News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Daniel3D

#1
General Chat - CCC / Site updates.
February 26, 2023, 08:32:17 PM
Hi everyone.
The custom cars championship started on CAS his project Easy Tour.
For the ideas that I had CAS made several updates that made the tryout season possible.

Easytour is meant to be customizable, that makes further development a bit more challenging.

Because I do want some changes I asked CAS if I could branch the site and ask for help.
Duplode came to the rescue and has made a few updates.

Changes at this time are therefore not part of easytour, they can be adopted by CAS of course.

Besides a few changes on the admin side the most important thing is a working scoreboard with points  8)
#2
Stunts Chat / Stunts YouTube Channel
January 20, 2023, 11:27:32 AM
Alright.. The channel is alive. We worked hard behind the scenes (making use of Telegram chat) to make it happen. One voice for  Stunts and Community related content. Good existing videos may be added, and networking with external content creators is being worked on.

Of course, it is a community channel so everyone may create content bits or help with ideas. If you want to make a whole video, let us know we will help where we can.

Take a look yourself.
Check out our channel
#3
After reading Duplode's post about the coconut car is followed some of his links en got lost in the archives.

I was reading a random page (petrol Pete's) and read about how the early 'permanent' competition is supposed to work.
At least in his opinion.
It's a nice window in the early days that i miss in the Wiki.
Here is the site of Petrol Pete..

This is what he says:
QuoteCompetitions and Challenges
Here's the list so far: (copy the source below as an example for your upload)
Peter Fortman / Petrol Pete - paf4@po.cwru.edu
01-31-96 - PAF-TRKS.ZIP Just try and beat these! :)
10-21-96 - ORIGINAL.ZIP
Andre Doff - adoff@ibm.net
10-06-96 - TB.ZIP (B)eat this ;-) !
10-06-96 - Valhalla
Auke Damstra - adamstra@pi.net
07-01-96 VALHALLA
Markus Nagelholz / Mark Nailwood - nagel@dbai.tuwien.ac.at
02-14-97 - PAF-TRKS.ZIP Incredible highscores for baka/barrier/bars/default1 !
02-14-97 - TB.ZIP Fascinating highscores for all 'all*'-tracks !
02-14-97 - VALHALLA.RPL A replay from the King of Valhalla !
Above is a list of people who are interested in "competing" against another person. This can be done by comparing the high score list and the replay. You will be able to submit your .hig and .rpl files via e-mail into the incoming directory and other people can download them from compete/ and try to beat their scores. What I suggest is zipping up the .hig and the .rpl file and a some sort of text message indicating who you are, your e-mail address, the date, and any sort of taunting message you like. ;)
You can access the directory listing of this section, which probably includes files more recently added in the compete directory.

I highly recommend zipping them up with a PKzip compatible compression utility together into one file. I am going to suggest a naming scheme. Let's say that John J. Doe submitted JJTRACKS.ZIP which included tracks and high score files. Later, John Q. Public downloads those tracks, and beats all the high scores and saves replays of his triumphs. He wants to submit them to this archive, so others can be amazed as his prowess and technique. So he names the file as such.

jjtracks.961231jqp.zip
jjtracks is the set of tracks this refers to,
96-12-31 is the upload date
and J.Q.P. are his initials.
He submits it as an e-mail attachment and in the e-mail message writes:
John Q. Public / JP - <a href="mailto:jqp@isp.com">jqp4@isp.com</a><br>
<a href="compete/jjtracks.961231jqp.zip">12-31-96 - JJTRACKS.ZIP</a> I beat your score on EVERY track, JJ! Ha!<br>
JJ. Doe sees this soon after John Q. Public sends his e-mail since the maintainer of the Stunts archive only needs to save the attachment in the right directory and cut and paste the above into the web page. (hint hint)
So JJ doesn't sleep for three nights and furiously tries to outdo John's high scores until he finally beats one! It was his first track, JJDOE001.TRK. After watching the replay of his flawless run, he saves the replay and zips up the high score file and the replay as a file called
jjdoe001.970104jjd.zip

