhm.... I don't remember that. I would have to test it. It's been for sure over a decade at the very least since I've last run Hard Drivin' II
#30
I think engine sound in Stunts is simply two notes played with the same FM configuration ("instrument") separated by, say, a tone and a quarter, that follow the RPM in frequency. In other words, any two cars produce the same sound when they are at the same RPM. Now, some cars spend more time at higher RPM than others, so they may appear to sound different, such as the Speedgate when you lower the gears very quickly and stay there.