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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Zapper

#1
Competition 2024 / Re: ZCT280 - Marginal
November 17, 2024, 07:55:32 PM
Congratulations to @Argammon on a well-crafted Indycar lap, well done pipsqueak!
I'm glad to hear that this track was at least an enjoyfable event and didn't bring too much frustration while tackling all its elements through its extension. Maybe the next time I create a shorter one  ;)
#2
- Chevrolet Corvette ZR-1:

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Presenting the Corvette with correspondent 1990 ZR-1 model's dashboard.

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#3
Competition 2024 / Re: ZCT280 - Marginal
October 22, 2024, 07:31:33 PM
Quote from: Shoegazing Leo on October 22, 2024, 04:54:54 AM@Zapper Is that Marginal Tietê or Pinheiros?

Neither of them. It's only a coastal track between hights and sea. You could consider a mildly based on some Portuguese roads  ;)
#4
Competition 2024 / Re: ZCT280 - Marginal
October 21, 2024, 03:44:04 PM
Quote from: alanrotoi on October 21, 2024, 03:15:58 PMThe easiest solution without changing the track probably is the custom rule "forbidden to switch ways".

I support that solution.
#5
Competition 2024 / ZCT280 - Marginal
October 21, 2024, 02:06:29 PM
Hello,

Marginal Track is my debut in the Zakstunts competition as a guest track entry. It was intended to be a dual way path race, a 2 minutes run either using 1 of 2 alternative ways depending on car used.


However it seems to need some attention to avoid dual switch as @Duplode exemplifies on You cannot view this attachment..

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#6
- Porsche 911 Carrera 4:

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This time the 911 (964) has present its characteristic high speed retractable rear wing. Unfortunately it cannot lift automatically above 50MPH, so it's always on at race (only in CAR1) ;)

NOTE: (*) - The bright reddish/orange customized color needle appears only with Stunts 1.1 Mod 1.0
#7
Hi, I can also share my experience when I want to tune cars for real performance figures. I use to do my testing for flat surface acceleration on highway tiles, this way I can check speed/time accuracy checking top speed and impact speed statistics after simply provoking an immediate collision into center lane separator. For achieving top speed is use the longest possible "infinite" banked road.

That proving ground is mode certainly more complete, for checking other behaviours of each car. It even gets a dirt and ice grip testing ;) I'll surely use that for current and future car developments. ;)
#8
Quote from: KyLiE on October 08, 2024, 02:50:18 AMThis is great news!  I love the work you've done so far! :)

Thank you for your words!
So far NSX and Countach were those where I found more 'holes' to fix. I'm now working on the 911 Carrera 4.
#9
Hello, just to give update on progress, this time on:

-Honda NSX: (maintaining brand exchange Acura <-> Honda from car pack's first release)

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Although dsi's 3d shape dimensions were close to real proportions, it had some gaps/holes on it, an asymmetrical form and the missing of rear wing in CAR1 as well.

NOTE: (*) - The red customized color needle appears only with  Stunts 1.1 Mod 1.0
#10
Quote from: Daniel3D on September 22, 2024, 11:00:15 PMWhat about the performance of the cars with the tools and insights we have now (including a way to alter the power gear characteristics)..?

Love the new models and dashboards by the way.

Quote from: alanrotoi on September 22, 2024, 11:19:42 PMI voted option 2 :D @Daniel3D as far as I know these cars hasn't PG.

Yes, the currently available version of the pack has no PG/antiPG featured in any car (as long as I remember).
#11
The option #2 is intend to get a mix of DSI originality and add some color options like, a full black, white or some dual tone paint jobs.
With this poll I think it is also possible to get top 2 choices. Taking Cas preferences as an example, it could be like "Original colors + real paint jobs" ;)
#12
Here is another "small" improvement/bug fix release that avoids the change of wheel coordinates even if user choose to cancel in "Edit CAR1 value" dialog.

Thank you @Duplode.

New CarEdit3 version 3.4.2 attached.
#13
- Lamborghini Countach 25th Aniversary:

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The rest will be presented as progress continues, for now I leave you with the "spot the differences" game ;)

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#14
Hello,

As one of my first modifications in stunts, back in 2002, I created a car pack containing mainly all the vanilla cars tuned in match real performance figures and some dashboard speedo and rev needle corrections, this was as much as possible as the tools available at the time.

Several week ago, with all the tools and resources available nowadays I took on the evolution of this car pack and go on full modification of all 11 original "vanilla" cars (this excludes the "pseudo" Audi Quattro TDI and Porsche 911 Turbo 964 3.3 since it got a full mod back in 2011), detailing and correcting various aspects of the car generically such as size, weight, wheel positions, descriptions and shape proportions, but also its specific key shape elements that also extends to the dashboard according to the actual car model year.

As a first sight of this evolution here are some pictures with comparison of new vs standard car's 3d shape (CAR0 ans CAR1) and dashboard.

- Audi Quattro Sport:

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#15
Hi,

After suffering from lack of precision while trying to edit wheel coordinates with CAR1 related values, there is a minor improved version of CarEdit3.

In Misc screen, the wheel coordinates can now be edited with absolute values (maintaining negative conversion) with Enter key, or alternatively with CAR1 related values (as on version 3.4) using Insert key.
The release of this new version 3.4.1. can be found below.