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Messages - Daniel3D

#1
Wow. That is an impressive modification. Enlarging the tables should be possible. I can recompile the source and CAS and Duplode have quite a bit of skill in either coding assembly or understanding the code.
If you like the four of us work together, we can investigate this opportunity thoroughly.
#2
Stunts Chat / Re: Real names
January 21, 2025, 09:47:35 PM
I hope I set the dividers correctly..

   AbuRaf70   Anelio   |    Baronetti               
   Akoss   Poo   |    Ákos   Pinter            
   Alain li   professore   |    Alain   Peré   Peré         
   Alan   Rotoi   |    Patricio   Iván   Martín   Sbarbi   Osuna   
   Bonzai   Joe   |    Jacob   ?stergaard            
   CAP      |    Álvaro   Pérez   Cantalapiedra         
   Cas   -   |    Lucas   Pedrosa            
   Chulk      |    Ignacio   Santivanez            
   CTG   Peter   |    Pal   Varga            
   Daniel3D   |    Daniel Eduard Jong            
   Dark   Chaser   |    Alexandre   Ramos            
   Death   Man   |    Jason   Cousineau            
   Diesel   Joe   |    Niki   Hosseinian-Sereshki            
   Dinmor      |    Thomas   Mulvad            
   Duplode      |    Daniel   Mlot   Pinheiro         
   Eddie   Brother   |    Nicolás   Rodríguez            
   Friker   Viktor   |    Viktor   Tomkov??            
   Gutix      |    Gustavo   Nielsen            
   Horst   Paul   |    Oliver   Kalpen            
   Inavoeg      |    Geovani   M.   da   Silva      
   JTK      |    Oliver   Kalpen            
   Juank23      |    Juan   Camilo   Céspedes   Roa      
   KHR      |    Markus   Kalpen            
   Krys   Toff   |    Christophe   Van   Houtte         
   Lene   Lene   |    Lydia   Petersen            
   Leo   Ramone   |    Leonardo   Alberto   Bonassoli         
   Lise      |    Lise   Dilling   Nielsen         
   Luke      |    Lukas   Lohrer            
   Manowar      |    Maximiliano   Sbarbi   Osuna         
   Marci      |    M?rton   Ács            
   Mark   Nailwood   |    Markus   Nagelholz            
   Marool   Cool   |    Markus   Kalpen            
   Mft      |    Peter   Ács            
   Mingva      |    Mindaugas   Gvozdas            
   Mushi   -   |    Joao   Silva            
   Nach   -   |    Ignacio   Pedrosa            
   Paradisio      |    Mindaugas   Gvozdas            
   pArAnO      |    Maurice   Robichaud            
   Pavekiller   Flemming   |    Willum   Petersen            
   Pedro   Antonio   |    Pedro   Antonio   Rodriguez   Sastre      
   Q      |    Dierk   Widmann            
   Renato   Biker   |    Renato   Brodzinski            
   Roy   Forever   |    (kArXiX)   Roy   Naufal         
   Roy   Wiegerinck   |    Roy   Wiegerinck            
   Selahi      |    Selahi   Durusoy            
   SergioBaro      |    Sergio   Baronetti            
   StuntingHoschte      |    Felix   Sperling            
   Super   Brian   |    Brian   Willum   Petersen         
   Sylvain   Chabert   |    Sylvain   Chabert            
   Thodran      |    Nick   Maiberg            
   Trx      |    M?ty?s   Tersty?nszky            
   Usrin      |    Andr?s   Uhrin            
   Umberto   ?cs?   |    R?bert   Ács            
   Zak   McKracken   |    Peter   Ács            
   Daffy   duck   |    Xavier   van   Houtte         
   Tweety   Bird   |    Thomas   van   Houtte         
#3
Team Zone / Re: Teams for 2025
January 06, 2025, 10:16:48 AM
Yeah, I'll sit this one out. I rather focus on CCC and NTT, a updated STUNTS package and the cars I'm working on
#4
We are close to the 35 year anniversary of stunts.
I'm would like to make a release of stunts 1.0 modded version with your car pack instead of the original cars (old cars separately included) and a few bonus cars like super7, Melange or so.
I was working on new graphics before my computer crash for this, but lost everything.
#5
Haha, I never knew. I rarely reach PG speeds so i didn't notice it  8)
#6
What about the performance of the cars with the tools and insights we have now (including a way to alter the power gear characteristics)..?

Love the new models and dashboards by the way.
#7
Live Races / Re: Fortitude (2024-08-31)
August 31, 2024, 11:11:23 PM
Quote from: Duplode on August 31, 2024, 11:09:24 PM
Quote from: Spoonboy on August 31, 2024, 10:44:48 PMHere's mine. I'm being called back, so won't have a chance to check laps - sorry I can't help!

