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Herr Otto Partz says you're all nothing but pipsqueaks!

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#61
Stunts Forum & Portal / Re: Competition Archive update...
Last post by Cas - February 21, 2025, 09:18:50 PM
Ah!, it's true!  I'll do that!  8)
#62
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - February 21, 2025, 08:58:02 AM
Thank you for calling the laws of physics "my own vision". A lot of people do that.
#63
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Duplode - February 21, 2025, 05:16:38 AM
Quote from: Duplode on February 20, 2025, 03:33:04 PMI have added a link to it to the Restunts Wiki article. Looking forward to part 2 already!

Speaking of the Wiki, I was going to create an initial version of the SuperSight article to cover the red link, but it turns out you've already done that 👍
#64
Stunts Forum & Portal / Re: Competition Archive update...
Last post by Duplode - February 21, 2025, 12:10:43 AM
@Cas BTW, when you get the chance, you might want to update the R4K mirror of the Archive as well  :)
#65
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Duplode - February 20, 2025, 11:56:28 PM
So, @Matei , here goes a general point. Broadly speaking, there are at least two kinds of Stunts-related projects, with rather different aims:

  • On the one hand, Stunts might be a source of inspiration, and possibly of game assets as well, to a new racing game, created according to the author's own vision. That's a valid and worthwhile goal.
  • On the other hand, Stunts itself might be reverse engineered and modded, be it for the technical challenge, for documenting the original game (perhaps even with an eye towards remixing it with other projects), or for the sake of compatibility with a 35-year history of playing, racing and modding. That's also a valid and worthwhile goal.

These are different high-level goals, and "solving" one of them won't "solve" the other. And that's okay! Progress in one front can still spur progress in the other, and projects of different kinds can cross-pollinate just fine. Comparing projects of different kinds as if they were trying to achieve the same thing, though, leads to an apples-and-oranges situation.

And now, back to our regularly scheduled programming.
#66
Stunts Forum & Portal / Re: Competition Archive update...
Last post by alanrotoi - February 20, 2025, 09:57:16 PM
Quote from: Duplode on February 20, 2025, 03:47:31 AMI'm glad to announce the Volume X update of the Competition Archive is now available! Here is a direct link to it. The update includes:

  • CCC: The 2023 and 2024 races.
  • DOSReloaded.de: Updated to the current race.
  • ISA: CAP's winning lap from Adelaide.
  • Kalpen: CAP's winning lap from CTRACK33. This is the first replay from early Kalpen to be added to the Archive!
  • Le Stunts: Thirteen races from 2023 and 2024.
    • Additionally, the six tracks from last June's Stunts Online live racing event.
  • NTT: The 2023 races.
  • Stunts POP: The Dani track from September 2003, and its winning replay by Alan Rotoi. Though Stunts POP has been listed in the Archive main spreadsheet since the first edition, no tracks or replays from it had been found until now.
  • Race For Kicks: Updated to the current race, as usual including both main scoreboard and NoRH laps.
  • USL: The Minsk track from USL 2010, which had been left out by accident.
  • WSC: The unused guest tracks from seasons 2006 and 2007.
  • ZakStunts: Updated to the current race, including main scoreboard, Am League and GAR (!) replays.

Also new to the main spreadsheet, though with no tracks or replays recovered so far, is a competition ran via mailing list by SergioBaro in 2005, whose existence hadn't been reported at all until now!

With these additions, the Archive now covers 1314 known races, and includes 1085 tracks, 1165 replays, and 53 custom cars.

Thanks a lot to @alanrotoi for unearthing long-lost replays, and to Victor Narl for pointing out omissions. I'm always happy to get files, information and corrections for the Archive, so if you discover anything, do let me know!  :)



Thank you!! What a great work! I'll keep searching the old email addresses, maybe there are more treasures to be found ::)

1314 races is about 3,8 races per month since August 1997. :o
#67
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - February 20, 2025, 07:54:20 PM
This is a very impressive achievement but I think it shows the track about as "rich" as my version. You can increase the viewing distance if you want. The car moves properly too, not like in the original game...
#68
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Cas - February 20, 2025, 07:40:14 PM
I've finally had the time to try the mod on 4:00am from beginning to end and yes, there are point in the track when lots of things show on the screen at the same time and the mod barely slows down if at all. Of course it does requires more cycles, but very comfortable still. I made the track to be very full of scenery, but had never seen it that rich before :)
#69
Competition 2025 / Re: Guest tracks 2025
Last post by Cas - February 20, 2025, 07:32:02 PM
@HerrNove - In R4K, we had offered slots on half the races of the year, so the other half is still reserved for Mark and me as administrators. We can easily squeeze one more there if you feel like posting a track this year. Anyway, you have most of the year to think about it and let us know!
#70
Stunts Forum & Portal / Re: Competition Archive update...
Last post by Cas - February 20, 2025, 07:20:35 PM
This is an incredible amount of work, categorising, separating and renaming many of the files to put them together. Thanks so much for keeping this sone!

We have raced a lot through these years. 1314 races looks totally unreal to me!