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Herr Otto Partz says you're all nothing but pipsqueaks!

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#61
Live Races / Re: September Live race (Onlin...
Last post by Cas - August 30, 2025, 04:53:04 AM
It seems to be running fine on my end. How about Sunday 21st?  I mostly can any weekend, but the 13th and 14th, depending on the time, it may be harder for me, still possible
#62
Stunts Related Programs / Re: LambdaCube 3D: a stunts li...
Last post by Matei - August 29, 2025, 09:35:50 PM
Anyone interested in Stunt Car R@cer? The car has suspension, it bounces after landing and has "boost" for accelerating before jumps. There's a remake, but without races:

https://www.youtube.com/watch?v=auZ9A70iP6A

The car doesn't bounce either.
#63
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 29, 2025, 04:57:58 PM
Quote from: Matei on August 29, 2025, 04:53:14 PMThe previous version with the settings mentioned before seems a little faster.

It's probably because this version uses a more stubborn algorithm that drops less tiles at each attempt, so it takes more time to converge. For the faster modes I will put back the old tile-dropping method so that the performance matches the previous version. Thanks for providing the settings, these will become the "fast" model.
#64
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - August 29, 2025, 04:53:14 PM
Quote from: HerrNove on August 29, 2025, 10:41:47 AMYes, but also the most interesting.

Like I wrote in 2012:

https://matei.one/archive.php?f=HappypenguinSkunks

Quotebut because it would be very interesting.

Which I did in 2013. Anyway:

Code ("frame.c") Select
  6:    #define TILES_TO_DRAW_MAX 80
 10:    char low_detail_priority_thresholds[] = { 10 };

The previous version with the settings mentioned before seems a little faster.
#65
Live Races / Re: September Live race (Onlin...
Last post by Overdrijf - August 29, 2025, 03:17:21 PM
Sunday September 14 should work just fine for me.

Thanks for setting this up!
#66
Competition and Website / Re: Plaidoyer: Maintaining Fai...
Last post by Argammon - August 29, 2025, 01:46:19 PM
Quote from: Overdrijf on August 29, 2025, 12:15:57 PMI haven't read nearly everyone's posts yet. But I would like to offer my perspective here:

There are multiple running Stunts competitions. All but one have some sort of limitation on going off-track and a way to prevent PG surprises in the form of limited car choice. The exception is Zakstunts, which focusus on freestyle driving, allowing crazy improvized stunts and powergear and offroad driving and car picking. That competition is the most popular one. Presumably the people racing there race there because they like this style.

So I guess my question is: if people want a competition with the rules proposed in this thread, and they clearly do given the length of this thread, is Zakstunts really the place to make that happen?

I think the reason is that even those who do not like the rules understand that Zakstunts is by far the most prestigious Stunts competition. Winning a Zakstunts race (the main scoreboard not GAR) cannot be compared to anything else in that regards.

#67
Competition and Website / Re: Plaidoyer: Maintaining Fai...
Last post by Overdrijf - August 29, 2025, 12:15:57 PM
I haven't read nearly everyone's posts yet. But I would like to offer my perspective here:

There are multiple running Stunts competitions. All but one have some sort of limitation on going off-track and a way to prevent PG surprises in the form of limited car choice. The exception is Zakstunts, which focusus on freestyle driving, allowing crazy improvized stunts and powergear and offroad driving and car picking. That competition is the most popular one. Presumably the people racing there race there because they like this style.

So I guess my question is: if people want a competition with the rules proposed in this thread, and they clearly do given the length of this thread, is Zakstunts really the place to make that happen?
#68
Competition 2025 / Re: Cars and rules for 2026
Last post by Argammon - August 29, 2025, 12:05:14 PM
Quote from: alanrotoi on August 28, 2025, 07:09:14 PM@Matei I think @KyLiE said 6.5 hours in the 28 days of competition so it's less than 1% of the month. Don't make it personal. The worst arrogancy is when a pipsqueak says i.e. "I did it in half an hour" when you clearly know (after many years in the game and the community) that it was a work of many hours. Somehow some pipsqueaks (and not pipsqueaks too I can see now) feels better saying they invests almost no time racing.  That attitude deserves some insults but you only get from me a "poor guy".

I saw the same attitude or speech in other gamer communities where you build the expertise playing and playing. These kind of arrogant commentaries aren't welcome. Let him spend his time as he wishes.

I don't think anybody here claims to be able to do a top replay in like 30 minutes. How much time it really takes to do a good replay varies though. Sometimes you get a useful magic carpet after a few minutes and other times you can try forever and it just does not happen. That is Stunts.  ;D

#69
Competition 2025 / Re: Cars and rules for 2026
Last post by Argammon - August 29, 2025, 12:02:08 PM
Quote from: Duplode on August 27, 2025, 11:35:12 PM
Quote from: HerrNove on August 27, 2025, 09:23:17 PMAlso curious about Mazda 787B, Lada Niva and Citroën XM. I have not tried any but I feel they'd be nice novelties.

I'd love to see the Citroën XM in competition! It's a well-balanced car that could be a good representative of the "proper slow car" tier (example stablemates: Trueno, Thunderbird).

Quote from: Matei on August 27, 2025, 10:55:23 PMIdea: all cars available and no rules.

There is a way to make all cars available: set a fixed -100% coefficient to anything outside the 16-car list for the year. I'm not really joking: this might actually be a useful way to keep cars away from the competition proper while still allowing people to drive for fun with them.

Is a fixed -100% coefficient sufficient to keep all the "cheat cars" at bay? I haven't tested them much so I am unsure how fast they really are.
#70
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 29, 2025, 10:41:47 AM
Quote from: Matei on August 29, 2025, 08:56:40 AMNot a good idea because the options in Stunts are not saved in a file, so people would have to configure those options every time they start the game. I suppose it's also complicated to do.

Yes, but also the most interesting. And yes, what you say is on point: if I go this way I must also add the (automatic) saving and loading of the settings in a config file, or at least a setup.exe that patches the executable to auto-select the desired level at startup. Should be fast to write nowadays, with AI-assisted tools.

Providing multiple executables is by far the easiest choice. It's also intuitive, but has the problem that it does not scale if I want to add other options: the number of exes grows exponentially.

Which method I choose will depend on how much time I find.

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If anyone plays with the mod, I recommend trying to put the camera at a distance of about 32768 units. Interesting things happen on the verge of the signed rollover.