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Herr Otto Partz says you're all nothing but pipsqueaks!

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#31
Stunts Modification Projects / Re: Stunts SuperSight (extende...
Last post by Duplode - February 27, 2025, 06:12:35 AM
Sounds like a great event! And it's very nice to see the good folks at high-voltage.cz keeping tabs on the activity here and featuring your mod!
#32
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 27, 2025, 06:01:59 AM
Quick notes on the midnight PTB update: Alan has guaranteed PTB +1 but can no longer reach +2, the margin discussed above having been exhausted. Argammon is about to get PTB +1. Current leader MiDiaN already got PTB +0.5, and has a viable path to +1 in this race if he can hold the lead for a few days more. Everyone else would need to move upward to remain in contention.
#33
Stunts Modification Projects / Re: Stunts SuperSight (extende...
Last post by HerrNove - February 27, 2025, 12:36:57 AM
Stunts & SuperSight will make an appearance on real hardware at the retrogaming corner of the "Maker Faire" event in Karlovy Vary (Czech Republic). There is even a tournament with a retro mouse pad and a memory game as prize, courtesy of "Sledge" of the high-voltage.cz site. Hope they take some videos!

https://www.high-voltage.cz/2025/pozvanka-maker-faire-karlovy-vary-29-brezna-2025
#34
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - February 25, 2025, 10:17:04 PM
Thanks for the comments! Writing these articles takes time, so it's refreshing to hear that they are read by someone. But I also partly write for myself, forcing myself to translate my hasty notes into normal language so that I can reuse my discoveries in future.
#35
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Cas - February 25, 2025, 09:18:14 PM
I enjoyed reading it as well. Makes me think I've never actually written about my programming in prose. Wish I had done it with Bliss.
#36
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - February 25, 2025, 02:32:09 PM
@HerrNove, it's great to see that you've gone to the trouble of documenting the development of this.  Part 1 was a very interesting read!
#37
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 24, 2025, 11:31:17 PM
@HerrNove I think they do, especially when a map lends itself well to exploration -- thinking of ZCT268's triangle valleys now  :)
#38
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by HerrNove - February 24, 2025, 03:19:51 PM
Do people usually also go sightseeing in the maps, like in this case visiting the city districts far from the racing line? With SuperSight the experience would be even more pleasant, but also detract time that could instead be invested in optimizing out another 0.05 seconds...

In my TODO list there is a free-flight mode that would decouple the camera from the car, but whether I'll find time to work on it, is very unclear.
#39
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 23, 2025, 09:47:28 PM
These are all interesting theories (the musical notes one is a good idea for some future terrain, and the face one is quite astonishing!  :o ), but none of those things were consciously added. Something that was planned: the road pattern at the northwest is made of peaks on the horizontal plane, while the hill pattern at the southwest is also made of peaks, but in the vertical plane.

Other things I noticed after the race start: the start/finish line and the final corner are in the middle of the map. Also, the "eye" lake and the "headland" little hill are symmetrical relative to the "beach" line that goes behind the banked corner after the split:



These weren't planned either!
#40
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Frieshansen - February 23, 2025, 09:00:06 PM
When I duplicate the upper half of the Map and vertically mirror it to the lower half and then rotate everything 90° clockwise I can see a face  :)

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