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#21
Competition 2026 / Re: Guest track 2026
Last post by Overdrijf - December 17, 2025, 07:38:41 PM
I'm probably not the person for one to do one of the special events, but I'll happily take 304.
#22
Competition 2026 / Re: Guest articles 2026
Last post by dreadnaut - December 17, 2025, 07:38:03 PM
I have a vague plan to separate them from the shoutbox [1] but haven't gotten around it yet. One of the reason for not moving that ahead was the lack of new posts — bit of a chicken and egg situation, but seeing some interest is motivating!

[1] and add race events to the shoutbox and the archive in their place
#23
Competition 2026 / Re: Guest track 2026
Last post by Zapper - December 17, 2025, 04:12:32 PM
I can take the ZCT299.
#24
Competition 2026 / Re: Guest articles 2026
Last post by MiDiaN - December 17, 2025, 12:15:56 PM
Would love to read old articles but doesn't seem to find them. I read in another thread that they're in the news archive, but it's a hassle to scroll through everything there.

EDIT: Managed to find them. Would be nice to have a function to filter out Shoutbox messages from articles.
#25
Competition 2026 / Re: Custom cars for 2026
Last post by Victor Narl - December 17, 2025, 10:41:57 AM
QuoteSome slow competition for the LM002 would be nice.


To compete with the LM002, I would suggest the Lada Niva 4x4
#26
Competition 2026 / Re: Guest track 2026
Last post by Shoegazing Leo - December 17, 2025, 01:04:50 AM
300 or 301
#27
Stunts Chat / Re: Broken track files from ol...
Last post by dukeofurl - December 16, 2025, 04:24:04 PM
And by the way, while it looks like these tracks from the HDD of this computer are probably not going to be that functional, just a reminder that I found and was able to backup a floppy disk that had valid working tracks my family made that were in most instances, even older than the pack of corrupt tracks.   https://forum.stunts.hu/index.php?topic=4200.0
#28
Stunts Chat / Re: Broken track files from ol...
Last post by dukeofurl - December 16, 2025, 03:16:43 PM
Quote from: Foxpup on December 16, 2025, 06:52:36 AMSo, I ran an entropy test (results in attached .csv file) on all your .trk files to quickly assess which ones, if any, are indeed just random garbage, and the answer regrettably appears to be "almost all of them". Normal Stunts track files have an entropy of around 2 bits per bytes, while these recovered files average over 6 bits per byte, with many close to the limit of 8 bits per byte (pure randomness). Two files (~F2249.TRK and ~F2265.TRK) have 0 entropy as they are completely blank. There are some files in between these two extremes, indicating that they may be candidates for more advanced recovery, but almost all of them appear to just be blocks of random garbage with strings of null bytes in between. Only one file (~F2323.TRK) seems to contain a "valid" Stunts track, in that it contains valid track pieces and loads correctly in the in-game editor, though it's just a collection of seemingly random track pieces filling two-thirds of the map, with the remaining third of the map completely blank. I don't think you can do much with it.

ETA: Some of these files seem to contain regular data structures aligned to 16-byte boundaries, which appear to be neither random garbage nor track data. Possibly recoverable data from other files entirely? ETA: Confirmed: ~F2269.TRK definitely isn't a Stunts track: it's a perfectly intact fragment of your SYSTEM.INI file! If you had any personal or sensitive information on this PC, some of it may be in these files, so you may want to take it down.

Thanks for the heads up.  I'm not that concerned about personal/sensitive information being in these files.  This computer is so old that it predates things like us using the internet for financial transactions. And even if there was something there, it would for the most part be completely obsolete, as things like the banks we used to have accounts at 30 years ago simply don't exist in the current day, the people who used this pc don't live at the same addresses as back then, etc. Thanks for analyzing the files and letting me know its mostly junk data.  I did start to have that hunch when dragging a few of them into a text editor and seeing how the gibberish didn't look like the same type of gibberish as a valid trk file.  I'll leave the archive up for a little bit in case anyone here still wants to check them out for crazy recovery purposes but I won't leave it up forever.

By the way, the original stunts tracks that  come with the game are in here as well, I think with the first letter is generally missing such as _elens for Helens. That may be a source of comparison for how a file might be different from its original state in case there remains any commonality between the bad version of the original tracks in this archive and good versions of those files from a regular copy of stunts.  Or maybe it'll just prove the bad version is full of junk data and bits of other files and there is nothing to do lol

Quote from: Matei on December 16, 2025, 09:50:12 AM
Quote from: dukeofurl on December 16, 2025, 03:13:18 AMand none of them worked,

They work with Track Blaster. Pictures attached with ~F2269. Looks good. I guess I can't drive on it though.

Interesting. I've never used that program, but I'll run the files through them in case there is something that looks like a realistic segment of a track.
#29
Stunts Chat / Re: Broken track files from ol...
Last post by Matei - December 16, 2025, 09:50:12 AM
Quote from: dukeofurl on December 16, 2025, 03:13:18 AMand none of them worked,

They work with Track Blaster. Pictures attached with ~F2269. Looks good. I guess I can't drive on it though.
#30
Stunts Chat / Re: Broken track files from ol...
Last post by Foxpup - December 16, 2025, 06:52:36 AM
So, I ran an entropy test (results in attached .csv file) on all your .trk files to quickly assess which ones, if any, are indeed just random garbage, and the answer regrettably appears to be "almost all of them". Normal Stunts track files have an entropy of around 2 bits per bytes, while these recovered files average over 6 bits per byte, with many close to the limit of 8 bits per byte (pure randomness). Two files (~F2249.TRK and ~F2265.TRK) have 0 entropy as they are completely blank. There are some files in between these two extremes, indicating that they may be candidates for more advanced recovery, but almost all of them appear to just be blocks of random garbage with strings of null bytes in between. Only one file (~F2323.TRK) seems to contain a "valid" Stunts track, in that it contains valid track pieces and loads correctly in the in-game editor, though it's just a collection of seemingly random track pieces filling two-thirds of the map, with the remaining third of the map completely blank. I don't think you can do much with it.

ETA: Some of these files seem to contain regular data structures aligned to 16-byte boundaries, which appear to be neither random garbage nor track data. Possibly recoverable data from other files entirely? ETA: Confirmed: ~F2269.TRK definitely isn't a Stunts track: it's a perfectly intact fragment of your SYSTEM.INI file! If you had any personal or sensitive information on this PC, some of it may be in these files, so you may want to take it down.