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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Zapper

#1
Thank you for all your words. They are all likely to get motivation and my best effort in making these improvements.

Jaguar XJR-9 IMSA is one of the vanilla cars that took the longest path to get right!

I expect that the remaing one, the Porsche 962, should be easier.
#2
I think that you could use the Ferrari F40 (ZF40) since it has use of almost the limit of vertices/faces allowed by game's engine. I also suggest to check stability of this developments with a race with opponent using an high detailed car.

I congratulate you for your job on getting such improvements! Very nice  ;)
#3
- Jaguar XJR-9 IMSA:

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Presenting the Jaguar XJR-9 IMSA from 1988 season. This one was one of the DSI's original car with the least correspondence against the real model, starting with its specifications that were replicated from the Porsche 962 3.5L flat-6 turbo, passing to its the 3D shape also very similar to 962 but with irregular/asymmetric gaps and ending with the dashboard that was somewhat themed by the colors of the "Silk Cut Jaguar" team's livery from Le Man's endurance WSPC cars (not IMSA's "Castrol Jaguar" team livery).

The car specification is now based on the Jaguar V12 in 6.0L iteration for IMSA 1988 cars and not the later 7L + engines revisions ('88 WSPC and IMSA following years) in order to stay under 700HP and maintain their top speed below 245MPH in game.

The 3D shape contains, like the previously posted Porsche March Indy, a normal and a speedway aerodynamic package being the later with lower rear wing. Using this aspect there is respectively a paint job for the Castrol Jaguar IMSA team and paint job for the livery of the "Silk Cut Jaguar" WSPC team.

The carbon fibre dashboard has now an offset steering wheel, visible front wings, a 5 speed "dog leg" gear pattern and a digital speedometer present in one of the lcd displays although on the real car it could not be dedicated for that.
#4
- Porsche/March Indy 90P:

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Presenting the Porsche/March Indy 90P, named as such with "/" as DSI's uses in it's "shortname" (visible in highscore table) and completing with the specific racing model from the 1990 CART season. This was the final year of the March-Porsche indycars since 1987 that also matches the performance specifications of DSI's original car.

The 3D shape this time wasn't modeled from blueprints, instead only car photos were used as reference.
It includes two "Quaker State" livery paint schemes in which one of them reveals a "speedway" version of 3d model with specific aerodynamic package (smaller front wing and lower rear wing seen on last above image).

The dashboard was replicated using DSI's approach since it contains small parts of the real cockpit. The digital speedometer is now enabled on the "Bosch MSP DIS08" multi information LCD display, although I have no sure if that would be one of its possible readings.


NOTE: (*) - The yellow customized color needle appears only with Stunts 1.1 Mod 1.0
#5
Thank you @Cas for pointing the swapped comparison images of Delta's dashboard. It's now in order ;)

Now that all the road cars are almost ready, there are some aspects of braking and grip values that may need some tweaking before releasing the pack, but until then the race cars still need to be done. :)
#6
- Lancia Delta HF Integrale 16V:

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Presenting the Lancia Delta HF Integrale 16V, including now the same missing headlights in game model "CAR1" like hapened with DSI's LM-002.
The dashboard is completely new and corresponds to the 1989 "16V" model, it was made from scratch using real pictures and same angle and distance as the original DSI's version (and mistakenly from the Lancia Thema 8.32).

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#7
Competition 2025 / Re: Guest tracks 2025
January 02, 2025, 07:21:22 PM
I can take the ZCT292
#8
We are in tune ;)
Although thinking of which, maybe DSI forgot something while naming "Porsche Carrera 4" strangely omitting 3 digit part  ::)
#9
Hi @KyLiE first of all thank you for your words! It's been a joyful work on vanilla cars, and the theme that you pointing out is one of the points and decisions I also take in consideration while studding and researching for each car.

This case is trickier one because this Ferrari as no presentable or visible labeling of the "288" part, but it is also called "288 GTO" even at Ferrari. Other brochures and technical documents that I could find online shows the same dubious fact...

But in this case I personally opted for the explicit nomenclature primarily because the name "GTO" was also used on the 1962 "250 GTO" and the 2010 "599 GTO" (this also only shows "GTO" label).

In summary I think this a conflict of an "model identification vs marketing name" thing that Ferrari allowed to happen to this car model, and in the end both of them are correct :)

Yet the most consensual name could be with an with omittable numeric part like "Ferrari (288) GTO" or "Ferrari GTO (288)" .

That's kind of special name containing parentheses, no doubt ;)
#10
Quote from: alanrotoi on December 07, 2024, 12:13:37 AMAnd if you have to work in a new car, what would it be? ::) 

I'm thinking about making one of the "Group S" spec Rally cars that unfortunately never raced. I'll tell you during the next Zakstunts season what car will be  :P

Quote from: Daniel3D on December 16, 2024, 01:01:06 PMWe are close to the 35 year anniversary of stunts.
I'm would like to make a release of stunts 1.0 modded version with your car pack instead of the original cars (old cars separately included) and a few bonus cars like super7, Melange or so.
I was working on new graphics before my computer crash for this, but lost everything.

This is a good move! :D  I would be happy to combine this car pack with the new modded Stunts version 1.0!
What an unfortunate incident...  :( I strongly advise using a source code repository like GitHub for these developments, it doesn't need to be used for coding related files but also for other resource files. ;)
#11
Quote from: Erik Barros on December 06, 2024, 02:44:56 PMThe details of the LM002 were much better, the body and hood were very good!! I'll test it as soon as I get it. Thank you

I'm planning the release of the pack in next 2 months, there are 4 cars to work on till then  ;)
#12
- Lamborghini LM-002:

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Presenting the Lamborghini LM-002, with a proper size as the big SUV it is (and the long missing headlights!).
Now the dashboard has a visible hood bulge and windshield wiper, also more corrections were made like on the tachometer (0-8k rpm), speedometer, indicators, air vents, etc.

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#13
Quote from: Erik Barros on November 22, 2024, 03:17:41 AM
Quote from: Zapper on November 22, 2024, 12:00:07 AMPresenting the Ferrari 288 GTO

Great work!! Do you draw the dashboard pixel by pixel?


Yes, since there are only a few of them, why not ;)
One particular difficulty in Stunts color palette is getting enough tone of oranges to represent correct colors, other than that it's just mimic the best way possible the real model within game's engine rendering capabilities.
#14
- Ferrari 288 GTO:

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Presenting the Ferrari 288 GTO, now with its exact name, and other aspects such as its dashboard, which should have been represented equally with the same orange (reddish) color on both the tachometer and speedometer (and also on its colored needles with mod*).
Also because the dashboard was considerably low, the steering wheel was raised and the windshield wiper appeared (likewise applied on Countach).
The harder part on this one was to make the 3d shape showing it's characteristic black body stripe. (Corvette should also have this but It run out of vertices available)

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#15
Competition 2024 / Re: ZCT280 - Marginal
November 17, 2024, 07:55:32 PM
Congratulations to @Argammon on a well-crafted Indycar lap, well done pipsqueak!
I'm glad to hear that this track was at least an enjoyable event and didn't bring too much frustration while tackling all its elements through its extension. Maybe the next time I create a shorter one  ;)