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Herr Otto Partz says you're all nothing but pipsqueaks!

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#71
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - December 13, 2025, 06:17:57 PM
Attached screenshot from program view3d available here (colours might be a little wrong, I don't know why), details inside:

https://sourceforge.net/projects/simple3d/files/SDL_grf/

Also attached archive with programs which convert *.3SH files from Stunts into text files usable with the program mentioned above, or with my games. Details in README.txt. Program 3sh2txt.bas was written by Cas.
#72
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Foxpup - December 13, 2025, 03:49:27 PM
Quote from: Zapper on December 13, 2025, 12:02:56 PMThat is quite an achievement on making that "fit" into Stunts, either in terms of performance and appearance!
Thank you! Especially regarding the appearance; getting that damn model under 256 vertices was by far the most difficult part of this project.

As for the vehicle's performance, this whole thing actually began as just a goofy experiment with giant cars, but I decided to get serious with it after implementing the torque curve and gear ratios of a real machine and seeing just how well it works in the game. Torquey engines just hit different, and this one's as torquey as they get. We need more cars with torquey engines in this game, though probably more reasonably sized. :)

Quote from: alanrotoi on December 13, 2025, 02:24:16 PMBeatiful!!! I'll make its wiki article as soon as I can!!
I had a feeling you'd like it. ;D

Also, here's the physical parameters page in CarWorks showing just how ridiculous this machine is. (Keep in mind that the mass, drag, and torque values have all been reduced from the realistic values by a factor of 12 to make the torque curve fit while keeping the power-to-weight and drag-to-weight ratios constant.)
#73
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - December 13, 2025, 03:46:46 PM
Quote from: KyLiE on December 13, 2025, 09:18:43 AMWelcome @Foxpup!  It's great to see another Australian in the Stunts community.  Which part of Australia are you from?
I prefer not to be too specific, but I can say I'm also from Southeast Queensland.
#74
Custom Cars with Stressed / Re: Baronetti Payback
Last post by alanrotoi - December 13, 2025, 02:26:20 PM
Thank you so much @Zapper !!
#75
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by alanrotoi - December 13, 2025, 02:24:16 PM
Beatiful!!! I'll make its wiki article as soon as I can!!
#76
Custom Cars with Stressed / Re: Baronetti Payback
Last post by Zapper - December 13, 2025, 12:15:51 PM
That is a very nice creation! Congrats @alanrotoi  ;)
#77
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Zapper - December 13, 2025, 12:02:56 PM
That is quite an achievement on making that "fit" into Stunts, either in terms of performance and appearance!
#78
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 11:17:02 AM
Then just take the previous version, that's what I did (supersight-v1.6).

https://marnetto.net/projects/stunts

https://github.com/AlbertoMarnetto/restunts/tags

Or as I wrote above:

Quote from: Matei on September 01, 2025, 05:04:29 PMThanks, but just leave it as it is if no one asks for any settings. I have version 1.6 and I prefer it.
#79
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - December 13, 2025, 10:54:50 AM
Quote from: Matei on December 13, 2025, 10:28:00 AMWhich version do you use?

The one posted by HerrNove on 1/9/2025.
#80
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 10:28:00 AM
Which version do you use? I never had any problem. You can try the executables from here:

https://matei.one/games.html#download

I set the viewing distance a little lower, obviously, documentation inside. I removed (and replaced) the "Countach" cuz I didn't like it, so I didn't test what you specified.