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Messages - Zapper

#16
Quote from: Daniel3D on July 08, 2022, 12:08:46 PM
@zapper. You know, I think, more than most of us about how the game processes the sound files. Can you lower the tone of SKI2 so that it is more of a rumble?

@Daniel3D, here you have the file (based on ADENG1.VCE you post before) with a lower tone grass skid sound.

Changes signaled below:

#17
I'm seeing that you all have harvesting some useful information! :D But let me bring some information that I noted when changing "engine" sound on ADENG1.VCE bytes:

"Instrument data:

Lines (100 byte split)
1: STOP
2: STAR
3: ENGI ->
   Columns (decimal offset)
      300..339: not tested
      343: change pattern (decimal values: 15-31-47)
      344: change pattern (decimal values: 15-22-28-82)
      346: change pitch (decimal values: 3-5-7)
      352:   fadein
      356: fadeout
      358: change pattern (decimal values: 0-6)

4: BLOW
5: SKID
6: SCRA
7: BUMP
8: CRAS
"




These notes can be gathered into a wiki to describe VCE content files.
#18
Quote from: Daniel3D on July 08, 2022, 12:08:46 PM
@zapper. You know, I think, more than most of us about how the game processes the sound files. Can you lower the tone of SKI2 so that it is more of a rumble?

Yes it should be possible, I'll try to achieve it in a couple of days. (im out from home)  ;)


#19
Quote from: Zapper on July 05, 2022, 11:34:56 AM
After stating that grass surface sound is missing on AdLib/Sound Blaster setup (Tandy also doesn't) by comparison with PC Speaker and MT-32 VCE files, I found a way to use a skid sound when driving non-tarmac (grass/mud/ice) surfaces.

I've replicated the same fix on Tandy resource file TDENG1.VCE, check attached TDENG1SK.VCE file below.
#20
Hi,

After stating that grass surface sound is missing on AdLib/Sound Blaster setup (Tandy also doesn't) by comparison with PC Speaker and MT-32 VCE files, I found a way to use a skid sound when driving non-tarmac (grass/mud/ice) surfaces.

Initially I tried to add a resource at the end of the file ADENG1.VCE and also increasing byte nr. 5 from 8 to 9 (matching number of sound resources), but it seems dificult to get it recognized (all sounds get muted):



So my second attempt was to replace the "STOP" sound resource (as far as I know it's not heard in game), with the a new resource "SKI2" that is related for non-tarmac skid sound as you can check:


(original file content on top window)

I've tunned a little to be a lower tonned like It happens on Pc Speaker or MT-32.

The resulting file ADENG1SK.VCE is on attach, just replace the original ADENG1.VCE to try it.
#21
Quote from: Daniel3D on May 06, 2022, 09:47:47 PM
@Zapper.
Are you ok with me attaching the corrupted version of your car for those who want to research this?

Hi @Daniel3D, unfortunately I replace locally the bug version with a corrected one...
I also tried to reproduce the bug, without success.

The file attached, when I post the initial mod version, had the following url:
http://forum.stunts.hu/index.php?action=dlattach;topic=3636.0;attach=9777
...but it's now unavailable.

Do you have the zip file somewhere in browser's transfers folder?
#22
Hello you all,

Something went wrong saving the RES file using the latest version of Stressed. The placement of resources in the file was changed so I remade the mod with the HEX editor.

Thanks for your prompt feedback.

I've replaced the bad released zip with a new one in the recent post link.

Sorry for the inconvenience.
#23
Quote from: alanrotoi on May 05, 2022, 12:54:48 AM
Great! What happens if I use this car version in a normal Stunts copy?
In normal Stunts copy the rev counter colour remains white.
#24
After seeing Ryoma's post with KITT and Street Hawk showing a red rev counter, I've updated accordingly KITT's RES file parameter 0D4h from value "10h" to "27h" and using Stunts 1.1 mod 1.0

Here are the results:


Car release on attachment (fixed on 6th May).

#25
Custom Cars with Stressed / Re: Street Hawk
May 04, 2022, 10:47:21 PM
Quote from: Ryoma on May 02, 2022, 09:16:00 PM
One picture.

Nice pair of vehicles. Street hawk could be also KITT because I remember in one episode it was applied on a motorcycle :)

PS: Thank you for applying colour mod in kitt with a red rev counter. I'll update it soon.
#26
Shelby GT500 on Test Drive 2 for Amiga is slightly better colored, steering wheel has a raised position and also has visible bonnet ;)

Quote from: alanrotoi on April 17, 2022, 11:14:33 AM
Sometimes I think they have 1 or two day for the muscle car update for test drive 2. The quality of the cars is very low compared to the others.
#27
Stunts Chat / Re: Stunts WIKI
April 13, 2022, 03:43:54 PM
Quote from: alanrotoi on April 13, 2022, 03:20:48 PM
Hey do you like it? Should we make the complete list of cars like this? What info should we add to this list?

http://wiki.stunts.hu/index.php?title=Zapper

It's a good template.  8)
I suggest to add a publishing year and version (if applied) on the table.
#28
Stunts Chat / Re: Stunts WIKI
February 19, 2022, 01:30:40 PM
I'm more agreed with Duplode's suggestion for "modders".
#29
Stunts Chat / Re: Stunts WIKI
February 18, 2022, 04:34:07 PM
May I also suggest something like "post release developpers" (after official release), "moddification developers" or even "customization developers"?

I think that "developers" part is not just a word used in programmers scene and is self defining of what some people has done with this game and in or for this community.
#30
Stunts Chat / Re: Stunts WIKI
February 16, 2022, 11:07:15 PM
Quote from: alanrotoi on February 16, 2022, 10:47:49 PM
Nice!

About the cheat (custom!) cars page we could also add a car designer list. Wht do you think?

Wiki has a generic page Category:Hackers for it, but not so specific for car designers.