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#51
Competition 2025 / Re: ZCT 288 - Machine Generate...
Last post by dreadnaut - June 30, 2025, 03:01:40 PM
Quote from: alanrotoi on June 30, 2025, 02:42:16 PMYou should be calm, this nightmare won't be a podium lap.

Not that it is not possible, it just won't be competitive 😅
#52
Competition 2025 / Re: ZCT 288 - Machine Generate...
Last post by alanrotoi - June 30, 2025, 02:42:16 PM
Quote from: HerrNove on June 30, 2025, 01:08:21 PMI had this nightmare about someone driving an Indy, switching to power gear at the entrance of the first banked corner, running below the elevated section despite the amount of scenario and finding a way to negotiate the final river run. I really hope it stays a fantasy.

You should be calm, this nightmare won't be a podium lap.
#53
Competition 2025 / Re: ZCT 288 - Machine Generate...
Last post by HerrNove - June 30, 2025, 01:08:21 PM
Tried some cars. My opinions:

* Race cars seem to do well here. The banked corners make it easy to reach 180+ mph, and the low quantity of jumps emphasizes the flatland speed.
* Despite the author bonuses the Oxia still seems the best deal among IMSA-class cars. Its raw acceleration and top speed more than balance the Merc's and P962's superior grip. It's a tight margin though and it might also depend on one's individual driving strengths.
* Among the road cars the Countach is by far the best. High bonus and decent engine performance, while the anti-power gear is not particularly damaging. I am not able to run it as fast as the Oxia, but I can totally see Argammon winning with it. The other road cars don't have enough bonus, and offroad cars can stay in the garage this month.
* I am not really qualified to speak about PG, but I had this nightmare about someone driving an Indy, switching to power gear at the entrance of the first banked corner, running below the elevated section despite the amount of scenario and finding a way to negotiate the final river run. I really hope it stays a fantasy.
#54
Competition 2025 / Re: Guest tracks 2025
Last post by alanrotoi - June 29, 2025, 10:41:30 PM
Great! Then it's yours! :D Probably I'm the most strict about tracks around here but it's more important if most people participate. We find different styles in diversity.

So we have only one place left (ZCT290)
#55
Competition 2025 / Re: Guest tracks 2025
Last post by Mortimer Macmire - June 29, 2025, 10:16:39 PM
If no one else want's to, I can give zct293 a try. The only problem is that the last track I made was in the 90's and I was around 10 years old, so you can see that the lack of experience can be a bit of a problem.

Unless we want a track where the winner is the person who can launch the car the highest in the air. I remember that that was my area of expertise in creating tracks in those times  ;) !
#56
Competition 2025 / Re: ZCT 288 - Machine Generate...
Last post by dreadnaut - June 29, 2025, 09:53:50 PM
The vertical river and valley are one of Leo's trademarks!

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#57
Competition 2025 / Re: ZCT 288 - Machine Generate...
Last post by alanrotoi - June 29, 2025, 09:43:59 PM
Ooh I knew I saw it before in another track of yours. Almost!
#58
Competition 2025 / ZCT 288 - Machine Generated Sl...
Last post by Shoegazing Leo - June 29, 2025, 06:49:23 PM
The terrain in an reverse version of the Bonkstad one.
#59
Season's chat - R4K / 2025-07 - Thirteen minutes (Ca...
Last post by Cas - June 29, 2025, 05:56:41 PM
Hi, guys. I've already uploaded the track for next month. It'll automatically become active when July starts (UTC), but you can already take a look at the track. We'll be featuring the Baronetti Hexa this time  8) It's the first time we have it in an official R4K race! Hope to see you guys there! :)
#60
Live Races / Re: Live races 2025
Last post by Cas - June 29, 2025, 05:52:35 PM
I'll see how weeks evolve next month and I may also host one