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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Daniel3D

#1
Quote from: dreadnaut on March 24, 2021, 10:47:33 PMThe winning screenshot will appear on the error page, with the name of the pipsqueak who took it :)
I noticed that this isn't quite implemented.
But otherwise it's brilliant.
#2
Competition 2023 / Re: ZCT266 Crazy Valley
September 21, 2023, 08:39:33 AM
Quote from: dreadnaut on September 19, 2023, 03:41:51 PM@Duplode, @Argammon: thank you for stress testing the LTB calculation these past weeks! I'll need to come up with a way to collapse the list when it's so long 😅
How about a maximum amount of lines and a scroll thingy when it exceeds that.
#4
Competition 2023 / Re: Guest tracks 2023
August 27, 2023, 02:19:22 AM
Quote from: Overdrijf on August 27, 2023, 12:39:51 AMMy apologies, I thought I had the October track, but I was confusing it with the live race.

Race starts on Monday.
We can switch, dreadnaut already has mine
#5
Chat - Misc / Re: Association game
August 12, 2023, 08:29:36 PM
Life / Live
#6
Chat - Misc / Re: Association game
August 12, 2023, 02:00:57 PM
Saturday
#7
Chat - Misc / Re: Association game
August 05, 2023, 03:34:25 PM
Heavy Metal
#8
Stunts Related Programs / Re: StuntsLegacyEngine
August 05, 2023, 09:08:32 AM
Following the Line of stunts (DSI and EA Canada) and the feasible idea that Stunts was heavily inspired on Hard Driving.
The following games the studio made included NFS one and two. The second included  traffic. I don't know if it was the first full 3D race game with traffic, but certainly up there.
#9
It could be. The physics mechanics are not fully understood yet.
Like we know that there is a difference in the computing of the left and right steering. But it's difficult to pinpoint that in the code.
If it is a feature, then it's not well defined in the code, and either not fully implemented or badly cut from the game.
#10
Quote from: Overdrijf on July 07, 2023, 06:24:46 PMSiluro version is 7.33.1?  8)
Indeed. Although may I suggest using "museum adaptation" for the project line?
 8)
#11
Stunts Forum & Portal / Re: stunts.hu landing page
June 21, 2023, 12:32:40 AM
Quote from: dreadnaut on June 20, 2023, 11:54:45 PM
Quote from: Daniel3D on June 20, 2023, 10:54:57 PMYou misunderstood me.

No no, I got it the first time, but I might not have replied clearly. Let me try again: I don't think there is a smooth way to have information about cars, because there are too many possibilities. You could have one car, a set of four, a list so long that you have to write "A car pack". Different people might use different text, and being only text its value would be reduced for custom cars.

I prefer not to add a field for generic text, at least right now. Let's take a moment to digest and work on what we have.
Ok. Clear.
I think a CSV file in the Wiki and car ID in the API is a good solution.
You can write rules for displaying cars based on the information in te csv.
And the car creator's are responsible for the wiki based csv file.
#12
Stunts Forum & Portal / Re: stunts.hu landing page
June 20, 2023, 10:56:57 PM
Quote from: Cas on June 20, 2023, 08:07:45 PMI like your approach. I can also contribute to tidying up anything needed in the wiki. I've been working on articles about different tournaments, adding info and creating some that weren't there, so I could do some more of that.

Hey, how about Live Races?  Should there be an entry for Le Stunts in the portal?  Maybe one that populates whenever there's a scheduled live race.
I think that there should be one for le stunts and your easytour.
But only visible when an event is planned.
#13
Stunts Forum & Portal / Re: stunts.hu landing page
June 20, 2023, 10:54:57 PM
Quote from: dreadnaut on June 20, 2023, 02:44:23 PM
Quote from: Daniel3D on June 20, 2023, 10:23:12 AMI was thinking about an open field, set by the competition manager.
But in the line that I use at NTT.
Car name as link to the Wiki and the ID.
For visual purposes I can accept using a standard line like "variable carpacks" for CCC.

I'd rather not have a potentially long description in each event, duplicating what is already on the track page. We can tweak competition descriptions though, and make sure the elements that make them different stand out.
You misunderstood me.
I only meant it in reference to the car driven for the track.
Unlike ZakStunts, it changes per track.
For R4K and NTT it's only one car.
For CCC the current reference is sufficient.
I agree that it should be as clean and simple as possible. But the car is, at least for the single car competitions, important information.
#14
Stunts Forum & Portal / Re: stunts.hu landing page
June 20, 2023, 10:23:12 AM
Quote from: dreadnaut on June 19, 2023, 06:28:09 PMFor cars, I've considered a few options and decided to leave that out:

- 4-letter car codes? too obscure
- car icons? no way with so many custom cars
- car names? again too many cars to maintain have a common table of names,
That is a good point.
I was thinking about an open field, set by the competition manager.
But in the line that I use at NTT.
Car name as link to the Wiki and the ID.
For visual purposes I can accept using a standard line like "variable carpacks" for CCC.
#15
General Chat - R4K / Re: Track information
June 19, 2023, 10:56:18 AM
I love the look as well.
Two things I am missing in the competition's (not relevant to ZakStunts) is, the car(s) allowed and the description text (or part of it).