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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - KyLiE

#1
Live Races / Re: It's Payback time! (2026-03-01)
March 03, 2026, 05:04:26 PM
Ha ha! Nice! It was a great race. Thanks for organising it!
#2
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 01:58:45 PM
Cas

1. 1:28.35 (1:28.35)
2. 2:48.00 (1:19.65)
3. 4:05.75 (1:17.75)
4. 5:29.95 (1:24.20)
5. 6:48.20 (1:18.25)
5+ 8:00.00 (On the downhill slope before the tunnels)
#3
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 01:35:43 PM
My replay attached.
#4
Live Races / Re: It's Payback time! (2026-03-01)
February 27, 2026, 03:40:23 AM
I'm in! :) Red for me!
#5
Season's chat - R4K / Re: 2026 - Guest Tracks - R4K
February 07, 2026, 11:54:38 PM
Two slots left! Remember that you can choose from any of the supported cars.
#6
Welcome @FabulousFurlough and thank you for the information! It's great to hear from someone who was actually involved in the development of these cracks.
#7
Since SuperSight 2.00 unlocks the camera elevation, it's now more difficult to achieve the specific camera angle used to verify OWOOT replays. Is it possible to add a hot key to set this camera angle? Below are the required camera settings:

Distance: 210
Azimuth: 512
Elevation: 240
#8
Season's chat - R4K / Re: 2026 - Guest Tracks - R4K
January 26, 2026, 05:14:11 AM
Four slots still available! :)
#9
Congratulations on the release! I'll be sure to start testing it out. Am I right in thinking that this version has the same performance as version 1.5?
#10
Quote from: HerrNove on January 16, 2026, 03:58:39 PMHere is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one!  8)

Ha ha! What am I playing?
#11
Quote from: HerrNove on January 18, 2026, 03:48:09 PMWell, I managed to implement a quick fix in the assembly.

Nice work! Thank you for putting in the time and effort to figure this out.

Quote from: HerrNove on January 18, 2026, 03:48:09 PMI'll add it to the next SuperSight release.

Looking forward to it! :)
#12
Quote from: HerrNove on December 14, 2025, 08:59:51 PMThanks for your report!

You're welcome! :) After some further testing, I've discovered that the crashes only occur if you set the DOSBox CPU core to "dynamic".
#13
This looks great! We're no longer restricted to Need for Speed II if we want to drive this car. Thank you! :)
#14
Competition 2025 / Re: Track of the Year 2025
January 01, 2026, 03:38:19 AM
Congratulations @dreadnaut! Welcome to the Track of the Year hall of fame! :D
#15
That's some great investigative work! That bug has been bugging me (pun intended) for ages. ;)

Quote from: Cas on December 29, 2025, 03:01:30 AMThis could be analysed by changing a sphere's diameter and observing the changes in the explosion, I guess.

I don't think that would be useful, as Foxpup explained:

Quote from: Foxpup on December 29, 2025, 12:42:05 AMA car model will exhibit the bug if and only if it has at least one sphere primitive; the number, size, location, and orientation of the sphere(s) seems to make no difference. Even a zero-size sphere at the model's origin will produce the bug.