No worries, thanks for joining!  :) Here are Daniel's laps:

1. 1:23.85
2. 2:37.75
3. 3:57.10
4. 4:59.35
5. 6:19.60
6. 7:25.70

8:00.00 second tile of the first bridge.
no need for laptimes... im the only one with steady laps of over 1 minute.. hehehe
#8
Live Races / Re: Fortitude (2024-08-31)
August 31, 2024, 11:00:49 PM
Alan

1. 0:56:10
2. 1:46:25
3. 2:36:65
4. 3:26:60
5. 4:15:80
6. 5:06:35
7. 5:57:00
8. 6:46:15
9. 7:38:20
- 8:00:00. At the start of the banked road after the boulevard
#9
Live Races / Re: Fortitude (2024-08-31)
August 31, 2024, 10:43:17 PM
dfg
#10
Mark's description describes my strategy as well except for the minor issue that u rarely reach the "serious phase" .

And the few times that is did sectorize and tried to maximize my time per sector (even using hardcore RH tricks learned from the master himself) i didn't get a better time than in the fun phase..

So I'll stick to the fun phase because it keeps it fun for me.
#11
Custom Cars with Stressed / Re: Baronetti HEXA
July 14, 2024, 11:50:15 AM
More images please  :P
#12
Live Races / Re: Time Warp - (2024-07-14)
July 12, 2024, 09:40:35 AM
Quote from: Erik Barros on July 12, 2024, 02:11:42 AM
Quote from: Spoonboy on July 11, 2024, 11:22:15 PMAre there multiple paths?
Generally no, the tracks don't usually have very complex routes as time is short, basically RH is only used to recover from a crash or when going off track.

Live races have a unique dynamic, it's a really high adrenaline rush, basically in a noRH race, you don't have much time to correct mistakes. I hope you can participate
You have time to get ready for the start, but after the go you have 12 minutes to;
  • Drive for 8 minutes,
  • Save and upload the replay (+-1 minute)

So no time for perfection in Replay Handling, RH
But only time to recover from crashes or major mistakes, CR < Crash Recovery
#13
Live Races / Re: Stunts Online race (2024-06-15)
June 20, 2024, 10:03:39 AM
Quote from: HunterBoy344 on June 19, 2024, 07:52:37 PM
Quote from: Daniel3D on June 19, 2024, 08:08:13 AMIt's not that easy, the replay file isn't finalised until you manually save it.
You don't have time for that in the setup of the last event.
It's is somewhere in memory so it can be done.
Maybe linking the save replay code to the enter name for the high score part, so it saves a replay whenever you get a high score (so only a NoRH finish) and saves with a timestamp and first part of the player name..

Oh, I see what you mean, having the replay itself save automatically. I thought you meant automatically downloading a replay when it's saved, which I was able to implement in the client. No idea how to make the game itself save replays at the same time as high scores.
Cas made a call change for the colour needle mod, so I am positive it is possible to do this as well.
But it is not easy.
#14
Don't know if it is useful...

S Library - collection of units for Turbo Pascal 7 with full source code

    S Library version 1.0    289 KB
23rd February 1997
    Plug and Play unit    80 KB
22nd August 1999
    CD-ROM unit    14 KB
22nd August 1999
#15
Live Races / Re: Stunts Online race (2024-06-15)
June 19, 2024, 08:08:13 AM
Quote from: HunterBoy344 on June 17, 2024, 03:43:17 PM
Quote from: Daniel3D on June 17, 2024, 01:20:21 PM
Quote from: HunterBoy344 on June 15, 2024, 07:43:48 PM
Quote from: Cas on June 15, 2024, 07:34:13 PMGreat that this could be tested and enjoyed :)  I hope I can join next time!  Is there a way to obtain the replays?

Not yet, but definitely a feature I'll add next time!
Since replay files are created while driving, would it be possible to make a tsr that auto saves the replay?

I already have a function in the code to automatically detect scoreboard files and send them to the server, so I can definitely add automatic replay saving as well! I'd just have to modify the existing function (which checks for scoreboard files every second) to check for replay files as well and handle them accordingly. The player would still have to save their replay in game manually, but since all other replay files are cleared at the start of the race, it'll be easy to tell when the player saves their own and automatically download it. I'll work on it today!
It's not that easy, the replay file isn't finalised until you manually save it.
You don't have time for that in the setup of the last event.
It's is somewhere in memory so it can be done.
Maybe linking the save replay code to the enter name for the high score part, so it saves a replay whenever you get a high score (so only a NoRH finish) and saves with a timestamp and first part of the player name..