News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

#91
Stunts Chat / What's your favourite racing c...
Last post by alanrotoi - August 12, 2026, 12:32:03 AM
I wonder what the community's favourite original game racing car these days is 8) For competition or for fun but let me know what did you choose and why? ;)
#92
Stunts Chat / Re: www.4dstunts.com.ar
Last post by alanrotoi - August 11, 2026, 05:36:12 AM
Two videos of this competition:


- The last race full podium: Mordor track


https://www.youtube.com/watch?v=aRpDj54VWlE


- Winning replays and statistics from the 1st season!

https://www.youtube.com/watch?v=JixOa6LHpc8
#93
Season's Chat - CCC / CCC Season 5
Last post by Duplode - August 09, 2026, 11:59:04 PM
Quote from: Duplode on April 12, 2026, 11:21:41 PMCCC will now have a break, but we'll be back for the second semester, so stay tuned! Meanwhile, we're looking for guest tracks for future races, so if you'd like to see your track in CCC just get in touch!

As promised, CCC will reopen for Season 5 next Sunday, August 16th! Details about the schedule will be announced in due course. For now, I'll just note that we still have room for another guest track designer this season, so please let me know if you're interested!

Planned season schedule:

05R1: 2026-08-16 to 2026-09-12
05R2: 2026-09-13 to 2026-10-10
05R3: 2026-10-11 to 2026-11-07
05R4: 2026-11-08 to 2026-12-05
(Christmas break)
05R5: 2027-01-03 to 2027-01-30
05R6: 2027-01-31 to 2027-02-27
05R7: 2027-02-28 to 2027-03-27
05R8: 2027-03-28 to 2027-04-24

The point system will be the same as that of Season 4: linear bottom-up scoring for each car/track combination; all races count with the same weight.
#94
Competition 2026 / Re: Cars and rules for 2027
Last post by dreadnaut - August 08, 2026, 01:21:06 AM
The GAR side-scoreboard has been shrinking, and I feel the format deserves its own space, if any. Single car podium are also rarely mentioned these days. What could replace them?

I'll throw there an idea for a secondary scoreboard, where the track designer picks the car. Some small bonus points might count towards the main championship, e.g., if the car does not appear on the podium (or top-6). Probably need to find a way to balance things so that leading on both is not useful 🤔

#95
Competition 2026 / Cars and rules for 2027
Last post by dreadnaut - August 08, 2026, 01:01:44 AM
It's over 300!
Still several months before the next season, but let's get this thread out there, to hear your ideas!

While the game stays the same, the Competition is open to rule changes. This thread is here to collect and discuss suggestions, and also to decide which custom cars will be allowed for the coming season.

See also: Cars and rules for 2026
#96
Stunts Reverse Engineering / Re: Restunts repository - Git ...
Last post by Daniel3D - August 07, 2026, 07:45:53 PM
Quote from: Cas on December 27, 2025, 03:30:18 AMMm.... yes. That is, if somebody else happens to code with a similar discipline by sheer chance, I will like their code too, but I don't intend to force anybody to do it. In other words, yes, maybe just my code or maybe not, but whether it's mine, it's just circumstantial.
The only one that I know that coded with a similar discipline is a guy named Kevin.. he wrote a whole 3D racing game with surprisingly playable simulation, cool car's and a track editor from scratch and it fits on a floppy disk..
#97
Stunts Forum & Portal / Re: Competition Archive update...
Last post by alanrotoi - August 06, 2026, 06:52:48 PM
I keep digging and unearthing replays! There are some more surprises already sent to @Duplode .