He submits it as an e-mail attachment and in the e-mail message writes:
John J. Doe / Doe-Boy - <a href="mailto:johndoe@whoami.com">johndoe@whoami.com</a><br>
<a href="compete/jjdoe001.970104jjd.zip">01-04-97 - JJDOE001.ZIP</a> (from JJTRACKS.ZIP) Those were just test runs... try and beat this!<br>
So then John Q. Public, beats the high score in jjdoe001.970104jjd.zip that very day and sends a file with a line in the message body of the e-mail like:
<a href="compete/jjdoe001.970104jqp.zip">01-04-97 - JJDOE001.ZIP</a> (from JJTRACKS.ZIP) Ha.  That was pathetic! I beat that on my lunch break. <br>
And so on and so forth... get the idea?
When these files are downloaded, most programs which can't handle more than 8.3 will take the last extension and use the first eight letters of the file. This means you should be careful when you download more than one file with the same first eight letters if you don't have Win'95. But, in most cases, you'll want to download only the most recent anyway, so this shouldn't be a problem. When you have uploaded a "challenge" I will look for the informational text inside the zip file. What would really help me is if you included a line in the message body like those above.

You can access the directory listing of this section, which probably includes files more recently addd in the compete directory.
#4
Februari 6th 2023 the battle begins!!!

EDIT//
Alright,, I didn't make that deadline.. But February 24th it starts.

The lineup is a Special one this time because ALL CARS HAVE POWER GEAR!!!
Not all PG is the same, but the new point system takes care of that.
This race is not about the overall fastest time, but points are given based on the fastest time per car.

You can drive:
Ferrari GTO   |   By DSI
Acura NSX   |   By DSI
Porsche March Indy   |   By DSI
Corvette ZR1.     |   By DSI
Xylocaine XF.    |   By Crazy Jimmy
Packard Eight   |   By Alan Rotoi
Ford Crown Victoria   |   By Alan Rotoi


So, buckle your seatbelt. And start driving..
#5
General Chat - CCC / Season 1 : The Saga begins.
January 01, 2023, 01:10:53 PM
Happy new year, everybody!

Time to look to the future and make some plans.
Unfortunately, not everything is in my control and I want to start this season's competition right. So that will mean some delay.
(no pressure CAS, it's not that important)

I run this competition because I like to race under these rules.
(they will be tweaked a bit, a bit more simplified)
I would like others to join because that is more fun.

Things I would like to add/change for the next season.
  • A scoreboard with points that automatically hides double entries.
  • A history and seasonal scoreboard.
  • An option similar to R4K that you can specify an RH or NoRH race.
  • An additional choice of CR (crash recovery or light RH) intention matters
  • A separate option to specify if you drive owoot, normal or BE (bug exploiting)
  • More diverse carpacks.

Because this brings a lot of variables the point system needs adjusting.
The choice options is for a part to see what style is driven.
So a RH/BE (zakstunts style) is less impressive as the same time in NoRH/owoot (R4K style)
I favor CR/normal myself, as you can probably guess.

This season will start with Zakstunts scoring. I may add things similar to last year afterwards or just as statistics. I don't know.

What I do know is that I will start with a race with only PG capable cars.
Because I realized that I never drive them in competition, and I have the power to remedy that.

Stay tuned.
See you soon.

Daniel3D
#6
Stunts Meetings / World STUNTS meeting 2023
November 19, 2022, 02:10:59 PM
Quote from: Argammon on November 19, 2022, 11:44:01 AM
Quote from: Daniel3D on November 19, 2022, 10:54:38 AM
Quote from: Argammon on November 19, 2022, 10:46:31 AM
Quote from: alanrotoi on November 18, 2022, 12:58:59 AM
Quote from: CTG on November 18, 2022, 12:29:33 AMBöbszlee, Akoss Poo, Usrin, Lupuszka, Kahdra, Zak McKracken, Umberto Ácsó, Bonzai Joe, Dinmor, JTK, KHR, Lise...

Keeping aside family pipsqueaks (Manowar, Eddie Brother, La Popis) I met Paleke, Goyo, Gutix and Lukas. I thought the list was larger.

Nobody :(. Stunts meeting 2023?

Yes please:..

Let's organize one properly this time.
Amsterdam is a easy to reach location through Schiphol.
Is Berlin also good to reach? Or other cities?
Someday during the summer probably, or is an out of high season Saturday a better choice to save money?

Maybe we should make a topic with a poll for it..

Just thinking out loud..

A separate topic is a good idea. Let's find out who is interested. :-)
I agree. A new topic on the right place.

