News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Duplode

#1
Competition 2026 / Re: ZCT294 - Quitters Day
Yesterday at 11:40:36 PM
Quote from: CTG on January 12, 2026, 10:20:32 PM
Quote from: CTG on January 04, 2026, 07:27:28 PMTested with LM002 and Jaguar XJR9.
Too bad, I was not aware of the final car pack & bonuses before sending the track - LM002 will win it. Even if this circuit is a lot more enjoyable with IMSA(-like) cars.

I don't think the odds for the LM002 are all that good -- and they may have fallen a bit further with Victor's lead lap ;)   
#2
Competition 2026 / Re: Cars and rules for 2026
Yesterday at 03:13:12 PM
Quote from: alanrotoi on Yesterday at 02:53:52 PMI don't know. The core of the rule is to help in the same level to top pipsqueaks and also those who follows. Top pipsqueaks will have 2 points more often than the rest so the whole PTB wouldn't have mean to be.

That is a factor too. More points granted overall means bigger gaps between the involved pipsqueaks. Another aspect of the system for which this concern is relevant is carryover. One of the reasons carryover stops at PTB +1 is that it is primarily meant for those fighting for the lower PTB positions, rather than for the lead.
#3
Competition 2026 / Re: Cars and rules for 2026
Yesterday at 02:50:49 PM
PTB +1.5 is a possibility on the radar for 2027 at least. The system as it currently exists is relatively stingy about points given in order to limit the impact of PTB, both in terms of points accumulated (to avoid PTB deciding the championship on its own) and of spent focus (so that people don't have to defend positions every single week throughout the year to have a fighting chance at the season scoreboard). The flip side is that, given how PTB +2 is currently so hard to achieve, the system could become more dynamic by adding PTB +1.5 as an intermediate step. Since granting more PTB points would have an impact over other aspects of the system, though, IMO additional changes should be considered alongside it to preserve the overall balance.
#4
Just passing by to mention that the 2026 ZakStunts car pack includes a novel sphere-bearing car, and sure enough it explodes rectangularly. (Great finding!) 
#5
I, too, don't see a problem, any advantage should be completely negligible. (I also expect visual OWOOT validation of laps will keep being done with the standard angle as it exists now, so there shouldn't be an issue on that front either.)
#6
Competition and Website / Re: Side pictures of cars
January 11, 2026, 06:32:27 PM
Quote from: dreadnaut on January 21, 2024, 01:50:46 PMThe tall vs long car size difference will probably remain, not much we can do there. The Monster Truck might look tiny ;D

The day has come!  :D

Screenshot 2026-01-11 at 14-31-02 ZCT294 - Quitters Day ZakStunts - Online Stunts _ 4D Driving Competition and Resources.png
#7
Thanks @Victor Narl , @Alain il professore , @Spoonboy and @alanrotoi ! :)

Quote from: Victor Narl on January 11, 2026, 10:19:00 AMThis was a challenging competition with an unprecedentedly tight deadline. I was only saved by having a lot of free time during those days, but I see that not all the riders were able to cope with such a short deadline, especially in the third stage, and because of this, the competition lost a lot of interest. Therefore, for future similar competitions, I would like to see a more lenient/loyal deadline, and I think other riders will support me in this proposal.

I agree the schedule was not ideal, which was largely due to us having free time problems as well -- for me in particular, things got much busier than expected over the last several weeks. My initial plan was having three two-week rounds starting on December 3rd, but it was not possible to get everything ready in time for the 3rd. I could have played it safe and set up only two rounds of two weeks, but it felt like featuring only 8 rally cars would be betraying the concept of the special event a little bit, ergo the unusual 2-1-1 schedule.

Quote from: alanrotoi on January 11, 2026, 02:40:17 PMI specially wanted to race the Citroën ZX Rallye Raid so I already made a test. Beatiful car, interesting accel/top speed combo, there aren't custom cars with this performance so it's welcome! One note to add, the ingame performance info for 0-60 mph it's wrong. It says "5.30 sec" when instead it is "4.95 sec". I bet we would extract its best potential in very close tracks, full of closed corners, like real rally tracks.

