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Herr Otto Partz says you're all nothing but pipsqueaks!

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#71
Stunts Chat / Re: 4dsL - 4D Stunts League 20...
Last post by dreadnaut - September 28, 2026, 11:32:13 AM
Quote from: alanrotoi on September 28, 2026, 05:03:53 AM- There will be roads all over the continent conecting all the tracks.

Looking forward to the "open world" version of Stunts, where you can drive from one map to another, go to the start line, and race that track! (It should probably add road signs to find the right direction ;D)
#72
Stunts Chat / Re: 4dsL - 4D Stunts League 20...
Last post by alanrotoi - September 28, 2026, 05:03:53 AM
- 2 more tracks! We have 8 tracks 100% completed
- 3 tracks almost finished and the last one I have a sketch.
- There will be roads all over the continent conecting all the tracks.
#73
Competition 2026 / Re: 2026 State of Play: where ...
Last post by alanrotoi - September 26, 2026, 10:31:34 PM
Thank you I love these stats! Is Clairwil the Grok of Stunts Community? ::)
#74
Competition 2026 / 2026 State of Play: where thin...
Last post by Clairwil - September 26, 2026, 07:42:48 PM
Quote from: HerrNove on September 22, 2026, 12:10:51 AMAre there already congratulations to give? I wonder whether Ms. @Clairwil can help us to get an overview of the situation :)

Sure enough: It's time for Clairwil's Round Nine Roundup!

Meanings of the columns: Current is the sum of points at the end of ZCT302. Discards are the three worst results so far, which may still be discarded. Available is how many additional points a pipsqueak would get with three perfect races at the end of the season, with the discards having been subtracted. Maximum is the maximum possible points, current plus available. The sums in the Current, Available and Maximum columns show the "base points" and PTB components that make up the respective totals.

1st and 2nd places

Räcer        Current        Discards        Available        Maximum       
MiDiaN        103 + 9.5 = 112.5        10 + 11 + 11 = 32        4 + 6 = 10        107 + 15.5 = 122.5       
Victor Narl        94 + 8 = 102        9 + 10 + 10 = 29        7 + 6 = 13        101 + 14 = 115       

The title battle between MiDiaN and Victor Narl is not over yet, though it may well be decided in the current round. A victory in ZCT303 by MiDiaN would ensure his title as long as Victor doesn't make it a first place tie. PTB +2 in ZCT303 for MiDiaN (which looks plenty possible at this stage!) would also be enough, as it would also deny Victor PTB +2 this month.

3th and 4th places

Räcer        Current        Discards        Available        Maximum       
Alain        77 + 4.5 = 81.5        4 + 5 + 7 = 16        20 + 6 = 26        97 + 10.5 = 107.5       
Duplode        72 + 1.5 = 73.5        0.9 + 3 + 5 = 8.9        6 + 7 + 7 = 20        88 + 7.5 = 95.5     
Alan Rotoi        59.85 + 4.5 = 63.35        0.85 + 2 + 5 = 7.85        28.15 + 6 = 34.15        88 + 10.5 = 98.5       

Alain is in a solid position to clinch the final podium place. In an equal PTB scenario against the contender with the highest potential, Alan Rotoi (note they do have equal PTB at the moment!), a second and a third place in the final three races would be enough to do it. Alan versus Duplode for fourth place, in contrast, is very much open as long as the Brazilian racer can find another gear and begin fighting for podiums. The three point PTB advantage Alan has is significant, though, with Duplode needing to be one position ahead on average just to make up for it.

(By the way, note there is overlap between this battle and the ones listed below. For instance, Spoonboy and Zapper still have mathematical chances of third place, and could conceivably get into the 4th/5th place conversation with a couple podiums.)

