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#31
Live Races / Re: Live races 2024
Last post by Cas - April 13, 2024, 07:06:19 PM
As we discussed, yes, the 19th is a good idea. And it gives us time to prepare tracks :)
#32
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Duplode - April 13, 2024, 05:59:43 PM
To be fair, the LM002 has a significant advantage there due to its good grip on ice. To make it thornier, switch to the Carrera or, harder still, the Thunderbird. (I think I have a reliable strategy for the former, but couldn't make it work yet for the latter.)

Quote from: taufan99 on April 09, 2024, 10:57:24 AM
Quote from: Cas on April 08, 2024, 08:50:28 PMIf you enjoy track making, we can find a slot for one of your tracks to be in a race. In ZakStunts, we normally reserve these slots at the beginning of the year, so they're all taken this time, but in Race For Kicks, we still can make it. Only you have to take into account it's OWOOT (see https://wiki.stunts.hu/wiki/OWOOT) when designing the track. In live races, maybe, you could also get to post a track, although those are special too.
I'll consider, but no exact promises as I've also been busy modding other games, alongside real-life responsibilities and such. Sounds like an interesting challenge, though, if not a bit complicated (due to the jumps and bumps in track variations that I know of).

Designing for OWOOT races is arguably an easier way to get started, as the rules mean you don't have to plan for shortcuts or the wilder tricks. By the way, your Mandalika track from the opening post is a nice one! It's well-paced, and has some tricky combos that help to keep it interesting all the way. Here goes a Jaguar no-shortcuts demo run  :)
#33
Stunts Chat / Re: Wiki Catalogue Of Composit...
Last post by mrdries - April 13, 2024, 10:22:22 AM
Here are all the compilations as track files.
You can do with it as you see fit.

I had already added the ZTC273 trick. Track looks amazing, btw.
I did my job. I have to carry it over now.

You cannot view this attachment.

Wish you the best. Hope your community will open up even more.
#34
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Spoonboy - April 13, 2024, 10:03:01 AM
Quote from: Duplode on April 13, 2024, 06:11:24 AMBy the way, it turns out that the gap jump towards the bridge at the north is not only accepted by the game's track validation, but it also is quite doable even with the LM002!

Haha excellent! Thanks for checking 🤣
#35
Stunts Chat / Re: Wiki Catalogue Of Composit...
Last post by mrdries - April 13, 2024, 09:51:50 AM
Feel free to add them.
#36
Stunts Chat / Re: Wiki Catalogue Of Composit...
Last post by Duplode - April 13, 2024, 07:10:52 AM
Borrowing the thread for a moment, here are a few more u/d cork composites. Clockwise from the top:

  • A bridge chicane, as seen in ZCT106 and ZCT230 (though note the one here has the other possible orienation: west-to-east, left-right).
  • A walled chicane, as seen in the currently running ZCT273 (the same goes for its orientation). It is assembled in pretty much the same way as the bridge chicane, only matching the lower parts of the u/d corks rather than the upper ones.
  • A walled 90 degree sharp turn, based on a suggestion by @Daniel3D . Though the illusion is a bit rough, as you only see the banked piece at the exit when you're on it, that's arguably not a big deal as the landing is pretty straightforward.
  • An S-ramp (though in this orientation you might prefer calling it a Z-ramp).

#37
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Duplode - April 13, 2024, 06:11:24 AM
Quote from: taufan99 on April 12, 2024, 07:34:36 AMHowever, for some reason, my map just won't execute at all. Anyone know what might be wrong here?

There's a terrain mismatch on the edge of the southern hill, by the large icy corner. A modified track with what's probably the least intrusive fix is attached. By the way, it turns out that the gap jump towards the bridge at the north is not only accepted by the game's track validation, but it also is quite doable even with the LM002!
#38
Chat - Misc / Re: Association game
Last post by Erik Barros - April 13, 2024, 03:57:36 AM
Fla
#39
Chat - Misc / Re: Association game
Last post by Shoegazing Leo - April 13, 2024, 01:59:24 AM
Flu
#40
Stunts Chat / Re: Stunts newbie in need of c...
Last post by Spoonboy - April 13, 2024, 12:10:24 AM
Does the raised road need an end ramp?
Maybe try putting an opposite bridge next to the existing one, then a ramp up to the raised road, so it all links together.

You may be going fast enough that these 2 new pieces will be jumped over anyway.
Although, as it looks like you'll be arriving from a snowy corner, that might be a big ask! :D