Herr Otto Partz says you're all nothing but pipsqueaks!
Quoteif, by any chance, the Chinese government will want it done, I can assure you that it will be done.
I'm going to need some time to wrap my head around this... Christmas is early this year it seems
Quote from: Daniel3D on October 27, 2021, 12:37:40 AMASMORIG_OBJFILES = $(ASM_OBJDIR)\segments.obj $(ASMORIG_OBJDIR)\seg000.objNot that it matters, but this was intentional. segments.asm was handwritten and there was only supposed to be one copy shared by asm and asmorig.
should be ASMORIG of course.
Quote from: Daniel3D on November 07, 2023, 06:59:33 AMSadly his batman.no domain has lapsed, but since anders-e.com is still up I'm assuming he's well, just busy with middle-aged life. clvn was a bit of a celebrity in the Norwegian demo scene in the mid-90's. I was surprised to hear him namedropped in a Norwegian podcast about Amiga music a few years back.Quote from: llm on November 07, 2023, 06:38:29 AMdstien isn't the initial creator/svn maintainer of restunts - clvn is - so he never controlled the sourceYeah, I know. But dstien is traceable to an extent outside this community. I know nothing about clvn. So impossible to tell for me if he maintains a copy..
Quote from: llm on October 31, 2021, 06:13:42 PMSo dereadnaut, just replaceIndeed, clvn started and ran this project. He figured out all the bit-trickery that allowed us to rebuild working executables injected with our own code. He did the majority of the analysis and porting to C. I mostly ported low-hanging fruit and cheered on the sideline.QuoteA clone of dstien's restunts SVN repository.
withQuoteA clone of clvn's restunts SVN repository.
dstien got no public SVN repo


Quote from: llm on October 28, 2021, 09:25:30 AMit would have been very easy if it was originaly developed for 32bit systems - like many other DOS games - then we could only replace the hardware access stuff and it would then run on windows/linux and we could have used todays development tools - but its just way too oldThere are two 32-bit builds of Stunts; FM Towns and FM Towns Marty are built for i386, using the Phar Lap 386|DOS-Extender. While FM Towns isn't DOS compatible, and these versions aren't entirely bug-compatible with the DOS versions, there's a lot of shared code that is far more pleasant to explore without segmented memory. This is where the 32-bit anecdote was supposed to end, but I wanted to add these executables to the Ghidra server repo, and since Ghidra don't have a loader for Phar Lap payloads, I had a look at the files to see how much effort it would take:


Quote from: stanceboyCZ on October 03, 2025, 12:31:30 PMand it would include rally cars only
QuoteAs the name suggests this is a freestyle motocross video game,