Herr Otto Partz says you're all nothing but pipsqueaks!
Quote from: Daniel3D on June 27, 2020, 09:35:02 AMHow many race game do you know that implements downforce good enough to drive upside down in the tube. (If you have the right car and enough speed)
Quote from: dreadnaut on May 03, 2023, 07:19:50 PMIt'd be great to have an OpenGL- or SDL-based engine that can load and render Stunts resources. It could then be reused as a library by multiple experiments and projects, with different game engines.




), here goes a bit of background on the track. It is a Stunts adaptation of Rouen-Les-Essarts, a former road circuit which hosted a few editions of the French Grand Prix in the 50s and 60s. Here is some on-board footage showing what it was like: https://www.youtube.com/watch?v=OwIfa0w1lxQ . The Torino was a period-appropriate choice for this race, but also, as @alanrotoi noted, it turned out a very good fit for the sinuous nature of the circuit. void vec_transform(const VECTOR* src, const MATRIX* mat, VECTOR* dst)
{
dst->x = ((int32_t)mat->m11 * src->x + (int32_t)mat->m12 * src->y + (int32_t)mat->m13 * src->z) >> SCALE_BITS;
dst->y = ((int32_t)mat->m21 * src->x + (int32_t)mat->m22 * src->y + (int32_t)mat->m23 * src->z) >> SCALE_BITS;
dst->z = ((int32_t)mat->m31 * src->x + (int32_t)mat->m32 * src->y + (int32_t)mat->m33 * src->z) >> SCALE_BITS;
}

Quote from: Zapper on October 21, 2025, 06:04:45 PMHello Stunters,
Welcome to ZCT292!
A track around and over couple islands near land shore that is GAR "friendly"and PG "nightmare"
.
I dare you all to be "Skilious" on this track
(looking forward for how skills are shown until the "finish line")