News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

#51
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Foxpup - December 12, 2025, 10:07:13 AM
Quote from: HerrNove on December 12, 2025, 09:47:05 AMGlorious! I love how it does not even fit in the showroom screen :D
And that's despite the showroom model being scaled by a factor of 10 (same as the Ikarus 260) instead of the usual 20. In fact, this truck is almost as large as the garage door at the gas station. (What the heck is up with this game's scale, anyway?)
#52
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by HerrNove - December 12, 2025, 09:47:05 AM
Glorious! I love how it does not even fit in the showroom screen :D
#53
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by dreadnaut - December 12, 2025, 09:44:02 AM
Standing ovation 👏

Belated welcome, and thank you! Can't wait to take this for a ride ;D
#54
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - December 12, 2025, 08:32:40 AM
#55
Custom Cars with Stressed / Caterpillar 789D
Last post by Foxpup - December 12, 2025, 08:30:24 AM
Introducing the Caterpillar 789D 200-ton mining truck, which I believe sets the record for the largest custom car in the game to actually be a car by some loose definition of the word. While most trucks this size use electric transmission (where the engine spins a generator which powers electric motors), the 789 series uses an entirely conventional mechanical transmission, making it behave remarkably similarly to any ordinary car. Unfortunately, it doesn't quite have the performance of one, and thus it has slight problems with certain stunt elements. It jumps as well as an elephant (ie, it doesn't at all), can't fit through the corkscrew the normal way (and even cutting it is dicey), however the loop is surprisingly doable (albeit barely) if you can get the machine close to top speed. Some of these performance problems are due to the machine's very short gear ratios, spaced tightly to take full advantage of the engine's torque rise, resulting in phenomenal low-end acceleration (and, in real life, hauling capacity up steep grades) at the cost of a dismal top speed of 37 mph.

Since the engine's peak torque exceeds the game's limit of 1024 ft*lb, I had to reduce the vehicles' torque, mass, and aerodynamic drag by a factor of 12. I also gave it a significantly higher idle torque than peak torque to simulate the stall torque multiplication of the torque converter, and a slightly higher max rpm than redline so it can get a little speed boost on ramps, making it a bit more dynamic without being too unrealistic.

Note that due to the vehicle's enormous width (22.4 feet) preventing it from fitting next to another vehicle on the starting line, you cannot race against AI opponents unless you use the replay-breaking truck-launch glitch. (Not that there's much point, though it is pretty funny to put Skid in the big Cat and watch him immediately wipe out at the slalom on Default because the AI doesn't take vehicle width into account...)

Layout: Rigid double-axle, front engine, rear-wheel drive
Engine: Caterpillar 3516C MEUI V-16 quad-turbo aftercooled diesel
Displacement: 78080cc
Peak torque: 8275 ft*lb @ 1200 rpm
Peak power: 2100 bhp @ 1650 rpm
Transmission: 6-speed
Empty machine operating weight: 300,000 lb
Nominal payload capacity: 415,000 lb
0-60 mph: Nope
Quarter mile: 29.45 sec @ 37 mph
Half mile: 53.30 sec @ 37 mph
Flat top speed: 37 mph
Real top speed: 49 mph
Power gear: No (bug-free)
Seating capacity: 2
Cup holders: 1
Colours: Canary Yellow, International Orange, Eco-wash Green, Corporate Slate
Price: $1,100,000
#56
Stunts Questions / Re: Introduction and some ques...
Last post by alanrotoi - December 11, 2025, 12:55:34 PM
Quote from: Foxpup on December 10, 2025, 04:37:42 AMThank you for confirming my findings, and for updating the wiki. Get ready for a new addition to the absurd novelty vehicle category very soon!

Hey I like that title! I'll wait for it. :)
#57
Custom Cars with Stressed / Re: Baronetti Payback
Last post by Spoonboy - December 10, 2025, 11:03:26 PM
@alanrotoi I have been driving the Payback and I'm loving it! It has stats that are all in fun ranges. Good acceleration, fast but not uncontrollable. And that dashboard! 🤩
What was your inspiration?
Looking forward to seeing this in R4K maybe.
#58
Competition 2025 / Re: ZCT293 - Symmetry
Last post by Matei - December 10, 2025, 09:12:40 PM
Attached another file. I didn't finish the track, but I managed an interesting move at 0:21, which was obviously not intended (sliding caused by handbrake). I attached only file rep2932, so the archive available above is also required. To watch it, copy rep2932 in directory replays and "c" can be pressed twice to change the camera and see car from outside.

https://www.youtube.com/watch?v=magxlQw1pzI

QuoteDid everyone see that? Because I will not be doing it again.
#59
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - December 10, 2025, 04:37:42 AM
Thank you for confirming my findings, and for updating the wiki. Get ready for a new addition to the absurd novelty vehicle category very soon!
#60
France Stunts Championship / Re: FSC5 - PAU - december 2025
Last post by Duplode - December 10, 2025, 03:46:31 AM
Couldn't get any racing done this month yet, but I'll try and get a lap in at some point between Thursday and Sunday!