News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

#51
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - December 13, 2025, 03:46:46 PM
Quote from: KyLiE on December 13, 2025, 09:18:43 AMWelcome @Foxpup!  It's great to see another Australian in the Stunts community.  Which part of Australia are you from?
I prefer not to be too specific, but I can say I'm also from Southeast Queensland.
#52
Custom Cars with Stressed / Re: Baronetti Payback
Last post by alanrotoi - December 13, 2025, 02:26:20 PM
Thank you so much @Zapper !!
#53
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by alanrotoi - December 13, 2025, 02:24:16 PM
Beatiful!!! I'll make its wiki article as soon as I can!!
#54
Custom Cars with Stressed / Re: Baronetti Payback
Last post by Zapper - December 13, 2025, 12:15:51 PM
That is a very nice creation! Congrats @alanrotoi  ;)
#55
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Zapper - December 13, 2025, 12:02:56 PM
That is quite an achievement on making that "fit" into Stunts, either in terms of performance and appearance!
#56
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 11:17:02 AM
Then just take the previous version, that's what I did (supersight-v1.6).

https://marnetto.net/projects/stunts

https://github.com/AlbertoMarnetto/restunts/tags

Or as I wrote above:

Quote from: Matei on September 01, 2025, 05:04:29 PMThanks, but just leave it as it is if no one asks for any settings. I have version 1.6 and I prefer it.
#57
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - December 13, 2025, 10:54:50 AM
Quote from: Matei on December 13, 2025, 10:28:00 AMWhich version do you use?

The one posted by HerrNove on 1/9/2025.
#58
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 10:28:00 AM
Which version do you use? I never had any problem. You can try the executables from here:

https://matei.one/games.html#download

I set the viewing distance a little lower, obviously, documentation inside. I removed (and replaced) the "Countach" cuz I didn't like it, so I didn't test what you specified.
#59
Stunts Chat / Re: Broken track files from ol...
Last post by dreadnaut - December 13, 2025, 09:58:31 AM
Quote from: dukeofurl on December 13, 2025, 03:11:35 AMif I have a partial file, might there be any conceivable way to repair it so that I could see what remains of it within Stunts? 

Valid track files from Stunts should all be 1802 bytes. Hard drive sectors at the time were around 512 bytes, if I remember correctly. So four sectors to a track: partially recovered files are possible.

If your tracks are incomplete, there'll be a sector missing, could be terrain or track. You'll need a bit of guesswork to understand which chunk is missing, an hex editor to fill it with zeros, and then we'll see what Bliss or Stunts make of it ;D
#60
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - December 13, 2025, 09:54:29 AM
I've been testing the latest version for quite some time now, and while it works great for the most part, I've been experiencing occasional random crashes, whereas previous versions never did.  Today I discovered a way to repeatedly replicate a crash, so I thought I'd report it.  Here is the procedure:

  • Start the game with the graphic level set to "FULL".
  • Go to the car selection menu.  The Countach should be selected by default.
  • Continuously cycle through the different colours.

After about 15 seconds, the game will crash.  I've experienced in-game crashes as well, but I haven't figured out a way to repeatedly replicate those.