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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Cas

#1
World Stunts Meeting 2004 / Re: World Stunts Meeting 2004
November 10, 2024, 06:07:49 PM
I arrived about 20 years late, but I'm here :)  If any Hungarian is around, I'll be in Budapest for a couple more days. I'm leaving on the 13th. I know it's not much time to plan anything, but if it possible, let me know! :)
#2
Chat - Misc / Re: Association game
November 10, 2024, 06:03:28 PM
IMF (International Monetary Fund)
#3
Chat - Misc / Re: Association game
November 07, 2024, 06:43:21 PM
VCR
#4
Competition and Website / Re: Balanced bonuses estimation
November 07, 2024, 06:41:33 PM
Great work!  One thing I'd like to ask because I'm not sure I understood is whether cars are being compared only when driven by the same pipsqueak or by their combined results of all pipsqueaks that used them in each given race. I mean, some of us have been to most races, but some pipsqueaks have had periods of much higher participation, so that may have an impact.

Another thing is... would it be possible to solve the PG problem, more or less, by separating races on tracks that make it very hard to do PG from those that are easy to do PG on and treating them as two different cars?
#5
Chat - Misc / Re: Association game
October 28, 2024, 06:15:59 PM
Metal
#6
Chat - Misc / Re: Association game
October 26, 2024, 04:31:55 AM
Road
#7
I usually make my tracks thinking about car diversity, but focusing on fast cars because I like fast-paced races. I understand it'd be boring for all tracks to be like that or for all tracks to be quite the opposite, but since I'm posting one track per year and mixed among those of other pipsqueaks, I figure it's fine for me to always take this approach.

Also, I think it'd be very interesting to have tracks that have a significant PG section, but in which it's not possible to just do most of the track with PG. Of course, a lot of care has to go into achieving this. Not having any PG at all in a whole season is kind of sad, indeed.
#8
Chat - Misc / Re: Association game
October 20, 2024, 12:06:44 AM
Dustin Hoffman
#9
Team Zone / Re: B teams
October 15, 2024, 09:03:04 PM
We don't have a clear logo here. It's usually just a simple sign that reads "PRINCIPIANTE" ("beginner")
#10
Live Races / Re: Midnight Desert Rally (2024-10-13)
October 14, 2024, 02:30:28 AM
It's been really fun!  8)
#11
Live Races / Re: Midnight Desert Rally (2024-10-13)
October 13, 2024, 10:37:07 PM
Here's my replay
#12
Competition and Website / Re: New features 2024
October 13, 2024, 07:30:47 PM
That looks very neat!  I've actually been "about to improve" the profile section in R4K for a veeeery long time and among other things, I had considered listing posted tracks, races in which the pipsqueak reached the podium, etc. Still WIP for me, ha, ha.
#13
Chat - Misc / Re: Association game
October 13, 2024, 07:24:37 PM
Latitude 33 (a wine)
#14
I've been trying them. I see you mostly focused on a specific skill on each track, making them brief, but concentrated in a certain concept. My old tracks were usually very long and because I didn't find much value in replay handling back then, it was really hard for me to ever finish a track, ha, ha. I didn't gain much skill from them. I do have very few that are shorter and more focused on a challenge... like the track Abusái, that was featured in ZakStunts at some point (with minor changes).
#15
Stunts Chat / Re: Rotoi Challenge - #rotoichallenge
October 11, 2024, 10:38:59 PM
Indeed!  I think this kind of challenge is good because it teaches us what we're able to do and helps us improves. One big difficulty I have is with not losing too much speed at corners. Because it's a boring problem, I've never seen much discussion about it, for example.