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Herr Otto Partz says you're all nothing but pipsqueaks!

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#21
Competition 2026 / Re: Cars and rules for 2026
Last post by Duplode - January 18, 2026, 03:13:12 PM
Quote from: alanrotoi on January 18, 2026, 02:53:52 PMI don't know. The core of the rule is to help in the same level to top pipsqueaks and also those who follows. Top pipsqueaks will have 2 points more often than the rest so the whole PTB wouldn't have mean to be.

That is a factor too. More points granted overall means bigger gaps between the involved pipsqueaks. Another aspect of the system for which this concern is relevant is carryover. One of the reasons carryover stops at PTB +1 is that it is primarily meant for those fighting for the lower PTB positions, rather than for the lead.
#22
Stunts Reverse Engineering / Re: Crash explosion sprite iss...
Last post by HerrNove - January 18, 2026, 03:12:28 PM
#23
Competition 2026 / Re: Cars and rules for 2026
Last post by alanrotoi - January 18, 2026, 02:53:52 PM
I don't know. The core of the rule is to help in the same level to top pipsqueaks and also those who follows. Top pipsqueaks will have 2 points more often than the rest so the whole PTB wouldn't have mean to be.
#24
Competition 2026 / Re: Cars and rules for 2026
Last post by Duplode - January 18, 2026, 02:50:49 PM
PTB +1.5 is a possibility on the radar for 2027 at least. The system as it currently exists is relatively stingy about points given in order to limit the impact of PTB, both in terms of points accumulated (to avoid PTB deciding the championship on its own) and of spent focus (so that people don't have to defend positions every single week throughout the year to have a fighting chance at the season scoreboard). The flip side is that, given how PTB +2 is currently so hard to achieve, the system could become more dynamic by adding PTB +1.5 as an intermediate step. Since granting more PTB points would have an impact over other aspects of the system, though, IMO additional changes should be considered alongside it to preserve the overall balance.
#25
Chat - Misc / Re: Association game
Last post by dreadnaut - January 18, 2026, 12:51:10 PM
First aid (via Ruins)
#26
Competition 2026 / Re: Cars and rules for 2026
Last post by Victor Narl - January 18, 2026, 10:39:55 AM
I propose a slight change to the next PTB rule:

"pipsqueaks who get less than 1 bonus point in a race carry unused hours to the next one."

Instead of "less than 1," change it to "less than 2," and also add the ability to award 1.5 PTB points per race.
#27
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by Victor Narl - January 18, 2026, 09:06:36 AM
@HerrNove, Regarding the camera, I don't think there's any need to change anything at the moment. But I have an unusual suggestion for your mod: Add the ability to create trick elements in the custom track editor not only on asphalt but also directly on dirt or ice surfaces (for example, it would be cool to see slalom on ice or dirt). This would be a real breakthrough in track construction and would take the game to a new level!
#28
Chat - Misc / Re: Association game
Last post by Overdrijf - January 17, 2026, 11:25:39 PM
Ruin
#29
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by dreadnaut - January 17, 2026, 10:26:05 PM
I find these investigation threads quite interesting: slow-then-sudden progress, dead-ends and red herrings!

Thank you folks!
#30
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by HerrNove - January 17, 2026, 09:44:30 PM
We are making good progress, guys! Now the explosion is round again, albeit still off-center.

Screenshot_20260117_214206.png