Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

Stunts Chat / Re: Wiki Catalog Of Composite ...
Last post by mrdries - April 05, 2024, 11:01:22 PM
Quote from: Cas on April 04, 2024, 11:58:17 PMThat's really good. These last years, we've been having less "illusion" on racing tracks. Some, yes, but not as frequent as it used to.

Well, this is a nice trick. Discovered it by accident.

You cannot view this attachment.

You cannot view this attachment.
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Spoonboy - April 05, 2024, 07:47:59 PM
There are ways to get around some corkscrews (but not the one on the current ZakStunts track ZCT272! ;) ).
Details on @Overdrijf's video tutorials.

Maybe an invisibridge, where you jump and drive outside the raised straight before the cork starts. But I don't think this is possible here, as the cork is at the end of a long raised section that turns a corner. You can push through the Cork wall, but this is very slow and takes a lot of RH.

I am a fan of banked roads. Not sure if they can be placed over water like this. @Overdrijf?
Chat - Misc / Re: Association game
Last post by Frieshansen - April 05, 2024, 07:17:00 PM
Legal (in Germany since Monday)
Chat - Misc / Re: Association game
Last post by alanrotoi - April 05, 2024, 07:07:08 PM
Chat - Misc / Re: Association game
Last post by Shoegazing Leo - April 05, 2024, 03:50:06 PM
Stunts Chat / Latest news and last message
Last post by Matei - April 05, 2024, 01:42:21 PM
Hi there fuckheads, apparently someone^[1] with a need to compensate for his failure in all other aspects of life^[2] had the brilliant idea of kicking out of here the only person capable of doing something interesting with this game, as the attached screenshots should suggest. If anyone relies on Mr. Cas to achieve anything besides reading the game data files, btw, that person has wildly unrealistic expectations. Obviously, as I wrote before^[3], Stunts sucks, but that is no longer a problem for me, because (again) as can be seen in the screenshots, there's no more reason why I should play it. The graphics of Stunts are actually quite nice and I don't mind the low resolution, but the car moves like shit. To make those tracks work in my game I had to put a rocket engine on the car. The only problem I have now is that my game will use tracks from Stunts, which are on this site, which, for obvious reasons, I don't want to advertise. I can include a warning for people with IQ over 50 not to get into any conversations here, but that doesn't solve everything. I still have to think about it and now I can only end this message and my activity here with the respectful suggestion that you all go fsck yourselves.


You cannot view this attachment.You cannot view this attachment.

There are 4 screenshots in total.




Chat - Misc / Re: Association game
Last post by Chulk - April 05, 2024, 01:37:22 PM
Stunts Chat / Re: Stunts newbie in need of c...
Last post by taufan99 - April 05, 2024, 11:18:59 AM
Thanks for the kind words everyone!
I was thinking the track might be a tad too flat because: a.) it's based on a real track, and b.) I still don't have the thorough expertise to fully unlock the potential of Stunts, but it seems like my first effort isn't half-bad.
As for the corkscrew, yeah, I included it because I wanted to put some more challenge, but since it's a bit too hard, I guess I gotta replace it with something else of similar challenge but less mean-spirited (banked roads on top of water maybe?).
Chat - Misc / Re: Association game
Last post by alanrotoi - April 05, 2024, 12:56:34 AM
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Spoonboy - April 05, 2024, 12:22:23 AM
Hi @taufan99 and welcome!
I've just tried it with the Mercedes DTM and I'm enjoying it  :D
Parts remind me of the classic Westwood track, which I use for fun quite a lot.

It can be challenging and fun to base tracks on real circuits. At DOS Game Club, we made several tracks inspired by GP circuits (6/10 so far!).
They can be found here:
They are designed to be driven freestyle NoRH, and I think your track could be fun in this way too.

The hard part can be replicating the awkward shapes in real life tracks in Stunts (as your track shows, chicanes make good 'diagonals').
Also, including enough Stunts features to make it challenging, to whatever level you have in mind.
So far I'm enjoying this track's speed and level changes. The blind corners are ok (as long as I remember them!), but ugh no one likes an up/down cork 😅
I'll continue to practice on it - thanks for sharing!