Yeah, it's a pretty interesting combo! It was nice to see the various sub-classes/styles of rally cars on the race track. Another highlight for me, which I hadn't tried before, was the Stratos Gr5 (IIRC Spoonboy had already noticed its potential earlier).
#8
Competition 2026 / Re: Custom cars for 2026
January 11, 2026, 08:02:02 AM
Quote from: dreadnaut on January 07, 2026, 12:14:44 AMAfter reviewing recent threads, here's my proposal for 2026:

- Ferrari Testarossa
- Melange XGT-88
- Williams Renault FW12C
- Chevrolet Silverado Monster Truck
- DAF Siluro Turbo Spec

And here is my proposal of starting bonuses for this list:

Screenshot_2026-01-11_03-52-42.png

The coefficients were worked out in the same way as last year: start from the end-of-season base bonuses, add the new cars at what should be reasonably competitive values relative to the others, and tweak the numbers so that the global sum stays at 176. A spreadsheet making those steps more explicit is attached.
#9
Competition 2026 / Re: Cars and rules for 2026
January 11, 2026, 06:59:53 AM
Quote from: dreadnaut on January 07, 2026, 12:10:22 AMSeeing no further comments, my plan is to confirm the 2025 ruleset, including PTB as-is.

That's a sensible choice.

While I'm on record in favour of keeping PTB as-is for this year with an eye to possibly tweaking the system for 2027, I also wanted to do some analysis of the 2025 PTB data and bring it to the table so we'd have a better picture of how well it worked and potential things to improve. I'm sorry I couldn't come up with that on time for this thread, off-Stunts matters to deal with made it hard for me to sustain focus over these last few months. In any case, I'll work on it as soon as feasible.

(Another thing I was thinking about a few weeks ago was yet another approach to try keeping powergear cars in check. It's fine to leave that for the next preseason as well, if it still makes sense by then -- I do think, after all, that we're slowly but steadily learning how to live with PG under the current rule set.)
#10
These are the final standings across the three rounds. Congratulations to @Victor Narl , overall winner of the Christmas Event!

  • NRL: 4×22 + 3×23 + 3×13 = 196
  • ALA: 4×20 + 3×19 + 3×7 = 158
  • DUP: 4×9 + 3×16 + 3×7 = 105
  • SPO: 4×14 + 3×9 + 3×0 = 83
  • ROT: 4×7 + 3×13 + 3×0 = 67
  • CAS: 4×5 + 3×0 + 3×0 = 20
  • STC: 4×1 + 3×4 + 3×1 = 19

Thanks to @stanceboyCZ for the event concept (and also for making sure we actually had a track to race in mid-December!), to @Daniel3D for opening us the doors of his competition, to the designers of the rally cars that we have featured here, and last but not least to all the pipsqueaks who brought one or many of those cars to the track!  :)
#11
Season's Chat - CCC / Re: CCC03R3 - Blankenship
January 11, 2026, 04:36:33 AM
The third and final race results have been published! -- congratulations to @Victor Narl , who had 4 out of 4 top times in this round, as well as the one lap under two minutes!
#12
Chat - Misc / Re: Association game
January 09, 2026, 05:12:28 AM
Lark
#13
Season's Chat - CCC / Re: CCC03R3 - Blankenship
January 09, 2026, 05:08:47 AM
Small rule clarification: for this race at least, bounces and boosts from the pipe walls are allowed, not counting as a violation of the rule about barriers. (That's assuming you won't go all the way through the wall to come out on the other side and land on grass, which is probably not useful here anyway).
#14
Competition 2026 / Re: Custom cars for 2026
January 06, 2026, 10:55:22 AM
Quote from: CTG on January 05, 2026, 09:54:55 AMWhen will you finalize the car pack?

Last year it was confirmed on the Sunday, hours before the update, though we might be able to have a less tight schedule this time.

If you're wondering about the bonuses for the adjustments, the post-ZCT293 coefficients for the DSI cars are:

Acura: +5
Audi: +22
Vette: +7
GTO: +11
Jaguar: +4
Countach: +15
LM002: +37
Lancia: +16
P962: +5
Carrera: +23
Indy: -27

The base bonuses for the new season should be broadly like that, with us adding the new custom cars at neutral to mildly favourable bonuses, and probably adding or removing a few points evenly from all cars so that the sum of coefficients is a multiple of 16.
#15
Season's Chat - CCC / CCC03R3 - Blankenship
January 04, 2026, 08:30:27 PM
The third and final round of the Christmas Special is open at https://ccc.mystunts.net/ ! The track for this week is by yours truly, and is called Blankenship. The deadline is next Saturday, 2026-01-10 23:59:59 UTC, and the cars for this round are:

  • Ryoma's Lancia Delta Evo 3 "Viola"
  • Ryoma's Ferrari GTO Evoluzione (competition debut!)
  • @Zapper 's Lamborghini LM-002 Tuned For Real (competition debut!)
  • Ryoma's Citroën ZX Rallye Raid (competition debut!)

You can (re)download the cars from the site or from this post, to make sure you have the latest versions of them all.

Note that the normal CCC rules are back in place for this round: tunnels are checkpoints to be driven through the inside; finish under the banner; no driving through solid barriers; no penalty time.