6th place

Räcer        Current        Discards        Available        Maximum       
Spoonboy        56 + 2 = 58        4 + 5 + 5 = 14        22 + 6 = 28        78 + 8 = 86       
Zapper        53 + 1 = 54        3 + 3 + 5 = 11        25 + 6 = 31        78 + 7 = 85       

With Spoonboy and Zapper trading blows all season long (5-4 head to head so far, with strictly alternating results!!), it's no wonder their duel is so close. This one could easily be decided by a solitary PTB point on either side.

8th and 9th place

Räcer        Current        Discards        Available        Maximum       
Frieshansen        37.95 + 0 = 37.95        0.95 + 1 + 2 = 3.95      32.05 + 6 = 38.05      70 + 6 = 76       
Mark Nailwood        34.85 + 0 = 34.85        0.9 + 0.95 + 3 = 4.85        31.15 + 6 = 37.15        66 + 6 = 72       
HerrNove        31.7 + 2.5 = 34.2        0.85 + 0.9 + 0.95 = 2.7        33.3 + 6 = 39.3        65 + 8.5 = 73.5       

As for the 8th place battle, one could make a case for any of the three contenders currently in the final top-10 positions: Frieshansen currently has the strongest position (a 4 or 5 point advantage in maximum base points is nothing to scoff at with three races to go), Mark Nailwood has been displaying the most consistent form over the last few rounds, and HerrNove has the highest available points of the trio plus some handy PTB points already in the bag.

(Oh, by the way: Both Argammon and CTG, racing part-time this season and currently at 25 and 24 points respectively, could realistically enter this conversation by showing up for another race or two in this last quarter...)

Am League

Räcer        Current        Discards        Available        Maximum       
RC Bandit        106        11 + 11 + 12 = 34        2        108       
Shoegazing Leo        84        8 + 8 + 9 = 25        11        95       
stanceboyCZ        70        5 + 6 + 8 = 19        17        87       
Cas        52        0 + 0 + 0 = 0        36        88       

Congratulations to RC Bandit for having mathematically assured the 2025 Am League title! Shoegazing Leo has a clear advantage in the battle for 2nd, with a second and a third place in the final races being enough to guarantee it. As for the final podium place, it's still wide open: while Cas seems to be a long way behind, three absences to be potentially discarded means a solid run of results can still bring him ahead of stanceboyCZ.
#75
Competition 2026 / Re: ZCT302 Through the Ages
Last post by dreadnaut - September 26, 2026, 01:50:34 PM
Quote from: Argammon on September 26, 2026, 11:25:03 AM5) Regarding Midian's comment "It's amazing what a difference a good track can make. Having much more fun on this one!", I would like to say that I am sorry he did not enjoy the track. I would like to point out, though, that it is possible to praise a track (alanrotoi's) without putting down somebody else's.

I'm sorry @Argammon, that comment is demeaning and it's totally fair to call it out — and I should have done so myself when I read the shoutbox. Rivalry can be fun, but more so if it is not offensive.

Quote from: Argammon on September 26, 2026, 11:25:03 AM3) I did write early on that "My original design goal was to fine tune the coefficients so that Way 2 is a few seconds faster than Way 1. In that sense Way 1 was meant to be a side quest - just like the car podiums." Hence, I was a bit surprised that nobody else gave Way 2 a serious attempt.   

I think the "a few second faster" ended up being quite narrow: Way 1 felt like an equal contenter for victory through-out the race. As you say, 'platinum-era' racers found new tricks and shortcuts!

The result is that we found ourselves with two ways to fully investigate. Way 2 however, seemed complex in a "I'm hiding one narrow correct solution" way (vs "I am a playground with many solutions"). In my experience "narrow-solution" tracks are more frustrating, and given the option racers will skip the race, or in this case take left at the junction.

This is making me think about what is "fun" in a track, and in a race. The two seem related to me, but not the same. I'll take this discussion as an opportunity to mull this over further.

But also to point out: folks, be kind to each other, there's enough going on out there.

#76
Competition 2026 / Re: ZCT302 Through the Ages
Last post by Argammon - September 26, 2026, 11:25:03 AM
Some late comments on the trivia and other points.