Two things we need to get an agreement upon.
When and where  8)
#7
Season's Chat - CCC / 11 - Chicane - Ferrari Frenzy
November 06, 2022, 08:29:31 PM
Last race of the season and it is going to be a blast.
I selected 7 beautiful Ferrari's from the car collection for you to drive.
With a good track by CAS to go along with it.

The now classic F40 by zapper and the rest of Ryoma. Most have not been tested in competition so well see how they work.

Contrary to my plans for next season, I did select a big carpack.
But I compensated a bit by extending the time with one week.

Competition ends December 4th.. Why? Because it's my Birthday.  8)  8)
#8
Season's Chat - CCC / 10 - Drain - Oltimer race
September 30, 2022, 01:43:21 PM
Scene for the movie GREASE
Quote(car engines start)

Hey.

The rules are, there ain't no rules.

To the fourth bridge and back.

First one back wins.


New race..
Unfortunately, I have not much time to update everything. But below a new car pack.
I'll update the site in detail as soon as possible, but the race can start in time.
#9
Season's Chat - CCC / 09 - east
September 04, 2022, 10:31:52 AM
Tomorrow is the first Monday of the month. And this time we have a Test Drive.

In the game from the creators of test drive 1 & 2 we present this month TEST DRIVE 3. 8)

For those who have played the game, i am curious about our versions of the cars compared to the originals.

For the others, Alan Rotoi has a strong lead, but anything can happen.

Have fun. Drive safely  ;)
#10
Continuing the idea mentioned in the VCE file topic about the collision I noticed that there is no dedicated topic for this.

I include graphics and collision as one because they are in this case closely related.

Sound drivers had been around for a while in 1990. But this kind of graphics and the need for collision detection was fairly new.

It is clear by the way load.exe works that there is no graphics driver. The graphics engine is part of the main code. Even if we totally understand the code and port it to C, we would still have to rewrite all graphics related code to get SVGA.

The same applies to the collision. There is no separate engine written for it. But it is part of the main code. Finding how it works and changing part of it, like adding track elements, even if they share collision is impossible at this time.

At least. That is what I became to realise...
#11
Season's Chat - CCC / 07 - The need for Stunts
June 28, 2022, 02:25:25 PM
We start with the second official race on the 4th of July.
This time we go for speed.  8)

We have a fun fast track for you ready.
The car selection will be fast to of course.
I'll upload the track and carpack later this week.

I hope to see you all for the competition 🙂
#12
General Chat - CCC / Custom Car Packs
May 29, 2022, 09:30:07 PM
For this Championship to work, Custom cars are needed, but also easy to add and remove to the game.
Therefore, I will update the game package every time with one that already has the current carpack installed.
That is good for starters but not a real solution.

I am working with CAS (mostly CAS his generosity in adapting his tool to my whims ::)) on updating Simple Garage to
easily prepare the game for the new race via a start menu. Each CarPack will contain an update config file for Simple Garage.

For this, I (yes really, this level i can handle myself  ;D) created a Batch start menu with several options, at first for myself,
so I can start from 1 executable in DOSBox and just choose what i want to start.
This will be extended with an option to quickly install the new CarPack (and remove the old).
#13
General Chat - CCC / CCC Point System
May 29, 2022, 09:15:20 PM
Hi all.
For those that have visited the competition page, you might have noticed that the scoreboard has no point system.
That is not implemented yet.

Season 1. A New System.
After the tryout season last year, I took the time to rethink every aspect of the concept.

I know how I want to score CCC.
Only points per driven car, and points are awarded bottom up.
Slowest time for a car gets 1 point, each faster time for that care gets N+1 points.

So. The first replay send for a car gets 1 point. When a second comes, then the fastest gets 2, the other 1.
When a third time is posted that goes in between, then that one gets the 2 points, the fastest is raised to 3.

For example:
car1 (top = fastest)
  • Dr1 3p
  • Dr2 2p
  • Dr3 1p

Car2.
  • Dr2 1p

Car3
  • Dr2 2p
  • Dr4 1p

Overall score:
Dr2 5p
Dr1 3p
Dr3 1p
Dr4 1p

If 20 people participate.
And one car is driven by 16 different people.
Then for that car, the fastest time gets 16 points.

