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#51
Live Races / Live races 2026
Last post by dreadnaut - December 14, 2025, 11:55:55 AM
Inspired by previous successful seasons, let's get the live-racing calendar lined up!

I propose four events for 2026: first weekend of March and August, 3rd weekend of May and October.

For experience, two organisers for each event works best. So if you are interested in running a live race but you've never organised one, sign up in this thread and we can pair you up with more experience folks for support!

Possible calendar:
  • 28th Feb / 1st Mar - @alanrotoi  and ??
  • 16th / 17th May - @Overdrijf  and ??
  • 1st / 2nd Aug - ?? and ??
  • 17th / 18th Oct - ?? and ??
#52
Competition 2026 / Guest track 2026
Last post by dreadnaut - December 14, 2025, 11:19:03 AM
New thread for the guest tracks! (see 2025)

Want to design a competition track? Book your race below.

Tracks for the competition are designed by its participants. If you have an idea for a track and would like to contribute, just choose an available month below!

The dates in the list below are submission dates: one week before the race starts to make sure there's time to catch any pitfalls. The first race of the season starts on Monday 12 January.

  • ZCT294 (submit by 5 Jan) - ??
  • ZCT295 (submit by 2 Feb) - 🎁 25-year anniversary event
  • ZCT296 (submit by 2 Mar) - ??
  • ZCT297 (submit by 30 Mar) - @Frieshansen
  • ZCT298 (submit by 27 Apr) - @HerrNove
  • ZCT299 (submit by 25 May) - @Zapper
  • ZCT300 (submit by 22 Jun) - 🎁 300th track special event
  • ZCT301 (submit by 20 Jul) - @Shoegazing Leo
  • ZCT302 (submit by 17 Aug) - @Erik Barros
  • ZCT303 (submit by 14 Sep) - @alanrotoi
  • ZCT304 (submit by 12 Oct) - @Overdrijf
  • ZCT305 (submit by 9 Nov) - ??
#53
Competition 2026 / Guest articles 2026
Last post by dreadnaut - December 14, 2025, 11:11:04 AM
New thread for guest articles! (see 2024)

Yes! We want to read your take on a race!
Let's try this again: we'd love to read your experience of racing at ZakStunts, in the form of brief race summaries at the end of each track. Choose a track, keep an eye on the race for that month, and send a short and informal news piece once it's over. No marks! A friendly editor!

Guest articles should be submitted a few days after the race ends. No slop, we want your words, as rough as they might be 🙏

  • ZCT294 (ends 8 Feb) - ??
  • ZCT295 (ends 8 Mar) - ??
  • ZCT296 (ends 5 Apr) - ??
  • ZCT297 (ends 3 May) - ??
  • ZCT298 (ends 31 May) - ??
  • ZCT299 (ends 28 Jun) - ??
  • ZCT300 (ends 26 Jul) - ??
  • ZCT301 (ends 23 Aug) - ??
  • ZCT302 (ends 20 Sep) - ??
  • ZCT303 (ends 18 Oct) - ??
  • ZCT304 (ends 15 Nov) - ??
  • ZCT305 (ends 13 Dec) - ??
#54
Stunts Questions / Re: Introduction and some ques...
Last post by Matei - December 14, 2025, 09:42:39 AM
Recommended song:

https://matei.one/invidious.php?v=79iCtH8LTY4

Not original version, obviously, text included in the page.
#55
Stunts Questions / Re: Introduction and some ques...
Last post by KyLiE - December 14, 2025, 02:24:44 AM
Nice! :D
#56
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - December 13, 2025, 06:17:57 PM
Attached screenshot from program view3d available here (colours might be a little wrong, I don't know why), details inside:

https://sourceforge.net/projects/simple3d/files/SDL_grf/

Also attached archive with programs which convert *.3SH files from Stunts into text files usable with the program mentioned above, or with my games. Details in README.txt. Program 3sh2txt.bas was written by Cas.
#57
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Foxpup - December 13, 2025, 03:49:27 PM
Quote from: Zapper on December 13, 2025, 12:02:56 PMThat is quite an achievement on making that "fit" into Stunts, either in terms of performance and appearance!
Thank you! Especially regarding the appearance; getting that damn model under 256 vertices was by far the most difficult part of this project.

As for the vehicle's performance, this whole thing actually began as just a goofy experiment with giant cars, but I decided to get serious with it after implementing the torque curve and gear ratios of a real machine and seeing just how well it works in the game. Torquey engines just hit different, and this one's as torquey as they get. We need more cars with torquey engines in this game, though probably more reasonably sized. :)

Quote from: alanrotoi on December 13, 2025, 02:24:16 PMBeatiful!!! I'll make its wiki article as soon as I can!!
I had a feeling you'd like it. ;D

Also, here's the physical parameters page in CarWorks showing just how ridiculous this machine is. (Keep in mind that the mass, drag, and torque values have all been reduced from the realistic values by a factor of 12 to make the torque curve fit while keeping the power-to-weight and drag-to-weight ratios constant.)
#58
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - December 13, 2025, 03:46:46 PM
Quote from: KyLiE on December 13, 2025, 09:18:43 AMWelcome @Foxpup!  It's great to see another Australian in the Stunts community.  Which part of Australia are you from?
I prefer not to be too specific, but I can say I'm also from Southeast Queensland.
#59
Custom Cars with Stressed / Re: Baronetti Payback
Last post by alanrotoi - December 13, 2025, 02:26:20 PM
Thank you so much @Zapper !!
#60
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by alanrotoi - December 13, 2025, 02:24:16 PM
Beatiful!!! I'll make its wiki article as soon as I can!!