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#51
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - December 14, 2025, 08:59:51 PM
Quote from: KyLiE on December 13, 2025, 09:54:29 AMI've been testing the latest version for quite some time now, and while it works great for the most part, I've been experiencing occasional random crashes, whereas previous versions never did.  Today I discovered a way to repeatedly replicate a crash, so I thought I'd report it.  Here is the procedure:

  • Start the game with the graphic level set to "FULL".
  • Go to the car selection menu.  The Countach should be selected by default.
  • Continuously cycle through the different colours.

After about 15 seconds, the game will crash.  I've experienced in-game crashes as well, but I haven't figured out a way to repeatedly replicate those.

I guess this version will remain a side branch then. When I find the time I will port the new features (unlocked zoom, etc.) on v1.6.

Thanks for your report!
#52
Car Archive project / Re: Car archive
Last post by dreadnaut - December 14, 2025, 08:47:26 PM
I've folded this project, as centralising the archive turned out an unlikely and unpopular direction.

I might build a "show all cars in this directory in a nice way" system one day ;D
#53
Live Races / Re: Live races 2026
Last post by alanrotoi - December 14, 2025, 07:34:33 PM
I want to organize a live race! It depends on the time but there are more possibilities for me in Jan/Feb/March. 2025 was a very busy year! I'll keep you informed.
#54
Competition 2026 / Re: Guest track 2026
Last post by Erik Barros - December 14, 2025, 07:00:13 PM
ZCT302 for me, please!!
#55
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - December 14, 2025, 06:09:21 PM
Converted program mentioned above from FreeBASIC into C, archive attached again, file README.txt updated.
#56
Competition 2026 / Re: Cars and rules for 2026
Last post by dreadnaut - December 14, 2025, 04:56:04 PM
Let's get this thread moving again, focussing on PTB improvements — if any.

And for the car selection, there's a new thread.

No carry-over from 2025 to 2026 makes sense to me. Podium time is easier to correct, so a full reset gives the new season a clean slate.
#57
Competition 2026 / Custom cars for 2026
Last post by dreadnaut - December 14, 2025, 04:53:07 PM
Let's split out this discussion from the rules thread 💥

All the custom cars this year saw some good action and podium results, including (finally!) the Mercedes DTM. Looking at previously used cars there, none stand out to me as "oh, we should really bring that back this season", although we could pick one out of Melange, Lola, or the Ford truck!

That could mean four or five new cars to shake up the selection. Some slow competition for the LM002 would be nice.

What do you suggest?
#58
Competition 2026 / Re: Guest track 2026
Last post by dreadnaut - December 14, 2025, 03:51:10 PM
Thank you! Added to the list.
#59
Competition 2026 / Re: Guest track 2026
Last post by HerrNove - December 14, 2025, 02:56:26 PM
I'll take ZCT298. I have a crazy idea for a track, which might fail spectacularly.
#60
Competition 2026 / Re: Guest track 2026
Last post by Matei - December 14, 2025, 12:31:19 PM
Is a track like this (from picture attached) good? Races are not possible in Stunts except against the computer, btw.