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#61
Stunts Chat / Re: Stunts WIKI
Last post by HerrNove - October 07, 2026, 05:51:41 PM
Quote from: alanrotoi on August 25, 2026, 04:23:07 PMThe "Recent changes" link is broken: https://wiki.stunts.hu/wiki/Special:RecentChanges

I find the wiki almost useless without that feature, but today I found a surrogate:

wiki.stunts.hu/api.php?action=query&list=recentchanges&rclimit=50&rcprop=title|user|timestamp|comment|sizes&format=jsonfm

It's not easy to read but it does show the latest changes.
#62
Stunts Reverse Engineering / Re: more and more Stunts ports...
Last post by Byproduct - October 07, 2026, 05:16:17 AM
Quote from: clvn on October 03, 2026, 11:20:27 AMWebsite: https://commonloon102.github.io/restunts-bb11

Fun project, but looks silly on a website that looks and reads like ChatGPT is selling me a SaaS product. Why is there taglines everywhere? I don't need 20 taglines to enjoy Stunts. :D
#63
Stunts Reverse Engineering / Re: Chocolate Stunts
Last post by HerrNove - October 06, 2026, 11:08:11 PM
> I'm thinking in particular of the "press Q to rewind" feature, which can greatly reduce the effort of replay handling

There is no way to detect these techniques so it's just a matter of honour, but if we allow "press Q to rewind", what is the limit?

Given that various players have said that using savestates is not allowed, I think we should discuss on where to trace the line. Because pressing accidentally "Restart driving" and losing a good segment becomes not OK if others competitors are avoiding that risk.

In my opinion, the moment we allow anything else than the original game, the competition is going to become about who is building with Claude the best computer assistance features. Ghost car with the replay to imitate? A dashed ideal line, à la Geoff Crammond? An overlay with the keys to press, like in Trackmania's streams? Some of these things would take a skilled programmer no more than 1-2 intense nights to create.

So, even if I might try these LLM-made reworks to explore new tracks and enjoy the game, or for competitions where everyone is using it, I hope we as community will say our "НЕТ" to the computer assistance arms race.

net ikd0wcmwvsi01-2673752769.jpg
#64
Stunts Reverse Engineering / Re: more and more Stunts ports...
Last post by Zapper - October 06, 2026, 07:31:56 PM
Happy to know about "Chocolate Stunts" which seems very promising on new developments over Stunts 1.1. Notice that left-corner biased steering was finally addressed.  8) Looking forward for what comes next!
#65
Stunts Reverse Engineering / Re: Chocolate Stunts
Last post by alanrotoi - October 05, 2026, 02:16:32 AM
It looks good!! And ghost opponent (a recorded lap!) I love that!
#66
Stunts Reverse Engineering / Chocolate Stunts
Last post by dreadnaut - October 05, 2026, 01:25:03 AM
CommonLoon102's Chocolate Stunts looks like the most advanced Stunts port to suddenly appear on the scene!

While issues and suggestions should probably go to the project repository, let's start a thread here for your thoughts and impressions!
#67
Stunts Reverse Engineering / Re: more and more Stunts ports...
Last post by clvn - October 03, 2026, 11:20:27 AM
Hi, CommonLoon102's Chocolate Stunts was just released! Very excited about this:

Website: https://commonloon102.github.io/restunts-bb11
Github: https://github.com/CommonLoon102/restunts-bb11

100% Stunts 1.1 compatible. Original physics by default with optional gameplay fixes. Play in the browser, on Windows/Mac/Linux/DOS or a zillion other SDL3 targets.

#68
Stunts Reverse Engineering / Re: DOS reverse engineering ar...
Last post by HerrNove - October 02, 2026, 05:49:15 PM
A very nice find yesterday:

https://pikuma.com/blog/comanche-maps-reverse-engineering

Lots of retrohacking articles nowadays – mine included – seem a rehash of "I threw Claude at it and here's what it found". Happy to present a work that feels human made in both engineering and writing!
#69
Live Races / Re: Live races 2026
Last post by alanrotoi - September 30, 2026, 09:12:12 PM
any idea of the next live race?
#70
Stunts Chat / Re: 4dsL - 4D Stunts League 20...
Last post by alanrotoi - September 28, 2026, 02:08:24 PM
Quote from: dreadnaut on September 28, 2026, 11:32:13 AM
Quote from: alanrotoi on September 28, 2026, 05:03:53 AM- There will be roads all over the continent conecting all the tracks.

Looking forward to the "open world" version of Stunts, where you can drive from one map to another, go to the start line, and race that track! (It should probably add road signs to find the right direction ;D)

That's exactly the experience I try to get close. Of course won't travel from track to track by just driving but every month there will be an unlocked area corresponding to each track 😉.

Based on racing games maps like Need For Speed Underground 2 or Test Drive Unlimited 2.