Herr Otto Partz says you're all nothing but pipsqueaks!
Started by Cas, January 23, 2021, 07:38:47 AM
Quote from: Cas on February 23, 2021, 07:13:25 PMFantastic! I really want to be able to use that tool!
Quote from: Cas on February 23, 2021, 07:13:25 PMSo each track element has a "position-for-camera" that serves as a potential waypoint. My guess is that this is established in the GAME resource files, together with the walls and that.
Quote from: Daniel3D on February 23, 2021, 11:37:08 PMI believe that the cameras are placed every 3 track pieces. Sometimes not in the middle but at the edge of the piece. The loop is two tiles but counts as one piece. Same for corners.
Quote from: Duplode on February 24, 2021, 01:00:00 AMQuote from: Cas on February 23, 2021, 07:13:25 PMFantastic! I really want to be able to use that tool!This map was done with Cartography in pretty much the same way the race reconstitution videos are done, except that I replaced the auxiliary program which extracts car coordinates from the repldump output with one that does it for a trackdata dump (the dump itself was obtained using the DOSBox debugger). If all goes to plan, a new version of Cartography will be released within the next week or two with support for setting up this kind of visualisation.
Quote from: Daniel3D on January 15, 2022, 10:35:17 PMDid you release it and did I miss that? Or didn't it go as planned. I kind of want to continue this research and generating camera placement would help a lot.
Quote from: Duplode on January 15, 2022, 11:06:24 PMI didn't properly release it yet, though the basics of integrating the trackdata functionality to Cartography have been done since November. The main thing I need to do now is compiling and wrapping up a Windows executable (which might be slightly tricky to do due to the GTK dependencies of Cartography). I'll attempt that either tomorrow or, failing that, next weekend.
Quote from: Duplode on January 19, 2022, 11:42:06 PMUpdate: I have managed to compile the current Cartography on Windows. There still are a few wrinkles to sort out -- most remarkably, using the current version of GTK requires me to put thirty DLLs in the zip if I'm to make a "naive" portable distribution (that is, just zip everything together), so I'll try to find tidier approach. In any case, I will wrap up and release a new version in the weekend.