#98
Stunts Chat / Re: Real names
Last post by alanrotoi - August 06, 2026, 06:10:38 AM
    AbuRaf70        |  Anelio Baronetti                   
    Akoss    Poo    |    Ákos    Pinter               
    Alain li    professore    |    Alain    Peré    Peré           
    Alan    Rotoi    |    Patricio    Iván    Martín    Sbarbi    Osuna   
    Bonzai    Joe    |    Jacob    ?stergaard               
    CAP        |    Álvaro    Pérez    Cantalapiedra           
    Cas    -    |    Lucas    Pedrosa               
    Chulk        |    Ignacio    Santivanez               
    CTG      |    Peter Pal    Varga               
    Daniel3D[/color]  |    Daniel Eduard Jong[/color]               
    Dark    Chaser    |    Alexandre    Ramos               
    Death    Man    |    Jason    Cousineau               
    Diesel    Joe    |    Niki    Hosseinian-Sereshki               
    Dinmor        |    Thomas    Mulvad               
    Duplode        |    Daniel    Mlot    Pinheiro           
    Eddie    Brother    |    Nicolás    Rodríguez               
    Friker      |    Viktor    Tomkov??               
    Gutix        |    Gustavo    Nielsen               
    Horst    Paul    |    Oliver    Kalpen               
    Inavoeg        |    Geovani    M.    da    Silva       
    JTK        |    Oliver    Kalpen               
    Juank23        |    Juan    Camilo    Céspedes    Roa       
    KHR        |    Markus    Kalpen               
    Krys    Toff    |    Christophe    Van    Houtte           
    Lene        |  Lene Lydia    Petersen               
    Leo    Ramone    |    Leonardo    Alberto    Bonassoli           
    Lise        |    Lise    Dilling    Nielsen           
    Luke        |    Lukas    Lohrer               
    Manowar        |    Maximiliano    Sbarbi    Osuna           
    Marci        |    M?rton    Ács               
    Mark    Nailwood    |    Markus    Nagelholz               
    Marool    Cool    |    Markus    Kalpen               
    Mft        |    Peter    Ács               
    Mingva        |    Mindaugas    Gvozdas               
    Mr.Hiccup       |    Carlos Canavessi               
    Mushi        |    Joao    Silva               
    Nach        |    Ignacio    Pedrosa               
    Paradisio        |    Mindaugas    Gvozdas               
    pArAnO        |    Maurice    Robichaud               
    Pavekiller        |  Flemming Willum    Petersen               
    Pedro    Antonio    |    Pedro    Antonio    Rodriguez    Sastre       
    Q        |    Dierk    Widmann               
    Renato    Biker    |    Renato    Brodzinski               
    Roy    Forever    |    (kArXiX)    Roy    Naufal           
    Roy    Wiegerinck    |    Roy    Wiegerinck               
    Selahi        |    Selahi    Durusoy               
    SergioBaro        |    Sergio    Baronetti               
    StreetHawk    |  Dave Drahan
    StuntingHoschte        |    Felix    Sperling               
    Super    Brian    |    Brian    Willum    Petersen           
    Sylvain    Chabert    |    Sylvain    Chabert               
    Thodran        |    Nick    Maiberg               
    Trx        |    M?ty?s    Tersty?nszky               
    Usrin        |    Andr?s    Uhrin               
    Umberto    ?cs?    |    R?bert    Ács               
    Zak    McKracken    |    Peter    Ács               
    Daffy    duck    |    Xavier    van    Houtte           
    Tweety    Bird    |    Thomas    van    Houtte           
#99
Stunts Chat / Re: Who came up with the term ...
Last post by alanrotoi - August 06, 2026, 05:05:06 AM
Back in 1997/1998 Lukas Loehrer called it "The Turbo Gear" in his site.
#100
Stunts Chat / Re: Horizon alignment (split f...
Last post by Daniel3D - August 05, 2026, 08:45:09 PM
Quote from: Matei on September 11, 2025, 05:22:40 PMhttps://wiki.stunts.hu/wiki/File:Fordsierradashboard.png

One observation. If the camera points forward, the horizon is supposed to be in the middle of the screen. Pictures here:

https://matei.one/idxscr.html

or here:

https://worldofspectrum.net/item/0004969/

Is there any car in Stunts with the proper settings?

Stunts is not about realism, it's a fun game with a lot off issues that make it unique..

In this case though it is easy to alter the height of the horizon, it's a setting in the car file. Usually a higher horizon line is chosen to make more of the track visible. Because of the low resolution a lower horizon makes driving more difficult. Feel free to change that in your own software.

Additionally, this game was made before most others. It it's made in a time that most games were two dimensional. So the visual buildup is most likely based on this as well.. as a painters reference the the following is taken into consideration.

QuoteChoosing Horizon Height
low Horizon (Lower third): Emphasizes massive skies, clouds, sunsets, or a sense of vast distance. Makes objects or figures above it look grand.

High Horizon (Upper third): Focuses attention on the foreground, water reflections, or land features. Creates a bird's-eye or downward-looking perspective.

Center Horizon: Avoid unless you intentionally want a symmetrical, formal, or mirrored composition (like a reflection on calm water).

In the game behind the lower part of the dashboard there is no world drawn. In standard setting the horizon is drawn in the middle of "window" that is partly behind the dashboard.