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Messages - Zapper

#136
I follow these considerations when creating STDA*. files:

- The image resource "ins2" should have a certain WxH that results in a integer value when divised by 8, for example:
    on Jaguar JR9 "ins2" has 48 pixels width and 34 pixels height:
         48x34=1632 -> 1632/8=204
    the result 204 has no decimal value, so it should be ok.
    I also use this rule on "whl1-3".

- The image resources "ins1", "ins3", and their associated alpha masks "inm1" and "inm3", have the same width and height dimentions has "ins2". In this case they all have to use 0,0 (x,y) starting coordinates since they are all referenced by "ins2" starting coordinates  (wiki).
    If "ins1" and "ins3" ("inm1", "inm3" respectively) have smaller images than "ins2", they can be placed on other starting coodinates, but they are all relative to "ins2" (check STDAFGTO.3SH example), and the rendered image cannot overlap "ins2" image area.

There are other considerations that have not been fully clarified. It turns out that when I edit these image resources to make a perfect rendering in the context of CGA or EGA game setup, there is some misalignment rendering "ins*" and "whl*" that I think it has relation with the width x height pixel proportions. (check for example Caterham Super 7 JPE in EGA)

 


#137
Custom Cars with Stressed / Re: Ferrari Mythos
May 07, 2021, 05:02:28 PM
"Performance
The Mythos is powered by a 4.9 L Tipo F113 B Ferrari flat-12 engine sourced from the Testarossa, the engine has a power output of 390 hp (291 kW; 395 PS) at 6,300 rpm and 354 N?m (261 lb?ft) of torque at 4,500 rpm while having a power to weight ratio of 308 hp per tonne. Power is sent to the rear wheels through a Testarossa sourced 5-speed manual transmission. The car utilises a helical coil suspension system with transverse arms on the front and rear. Acceleration figures of the car remain unknown but the car has a projected top speed of about 290 km/h (180 mph)."

in: https://en.wikipedia.org/wiki/Ferrari_Mythos
#138
Custom Cars with Stressed / Re: Shape ideas
May 07, 2021, 04:08:49 PM
Quote from: Ryoma on May 07, 2021, 01:35:47 PM
What is this?

The roof of a Ferrari 328/355?

#139
Custom Cars with Stressed / Re: Ferrari Mythos
May 07, 2021, 04:05:49 PM
Quote from: Ryoma on May 07, 2021, 10:24:21 AM
New update in order to make a real roadster.

As deserved.

Note: Since Ferrari Mythos is based on Testarrossa, the engine is also Flat-12 not V-12  ;)
#140
Hi,

I've used dashman recently to fix speedometer coordinates and I guess that it whould be an aid improvement if next to the point number, it could indicate the correspondent value of MPH (point # x 2.5MPH) and RPM as well (point # x 128RPM).


(Reference wiki.stunts.hu Car_parameters Speedometer_needle_movement)
#141
Custom Cars with Stressed / Re: Dodge Viper RT/10
May 01, 2021, 04:18:17 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"

Unfortunatly, that is the way it works in real world. That's why a craftsman product is more expensive than in series product.

I've note that the speed coordinates from 175MPH to 200HMPH were also missing, so there is and updated res file attached.
#142
Custom Cars with Stressed / Re: Dodge Viper RT/10
May 01, 2021, 01:32:46 PM
Thanks, I'm glad to help with this trickie and "innovative" dashboard! :D

#143
Custom Cars with Stressed / Re: Dodge Viper RT/10
May 01, 2021, 01:45:42 AM
Ryoma,

I've managed to use the "ins1" and "ins3" (and their correspondent alpha masks "inm1" and "inm3") to redraw the clocks ("ins2") after steering wheel turning back to center.
I've also corrected the 0-25MPH and 0-2500RPM meter coordinates.

Check the updated files attached and tell me if it is ok to you.

NOTE: Please check if the gear knob image is the lastest version. I could have used an old version of "stdbrt10.vsh".

PS: One thing that is missing on speedometer is the 100MPH mark. As a suggestion, I've made an alternative "ins2" image version with smaller letters and numbers:




#144
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 05:57:34 PM
Quote from: Ryoma on April 30, 2021, 05:26:14 PM
I replace in my MEGA the stdbrt10 by the one made by Zapper. Thanks to him.

Quote from: Zapper on April 30, 2021, 02:05:14 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

(...)

I can help you with this needle issue, if you want.

Yes. Carefull I change the height of the windscreen on my méga (near the chrono). I spent a lot of time on this dashboard.

Thank you! Ok, I'll try to edit the "ins1" and "ins3" to accomplish that.
#145
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 02:56:41 PM
I think this dashboard is better detailed than in NFS when displayed in "bluried" 320x200 graphics option.

Stunts:                                                                                            NFS:
 

And the windscreen height is fine for me! 
#146
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 02:05:14 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

(...)

I can help you with this needle issue, if you want.
#147
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 01:43:00 PM
Check this:



Modifications attached
#148
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 11:27:49 AM
Quote from: Ryoma on April 30, 2021, 11:24:01 AM
But the rules is not 4 pixels width ?

You can mask it in "dota" ;)
#149
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 11:18:42 AM
For the dot I guess that making it smaller (1x1 or 2x2) and adjusting starting coordinates, if needed, can make it centered on the steering wheel. It also can be gray with black border to be less contrastant over the wheel.
#150
Custom Cars with Stressed / Re: Dodge Viper RT/10
April 30, 2021, 10:56:07 AM
Good job!

Quote from: Ryoma on April 30, 2021, 08:15:52 AM
Ok I understand the tinted glass : in dast, I use white instead of black. Good effect for a small windshield ;).

If the "dasm" has white pixels (index 255 color in vga palette) "placed" over non black pixels in the corresponding "dast", then transparency turns into translucency.