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#31
Stunts Questions / Re: Problem with creating Cybe...
Last post by Daniel3D - November 27, 2023, 07:54:32 AM
Quote from: Duplode on November 26, 2023, 11:21:39 PM
Quote from: desktopsimmer on November 26, 2023, 08:21:35 PMOne thing I've noticed that I didn't see in the original files in CarWorks is the Circle and 4 dots in the image attached, or any way to alter them. I've Saved these files and hope to proceed with creating a Cybertruck dash.

IIRC, while you can edit the values directly, there are commands to fit the physical bounding boxes to the graphical model -- could you fill in the details, @Cas ?
There is a short key in the model view that sets the bounding box. Don't know it from memory but it's in the manual text.
#32
Stunts Questions / Re: Problem with creating Cybe...
Last post by KyLiE - November 27, 2023, 04:02:14 AM
Welcome @desktopsimmer! :)

Quote from: desktopsimmer on November 26, 2023, 07:53:20 PMthe coordinates of the same wheel differ between the car models

That's because the different car models serve different purposes, and therefore the coordinates are stored differently:

  • car0 is used for the showroom.  It has the highest detail and is a different scale to the other models.
  • car1 is used in-game for the high detail graphics mode.
  • car2 is used in-game for long draw distances and the low detail graphics mode.

If you have a look at one of the original cars in stressed, you'll see what I mean.  CarWorks copies the same model to all three resources for simplicity.  Since most people aren't running Stunts on a 286, using lower detail models for car1 and car2 isn't really necessary.
#33
Stunts Chat / Re: Elo-like ratings for ZakSt...
Last post by Duplode - November 27, 2023, 02:36:17 AM
And here is the ZCT268 update! Three pipsqueaks have reached personal best ratings this time: Argammon, Mark Nailwood and Spoonboy. Below is the updated evolution chart:

#34
General Chat - ZSC / Re: Scoreboard battles
Last post by Duplode - November 27, 2023, 01:40:11 AM
Quote from: alanrotoi on November 25, 2023, 09:36:32 PMWow! What a unique race. Maybe the best result by Dstien and a strong comeback for Paradisio (Mingva).

Also, Renato's comeback after the 2006 title. A memorable race, thanks @Erik Barros for the video!
#35
Stunts Questions / Re: Problem with creating Cybe...
Last post by Duplode - November 26, 2023, 11:21:39 PM
Quote from: desktopsimmer on November 26, 2023, 08:21:35 PMOne thing I've noticed that I didn't see in the original files in CarWorks is the Circle and 4 dots in the image attached, or any way to alter them. I've Saved these files and hope to proceed with creating a Cybertruck dash.

IIRC, while you can edit the values directly, there are commands to fit the physical bounding boxes to the graphical model -- could you fill in the details, @Cas ?
#36
Stunts Questions / Re: Problem with creating Cybe...
Last post by Overdrijf - November 26, 2023, 10:34:15 PM
Single gear car example, post #16.

You might have to make the car lighter than realistic in order to get the acceleration you want, but weight only really interacts with the torque curve, not with cornering and such, so it won't impact the feel of the car.
#37
Stunts Questions / Re: Problem with creating Cybe...
Last post by Daniel3D - November 26, 2023, 09:18:42 PM
A single gear car is tricky to get performance wise right.
I have experimented a little with it and you could try the following.

Make a 2 gear setup for "neutral" and "drive" .
That can help get the car going and makes the gearbox animation appear.
Use high RPM, that should give enough power and makes a more electric sound.

#38
Stunts Questions / Re: Problem with creating Cybe...
Last post by desktopsimmer - November 26, 2023, 08:21:35 PM
Quote from: Daniel3D on November 26, 2023, 06:49:31 PMI think that it should have crashed in the showroom if that was the case. I guess that the information contained in the res file with regards to the dashboard are missing.
A quick test could be (making a backup then) copy the res file from the dashboard you borrowed and rename it to the Tesla ID you picked.
And try again.
If it works just adjust te car parameters to the Tesla and you should be fine.


Thanks @Daniel3D  I've copied from the "Vett" RES and PVS files and it's worked. One thing I've noticed that I didn't see in the original files in CarWorks is the Circle and 4 dots in the image attached, or any way to alter them. I've Saved these files and hope to proceed with creating a Cybertruck dash.


The biggest challenge will be an get it run as a "single" gear vehicle?
#39
Stunts Questions / Re: Problem with creating Cybe...
Last post by Overdrijf - November 26, 2023, 08:07:49 PM
Quote from: desktopsimmer on November 26, 2023, 07:53:20 PMThanks @Duplode and @Daniel3D I've noticed one thing in Stressed, that the coordinates of the same wheel differ between the car models, even though they are copies of the same model. The copy was done in CarWorks.

I'll try cloning a Working car, and tweak the res file as I go alone.

The Stressed wheel coördinates are weird, but are not what's going to cause this issue. (If you want to test for that combine your graphical file with an unmodified .res from another car.) I think Duplode is correct, this is about the wheel coördinates in the .res file.

See here: https://wiki.stunts.hu/wiki/Car_parameters#Wheel_coordinates

As far as I know they can't even be properly modded using the user friendly modern editor Carworks yet, but the DOS based Car Blaster works.

Quote from: Daniel3D on November 26, 2023, 06:49:31 PMI think that it should have crashed in the showroom if that was the case.
The showroom doesn't have physics. The car I discovered the roof of the world with by falling through the floor had bad wheel coördinates.

QuoteI guess that the information contained in the res file with regards to the dashboard are missing.
A quick test could be (making a backup then) copy the res file from the dashboard you borrowed and rename it to the Tesla ID you picked.
And try again.
If it works just adjust te car parameters to the Tesla and you should be fine.
An interesting option. I wouldn't expect quite this bad a crash in that case, but then again I don't think I've ever tried completely removing that information.



Edit: as for the Stressed wheel coördinates: I think it's even inconsistent between original cars, which order the coördinates for each wheel go in. It's certainly inconsistent between wheels in the same model, but there is usually order to the madness. The only thing I'm sure of is that the explanation on the wiki is wrong. I now try to stick to the same order of coördinates for every car. I don't know which car I originally got is off, but I think it was the Audi, because that served as a sort of basis for the DTM cars.
#40
Stunts Questions / Re: Problem with creating Cybe...
Last post by desktopsimmer - November 26, 2023, 07:53:20 PM
Thanks @Duplode and @Daniel3D I've noticed one thing in Stressed, that the coordinates of the same wheel differ between the car models, even though they are copies of the same model. The copy was done in CarWorks.

I'll try cloning a Working car, and tweak the res file as I go alone.