1) There is nothing hidden on the track referring to my own achievements. I do not like to wave my own flag unless pressed. What Alain found is a coincidence.  :)

2) 78 is the atomic number for platinum and 79 is the one for gold. The best replays on the classic route did not just copy the pre-existing replays. They invented new tricks and beat the old winning time by 4-5 seconds, which is a lot. In a sense my "prediction" was correct.

3) I did write early on that "My original design goal was to fine tune the coefficients so that Way 2 is a few seconds faster than Way 1. In that sense Way 1 was meant to be a side quest - just like the car podiums." Hence, I was a bit surprised that nobody else gave Way 2 a serious attempt.   

4) I think that a maxed-out replay on the Acura route is a few seconds faster than what I submitted. If true,  Herr Nove's comment "I think he won't give the utmost on his own track" is correct and so is ""My original design goal was to fine tune the coefficients so that Way 2 is a few seconds faster than Way 1 (...)".

5) Regarding Midian's comment "It's amazing what a difference a good track can make. Having much more fun on this one!", I would like to say that I am sorry he did not enjoy the track. I would like to point out, though, that it is possible to praise a track (alanrotoi's) without putting down somebody else's.

6) Thank you for the offer to join your team Victor and Alain. You do have an active and cool team that is contributing a lot to the community. Unfortunately, I do not feel like racing and have to pass.

Wishing you all a lot of fun racing!  8)
#77
Competition and Website / Re: Parental leave
Last post by dreadnaut - September 25, 2026, 09:45:16 PM
Thank you! 🙇 Not sure if things are more or less hectic after a few months 😅

But yes! Come around more often, there are threads that need you!
#78
Stunts Reverse Engineering / Re: Working native port of Stu...
Last post by dreadnaut - September 25, 2026, 01:41:26 PM
Quote from: x29retaliator on September 25, 2026, 01:09:11 AMIf I could get permission from the IP holder then I'd be happy to do it.

I think this community has been trying to find out who the IP holders are for two decades, without success. Companies buying companies, studios going bust, etc, the trail has gone cold. You'll find various historical threads on this forum.

The result is that Stunts falls squarely in the grey bucket of abandonware no-one seems to care about. ZakStunts has dared hosting a downloadable zip, and it's been there for a quarter of a century 🤷
#79
Stunts Reverse Engineering / Re: Working native port of Stu...
Last post by alanrotoi - September 25, 2026, 01:11:02 AM
Broderbund 1.0 is not an option because the slow management of  the replay system and other important stuff like the "accelerating in the air" effect which it's not BB 1.0 version. Also no driving on the tunel's roof... BB 1.1 is an improved version over BB 1.0 for many reasons.
#80
Stunts Reverse Engineering / Re: Working native port of Stu...
Last post by x29retaliator - September 25, 2026, 01:09:11 AM
I'm very sorry guys, I've been sufficiently scared now to not publish the source code. Just the fact that Restunts exists (which I based the work on) wouldn't protect me from the legal issues that could arise.

I didn't think this was a big deal at first, but the line-by-line direct transliteration from copyrighted machine code -> disassembly -> C with a 100% faithfulness to the original game of the port is the very thing that makes it a legal problem (I'd basically be redistributing the game executable without permission, which is not okay, even if I leave out all of the data assets). Just because others are bolder than me doesn't mean I won't get into trouble.

It seems that if I were to do it the wrong way, do a rewrite of Stunts, without directly using the disassembly then it might have been a different situation legally. This is really a shame.

I'm sorry. I just thought I should say something instead of making someone keep holding their breath.

With the rate of development of agentic tools though I think it is only a matter of time before what I did (which also heavily used agentic tools, but was a major pain nevertheless at this level of agentic tool sophistication) becomes trivial.

I guess I am overly cautious and cowardly. :'(

If I could get permission from the IP holder then I'd be happy to do it.