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Herr Otto Partz says you're all nothing but pipsqueaks!

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#71
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - August 29, 2025, 08:56:40 AM
Quote from: HerrNove on August 28, 2025, 01:11:41 PMI'll check if I can repurpose Stunts' options menu for this goal.

Not a good idea because the options in Stunts are not saved in a file, so people would have to configure those options every time they start the game. I suppose it's also complicated to do.

QuoteWorst case I can instead provide different exes.

That's the best case, I was going to do it anyway and different exes are already available in the version here:

https://forum.stunts.hu/index.php?topic=4312

SKIDCGA.EXE, SKIDEGA.EXE and SKIDMCGA.EXE.
#72
Competition 2025 / Re: Cars and rules for 2026
Last post by Matei - August 29, 2025, 08:37:53 AM
Only solution I see is this (the others are just nonsense). Make track and all cars available, forget about coefficients and times recorded by the game (waste of time) and just take the artistic impression of every replay into consideration. After the replays are sent by everyone put an archive of Stunts with the track, the replays and all the cars used, for download. All participants vote and if each pirate only votes for himself, I don't see the problem. Everything solved.
#73
Competition 2025 / Re: Cars and rules for 2026
Last post by Duplode - August 29, 2025, 06:34:09 AM
Quote from: HerrNove on August 28, 2025, 01:28:16 PM
Quote from: Duplode on August 27, 2025, 11:35:12 PMThere is a way to make all cars available: set a fixed -100% coefficient to anything outside the 16-car list for the year. I'm not really joking: this might actually be a useful way to keep cars away from the competition proper while still allowing people to drive for fun with them.

I'd love to see that! But only if @dreadnaut can implement it without going crazy. I guess this would create many special paths in the code (e.g. you must not add the time to the car podiums, you cannot generate a car icon, etc.). You also cannot "just" set a coefficient, you have to ignore the time outright to avoid it skewing the diagrams.

Some of these could indeed get annoying (in particular, I'm thinking of the top-12 graphical scoreboards). If "all cars allowed" proves too ambitious, though, this -100% penalty mechanic could be used in a more limited way as a kind of soft ban.

Besides covering exceptional single-race car bans like those we had a couple times in the past, such soft bans could potentially be used on an original car for the length of a season, be it to make room for an extra custom car, or to reduce the number of powergear cars that are available at the same time.   
#74
Competition 2025 / Re: Cars and rules for 2026
Last post by alanrotoi - August 28, 2025, 07:09:14 PM
@Matei I think @KyLiE said 6.5 hours in the 28 days of competition so it's less than 1% of the month. Don't make it personal. The worst arrogancy is when a pipsqueak says i.e. "I did it in half an hour" when you clearly know (after many years in the game and the community) that it was a work of many hours. Somehow some pipsqueaks (and not pipsqueaks too I can see now) feels better saying they invests almost no time racing.  That attitude deserves some insults but you only get from me a "poor guy".

I saw the same attitude or speech in other gamer communities where you build the expertise playing and playing. These kind of arrogant commentaries aren't welcome. Let him spend his time as he wishes.
#75
Competition 2025 / Re: An apology to Alain il pr...
Last post by Argammon - August 28, 2025, 03:59:30 PM
I don't believe we should discuss the rules for 2026 in this thread.

However, I made a detailed post in the "Cars and rules for 2026" thread. It goes without saying that I cannot misuse  the rules discussion as a tool to burry the hatched between us.

Hence, I've tried to analyze the PG problem as objectively as possible. Though no one is ever totally objective. 
#76
Competition 2025 / Re: Cars and rules for 2026
Last post by Argammon - August 28, 2025, 03:49:13 PM
This post was an attempt at an objective analysis of the interplay between car coefficients and power-gear cars.

Since those pipsqueaks who raised the issue left the competition the analysis seems obsolete.
#77
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 28, 2025, 03:02:48 PM
Quote from: KyLiE on August 28, 2025, 02:02:18 PM
Quote from: HerrNove on August 28, 2025, 01:11:41 PMWith the DOSBox keyboard commands you can increase or decrease cycles, but you cannot set the dynamic core which is key for top performance.

I meant entering "core=dynamic" at the command prompt.

I did not know you can do that, thanks for the info! Typing config -set "cpu core=dynamic" at the prompt could be easier than fiddling with the config files. I'll add that to the readme file. But I'll still provide the different modes to support older machines, other emulators and even real XX century hardware.
#78
Competition 2025 / Re: Cars and rules for 2026
Last post by MiDiaN - August 28, 2025, 02:37:16 PM
I'm happy with the rules as it is! As for the cars my personal wish is that Mercedes stays, because I enjoy driving it the most 8)

@Matei, are you planning to join the competition next year? I haven't seen you on the scoreboard yet so I'm curious why you are posting here. Hope I get a chance to race against you!
#79
Competition and Website / Re: Plaidoyer: Maintaining Fai...
Last post by Daniel3D - August 28, 2025, 02:12:18 PM
Ok. First off.
I half read the first few posts, way to much text for me at the moment..
Scrolled through the first two pages..
What a chaotic mess this topic is..

But anyway..

I personally don't like the main ZakStunts competition because it is very difficult.
But that is also the reason it still exists.
Changing the competition to much could break it for ever..

I always voted for diversity.
That's why I opted for and launched two alternative competitions.

I don't have the strength or peace of mind to keep them going unfortunately.
But they are there and available.
Easy to reboot..

Both are in-between freestyle and OWOOT.
Both are preferably without PG cars..

About fairness in the game..
It starts with oneself.. be fair and kind to others before you demand it in return..
#80
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - August 28, 2025, 02:02:18 PM
Quote from: HerrNove on August 28, 2025, 01:11:41 PMWith the DOSBox keyboard commands you can increase or decrease cycles, but you cannot set the dynamic core which is key for top performance.

I meant entering "core=dynamic" at the command prompt.