It's like opposite of the current ZakStunts system. Points are only awarded for single car podium,
Because I have no strength modifiers. The fastest time doesn't matter, it's the fastest time per car.
#14
Quote from: Cas on May 14, 2022, 12:41:21 AM
Oh!  So I see that right now there's 5:00am running there, but the current lap time is 3:20, so I wonder if it's OK for us to post replays already or if you guys are still testing. Just let us know
Yes. We are ready for pipsqueaks to fill the scoreboard.
The track is not really made for the rule set. But that is ok.
I am curious to see how the rules can be bent with this track.
For those that want a challenge, here is one. Try the rules.
What are the weak spots and can we fix that with track design?


I chose this track for its length and difficulty. That is what i'm aiming for.
Quite a bit longer than a standard ZakStunts track, but a bit easier to drive.
Let's see how that goes.

I'll add the rules here.
#15
The new version has a bug.. (Admin edit: this refers to an already replaced version of Zapper's KITT.)

In the new version it crashed. In a cracked stunts.com it crashed to but different.
In stunts_k (neverlock) it loads but missing track elements.. (no start, no hills. I see the windmill floating ahead.)

Very interesting. But I can't research it without my computer. 

Edit: I drove around a bit. (See screenshots)  and it's weird. Track pieces sometimes appeared late, hung elevated, then dropped down again.
#16
Custom Cars with Stressed / class 1 baja buggy
April 29, 2022, 02:24:23 PM
Place holder. But I really want to make this one,

Design and specs
Top speed is about 140 mph.
Transmission        Albins or Fortin Sequential Gearbox with Converter
Wheelbase           125?
Track Width         91?
Wheel Travel       22? Front & Rear
Suspension         Fox or King Full Bypass Technology with Bump Stops
Weight               3500 lbs Dry Weight
Steering             Howe Rack & Pinion Steering with Full Power Assist
Tires                  40" BFG KM2 Race Tires
#17
OK. After careful consideration (and in junction with my competition proposal) I want to raise a question....
Different type of cars have different tires for the intended surface they will drive on.

Almost all custom cars have unique modifiers for grip and aerodynamics.
But not all have unique surface modifiers. For most road cars it is not really an issue. They should have road tires.
But for a light car with no profile tires, grass can be more slippery than for an off-road car with deep profile tires, for instance.
We can't change the wheels themselves, but we can modify their behavior to simulate tire type.

What triggered me. (in trying to categorize cars by stats) I can't find an off-road or a rally car by just looking at stats.
An off-road car, or a rally car, should have a dirt grip close to asphalt grip. Right?
Or am I misinterpreting the modifiers?

EDITED: the tone of the post and clarified my goal better. (may 9th)
#18
I have been walking with this idea for a while. And it is not fully formed yet.
But I feel there is need for a new competition because of the developments of the past 2 years.
Ryoma hit our forum by storm, and his creativity inspired a lot of us to contribute as well.
This has resulted in a wealth of cars that are gandering dust.

Both current competitions are build so that there is a form of equality on track.
Zakstunts with a car bonus system that works well for a limited set of cars.
R4K uses a mandatory single car per race system.

But with so many cars we can make groups of relative equal cars per competition.
It is a sort of hybrid between the two. Each race a set of cars that theoretically have an equal chance of winning.

But before is put a lot of effort in setting up such competition, I would like to know if there is interest in it.
#19
Stunts Chat / Skid Marks (working title of STUNTS)
April 11, 2022, 01:53:05 PM
This was the name of Stunts before it became stunts..
I thought something like it before because many files have skid in them.

But I found proof this time.
https://archive.org/details/zero-magazine-08/page/n3/mode/2up
https://archive.org/details/zero-magazine-08/page/n9/mode/2up

This was in a magazine in June 1990.
#20
Something in the shape ideas topic that should have its own.
Quote from: Daniel3D on November 23, 2021, 09:53:55 AM
Quote from: Duplode on November 22, 2021, 10:56:49 PM
Quote from: Daniel3D on November 22, 2021, 08:43:13 PM
I don't think i did anything wrong, but the game crashes as soon as the car begins to move.

How odd. I have tried replacing the STLM02.P3S with the 3SH you have attached, and it worked fine here; no crashes. (The flickering of the wheel primitive is a fair bit more noticeable when it is on the top of the car, but I guess there isn't much we can do about that.)
I cant get my test copy back to normal. but the zakstunts copy does run fine.
found the bug, i inverted the wheel on top.

fixed that and now it looks fine.

Here is proof that you can place a wheel horizontally.